30 lines
1.1 KiB
CMake
30 lines
1.1 KiB
CMake
cmake_minimum_required(VERSION 3.31)
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project(BeyondDepth C)
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set(CMAKE_C_STANDARD 23)
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# set the output directory for built objects.
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# This makes sure that the dynamic library goes into the build directory automatically.
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIGURATION>")
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# This assumes the SDL source is available in SDL
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add_subdirectory(external/SDL EXCLUDE_FROM_ALL)
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add_subdirectory(external/cglm EXCLUDE_FROM_ALL)
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#add_subdirectory(glad EXCLUDE_FROM_ALL)
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# Create your game executable target as usual
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add_executable(BeyondDepth src/main.c
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src/engine/core/logger/log.c
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src/engine/renderer/camera/camera.c
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src/engine/renderer/camera/camera.h
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external/glad/src/glad.c
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src/engine/renderer/shaders/shader.c
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src/engine/renderer/shaders/shader.h)
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set_target_properties(BeyondDepth PROPERTIES WIN32_EXECUTABLE FALSE)
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target_include_directories(BeyondDepth PRIVATE external/glad/include)
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target_link_libraries(BeyondDepth PRIVATE
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SDL3::SDL3
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cglm) |