turn off shadows by default

This commit is contained in:
T1ti
2024-05-03 09:19:07 +02:00
parent e384a0f58f
commit 83790a38cc
3 changed files with 3 additions and 3 deletions

View File

@@ -2331,7 +2331,7 @@ void MapView::setupHotkeys()
_draw_contour.set (true); _draw_contour.set (true);
_draw_climb.set (false); _draw_climb.set (false);
_draw_vertex_color.set(true); _draw_vertex_color.set(true);
_draw_baked_shadows.set(true); _draw_baked_shadows.set(false);
_draw_wmo.set (false); _draw_wmo.set (false);
_draw_terrain.set (true); _draw_terrain.set (true);
_draw_fog.set (false); _draw_fog.set (false);

View File

@@ -140,7 +140,7 @@ private:
public: public:
Noggit::BoolToggleProperty _draw_vertex_color = {true}; Noggit::BoolToggleProperty _draw_vertex_color = {true};
Noggit::BoolToggleProperty _draw_baked_shadows = { true }; Noggit::BoolToggleProperty _draw_baked_shadows = { false };
Noggit::BoolToggleProperty _draw_climb = {false}; Noggit::BoolToggleProperty _draw_climb = {false};
Noggit::BoolToggleProperty _draw_contour = {false}; Noggit::BoolToggleProperty _draw_contour = {false};
Noggit::BoolToggleProperty _draw_mfbo = {false}; Noggit::BoolToggleProperty _draw_mfbo = {false};

View File

@@ -40,7 +40,7 @@ namespace OpenGL
struct TerrainParamsUniformBlock struct TerrainParamsUniformBlock
{ {
int draw_shadows = true; int draw_shadows = false;
int draw_lines = false; int draw_lines = false;
int draw_hole_lines = false; int draw_hole_lines = false;
int draw_areaid_overlay = false; int draw_areaid_overlay = false;