merge layers by default again when swappnig textures
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@@ -117,19 +117,27 @@ bool TextureSet::replace_texture (scoped_blp_texture_reference const& texture_to
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{
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textures[texture_to_replace_level] = std::move (replacement_texture);
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QSettings settings;
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bool do_merge_layers = settings.value("texture_merge_layers", true).toBool();
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// prevent texture duplication
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if (replacement_texture_level != -1 && replacement_texture_level != texture_to_replace_level)
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{
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if (!do_merge_layers)
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{
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auto sstream = std::stringstream();
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sstream << "error_" << replacement_texture_level << ".blp";
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std::string fallback_tex_name = sstream.str();
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auto fallback = scoped_blp_texture_reference(fallback_tex_name, _context);
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std::string fallback_tex_name = sstream.str();
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auto fallback = scoped_blp_texture_reference(fallback_tex_name, _context);
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textures[replacement_texture_level] = std::move(fallback);
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// temp alphamap changes are applied in here
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// merge_layers(texture_to_replace_level, replacement_texture_level);
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textures[replacement_texture_level] = std::move(fallback);
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}
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else
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{
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// temp alphamap changes are applied in here
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merge_layers(texture_to_replace_level, replacement_texture_level);
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}
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}
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}
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