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BeyondDepth/CMakeLists.txt
2025-10-16 13:31:36 -05:00

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CMake

cmake_minimum_required(VERSION 3.31)
project(BeyondDepth C)
set(CMAKE_C_STANDARD 23)
# set the output directory for built objects.
# This makes sure that the dynamic library goes into the build directory automatically.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
# This assumes the SDL source is available in SDL
add_subdirectory(SDL EXCLUDE_FROM_ALL)
# Create your game executable target as usual
add_executable(BeyondDepth WIN32 main.c)
# Link to the actual SDL3 library.
target_link_libraries(BeyondDepth PRIVATE SDL3::SDL3)