From fc697493a0be7652f0c771a462db3bdcb1cf9977 Mon Sep 17 00:00:00 2001 From: T1ti <40864460+T1ti@users.noreply.github.com> Date: Fri, 9 Aug 2024 06:56:21 +0200 Subject: [PATCH] fix liquid render not upddating after clearing all liquid from a tile --- src/noggit/rendering/LiquidRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/noggit/rendering/LiquidRender.cpp b/src/noggit/rendering/LiquidRender.cpp index 87148bb2..823a1ad3 100755 --- a/src/noggit/rendering/LiquidRender.cpp +++ b/src/noggit/rendering/LiquidRender.cpp @@ -20,7 +20,7 @@ void LiquidRender::draw(math::frustum const& frustum , LiquidTextureManager* tex_manager ) { - if (!_map_tile->Water.hasData()) + if (!_map_tile->Water.hasData() && !_map_tile->Water.needsUpdate()) { return; }