Commit Graph

13 Commits

Author SHA1 Message Date
Skarn
ec8caddc33 rename namespaces to match code style 2021-12-13 01:01:05 +03:00
Alister
65cf8ab0a6 moving majority of the matrix4x4 across to glm::mat4
moving majority of the matrix4x4 across to glm::mat4

This commit contains rendering issue
2021-11-23 10:54:41 +00:00
Alister
c9540599d5 Moving across to glm::mat4x4
moved projection as well as the main rendering update across to use glm version, FIX SKYBOX
2021-11-16 19:12:22 +00:00
Alister
4b61c8130f mvoing across to using glm::perspective
This commit builds, but does not correctly render sky boxes
2021-11-15 17:56:23 +00:00
Alister
eb9b0c5c50 moving across to glm::vec3
moving across to glm::vec3 this one took a while!
2021-11-14 16:46:57 +00:00
Alister
b7af3b0776 moving across to using glm::vec4 2021-11-13 22:11:55 +00:00
sshumakov3
1105dbf252 test of docking system 2020-11-25 00:55:58 +03:00
sshumakov3
22f89b6f02 asset browser: add grid render 2020-11-17 20:19:03 +03:00
sshumakov3
b1e769836c asset browser: fix rendering bounding boxes from multiple contexts 2020-11-17 15:28:44 +03:00
p620
7848f75d6a attempt to fix fps drops in various setups 2020-10-16 22:05:28 +03:00
Skarn
dfdade5b63 remove opengl error debug checks 2020-10-14 13:28:39 +03:00
Skarn
ea1a18004f who the fuck decided to recompile bounding box shader on every tick??? 2020-10-14 03:29:03 +03:00
Skarn
940e8dbb43 Initial commit 2020-10-09 20:16:53 +03:00