From 60e5ebcb2c02eeeaf85857b3b3914e5735090f3c Mon Sep 17 00:00:00 2001 From: T1ti <40864460+T1ti@users.noreply.github.com> Date: Wed, 17 Jul 2024 04:17:07 +0200 Subject: [PATCH] fix minimap md5 generation for single digit tile index --- src/noggit/rendering/WorldRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/noggit/rendering/WorldRender.cpp b/src/noggit/rendering/WorldRender.cpp index 34d04307..2bc76dad 100755 --- a/src/noggit/rendering/WorldRender.cpp +++ b/src/noggit/rendering/WorldRender.cpp @@ -1773,7 +1773,7 @@ bool WorldRender::saveMinimap(TileIndex const& tile_idx, MinimapRenderSettings* std::string map_name = gMapDB.getByID(_world->mapIndex._map_id).getString(MapDB::InternalName); auto sstream = std::stringstream(); - sstream << map_name << "\\map" << std::setfill('0') << std::setw(2) << tile_idx.x << "_" << std::setfill('0') << std::setw(2) << tile_idx.z << ".blp"; + sstream << map_name << "\\map" << tile_idx.x << "_" << std::setfill('0') << std::setw(2) << tile_idx.z << ".blp"; std::string tilename_left = sstream.str(); _world->mapIndex._minimap_md5translate[map_name][tilename_left] = tex_name;