Skarn
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ec8caddc33
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rename namespaces to match code style
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2021-12-13 01:01:05 +03:00 |
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Alister
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65cf8ab0a6
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moving majority of the matrix4x4 across to glm::mat4
moving majority of the matrix4x4 across to glm::mat4
This commit contains rendering issue
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2021-11-23 10:54:41 +00:00 |
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Alister
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c9540599d5
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Moving across to glm::mat4x4
moved projection as well as the main rendering update across to use glm version, FIX SKYBOX
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2021-11-16 19:12:22 +00:00 |
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Alister
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4b61c8130f
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mvoing across to using glm::perspective
This commit builds, but does not correctly render sky boxes
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2021-11-15 17:56:23 +00:00 |
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Alister
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eb9b0c5c50
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moving across to glm::vec3
moving across to glm::vec3 this one took a while!
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2021-11-14 16:46:57 +00:00 |
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Alister
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b7af3b0776
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moving across to using glm::vec4
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2021-11-13 22:11:55 +00:00 |
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sshumakov3
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1105dbf252
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test of docking system
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2020-11-25 00:55:58 +03:00 |
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sshumakov3
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22f89b6f02
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asset browser: add grid render
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2020-11-17 20:19:03 +03:00 |
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sshumakov3
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b1e769836c
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asset browser: fix rendering bounding boxes from multiple contexts
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2020-11-17 15:28:44 +03:00 |
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p620
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7848f75d6a
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attempt to fix fps drops in various setups
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2020-10-16 22:05:28 +03:00 |
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Skarn
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dfdade5b63
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remove opengl error debug checks
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2020-10-14 13:28:39 +03:00 |
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Skarn
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ea1a18004f
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who the fuck decided to recompile bounding box shader on every tick???
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2020-10-14 03:29:03 +03:00 |
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Skarn
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940e8dbb43
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Initial commit
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2020-10-09 20:16:53 +03:00 |
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