remove gameview tool icon and optimize flightbounds render
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@@ -1405,6 +1405,8 @@ std::array<float, 4> TextureSet::get_textures_weight_for_unit(unsigned int unit_
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void TextureSet::updateDoodadMapping()
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{
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// NOTE : tempalphamap needs to be applied first with apply_alpha_changes()
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std::array<std::uint16_t, 8> new_doodad_mapping{};
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// std::array<std::array<std::uint8_t, 8>, 8> new_doodad_mapping{};
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// for (auto& row : new_doodad_mapping) {
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@@ -1424,8 +1426,10 @@ void TextureSet::updateDoodadMapping()
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int very_innacurate_count = 0;
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int higher_count = 0;
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int lower_count = 0;
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auto blizzard_mapping_readable = getDoodadMappingReadable();
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std::array<std::array<std::uint8_t, 8>, 8> blizzard_mapping_readable;
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bool debug_test = true;
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if (debug_test)
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blizzard_mapping_readable = getDoodadMappingReadable();
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// 8x8 bits per unit
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for (int unit_x = 0; unit_x < 8; unit_x++)
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