turn off shadows by default
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@@ -2331,7 +2331,7 @@ void MapView::setupHotkeys()
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_draw_contour.set (true);
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_draw_contour.set (true);
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_draw_climb.set (false);
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_draw_climb.set (false);
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_draw_vertex_color.set(true);
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_draw_vertex_color.set(true);
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_draw_baked_shadows.set(true);
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_draw_baked_shadows.set(false);
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_draw_wmo.set (false);
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_draw_wmo.set (false);
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_draw_terrain.set (true);
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_draw_terrain.set (true);
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_draw_fog.set (false);
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_draw_fog.set (false);
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@@ -140,7 +140,7 @@ private:
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public:
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public:
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Noggit::BoolToggleProperty _draw_vertex_color = {true};
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Noggit::BoolToggleProperty _draw_vertex_color = {true};
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Noggit::BoolToggleProperty _draw_baked_shadows = { true };
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Noggit::BoolToggleProperty _draw_baked_shadows = { false };
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Noggit::BoolToggleProperty _draw_climb = {false};
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Noggit::BoolToggleProperty _draw_climb = {false};
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Noggit::BoolToggleProperty _draw_contour = {false};
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Noggit::BoolToggleProperty _draw_contour = {false};
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Noggit::BoolToggleProperty _draw_mfbo = {false};
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Noggit::BoolToggleProperty _draw_mfbo = {false};
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@@ -40,7 +40,7 @@ namespace OpenGL
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struct TerrainParamsUniformBlock
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struct TerrainParamsUniformBlock
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{
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{
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int draw_shadows = true;
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int draw_shadows = false;
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int draw_lines = false;
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int draw_lines = false;
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int draw_hole_lines = false;
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int draw_hole_lines = false;
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int draw_areaid_overlay = false;
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int draw_areaid_overlay = false;
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