new toggle to disable directional lightning
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@@ -1302,7 +1302,12 @@ void WorldRender::updateLightingUniformBlock(bool draw_fog, glm::vec3 const& cam
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_lighting_ubo_data.DiffuseColor_FogStart = {diffuse.x,diffuse.y,diffuse.z, _skies->fog_distance_start()};
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_lighting_ubo_data.AmbientColor_FogEnd = {ambient.x,ambient.y,ambient.z, _skies->fog_distance_end()};
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_lighting_ubo_data.FogColor_FogOn = {fog_color.x,fog_color.y,fog_color.z, static_cast<float>(draw_fog)};
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_lighting_ubo_data.LightDir_FogRate = {_outdoor_light_stats.dayDir.x, _outdoor_light_stats.dayDir.y, _outdoor_light_stats.dayDir.z, _skies->fogRate()};
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if (_world->_settings->value("directional_lightning", true).toBool())
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_lighting_ubo_data.LightDir_FogRate = { _outdoor_light_stats.dayDir.x, _outdoor_light_stats.dayDir.y, _outdoor_light_stats.dayDir.z, _skies->fogRate() };
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else
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_lighting_ubo_data.LightDir_FogRate = {0.0f, -1.0f, 0.0f, _skies->fogRate()};
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_lighting_ubo_data.OceanColorLight = { ocean_color_light.x,ocean_color_light.y,ocean_color_light.z, _skies->ocean_shallow_alpha()};
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_lighting_ubo_data.OceanColorDark = { ocean_color_dark.x,ocean_color_dark.y,ocean_color_dark.z, _skies->ocean_deep_alpha()};
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_lighting_ubo_data.RiverColorLight = { river_color_light.x,river_color_light.y,river_color_light.z, _skies->river_shallow_alpha()};
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@@ -240,10 +240,10 @@ void main()
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// calc world lighting
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vec3 currColor;
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vec3 lDiffuse = vec3(0.0, 0.0, 0.0);
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vec3 accumlatedLight = vec3(1.0, 1.0, 1.0);
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// vec3 accumlatedLight = vec3(1.0, 1.0, 1.0);
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vec3 normalized_normal = normalize(vary_normal);
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float nDotL = clamp(dot(normalized_normal, -normalize(LightDir_FogRate.xyz)), 0.0, 1.0);
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float nDotL = clamp(dot(normalized_normal, -normalize(LightDir_FogRate.xyz)), 0.0, 1.0); // default LightDir = -0.6
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vec3 skyColor = (AmbientColor_FogEnd.xyz * 1.10000002);
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vec3 groundColor = (AmbientColor_FogEnd.xyz * 0.699999988);
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@@ -53,7 +53,7 @@ struct MinimapRenderSettings
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QListWidget* wmo_model_filter_exclude;
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QListWidget* wmo_instance_filter_exclude;
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// Lighting
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// Lighting. Based on default eastern kingdom global light settings (lightparams 12)
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glm::vec3 diffuse_color = {1.0, 0.532352924, 0.0};
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glm::vec3 ambient_color = {0.407770514, 0.508424163, 0.602650642};
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glm::vec4 ocean_color_light = {0.0693173409, 0.294008732, 0.348329663, 0.75};
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@@ -190,6 +190,7 @@ namespace Noggit
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ui->_anti_aliasing_cb->setChecked(_settings->value("anti_aliasing", false).toBool());
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ui->_fullscreen_cb->setChecked(_settings->value("fullscreen", false).toBool());
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ui->_background_fps_limit_cb->setChecked(_settings->value("background_fps_limit", true).toBool());
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ui->_directional_light_cb->setChecked(_settings->value("directional_lightning", true).toBool());
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ui->_adt_unload_dist->setValue(_settings->value("unload_dist", 5).toInt());
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ui->_adt_unload_check_interval->setValue(_settings->value("unload_interval", 5).toInt());
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ui->_uid_cb->setChecked(_settings->value("uid_startup_check", true).toBool());
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@@ -275,6 +276,7 @@ namespace Noggit
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_settings->setValue("anti_aliasing", ui->_anti_aliasing_cb->isChecked());
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_settings->setValue("fullscreen", ui->_fullscreen_cb->isChecked());
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_settings->setValue("background_fps_limit", ui->_background_fps_limit_cb->isChecked());
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_settings->setValue("directional_lightning", ui->_directional_light_cb->isChecked());
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_settings->setValue("unload_dist", ui->_adt_unload_dist->value());
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_settings->setValue("unload_interval", ui->_adt_unload_check_interval->value());
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_settings->setValue("uid_startup_check", ui->_uid_cb->isChecked());
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@@ -270,6 +270,40 @@
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_13">
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<item>
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<widget class="QLabel" name="label_14">
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<property name="toolTip">
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<string><html><head/><body><p>Makes lightning more accurate but worse for editing.</p><p>When disabled, lightning always comes from above.</p><p>When enabled, lightning comes from north west and moves with time of the day.</p></body></html></string>
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</property>
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<property name="text">
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<string>Directional Lightning</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_25">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QCheckBox" name="_directional_light_cb">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</item>
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<item>
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@@ -413,6 +447,19 @@
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer_2">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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