Files
BeyondDepth/src/engine/renderer/shaders/shader.h

32 lines
705 B
C

//
// Created by Tristan on 10/16/2025.
//
#ifndef SHADER_H
#define SHADER_H
#include <glad/glad.h>
#include <string.h>
typedef struct {
// Reference ID of the shader program
GLuint ID;
// Location of the camera matrix uniform, set at creation
GLint camMatrixLocation;
GLint modelMatrixLocation;
} Shader;
char *get_file_contents(const char *filename);
Shader shader_create(const char *vertexFile, const char *fragmentFile);
// Takes a pointer to the instance
void shader_activate(Shader *self);
void shader_delete(Shader *self);
// Private helper on shaderClass.h C++ header -- no private in C :)
void compile_errors(unsigned int shader, const char *type);
#endif //SHADER_H