Commit Graph

31 Commits

Author SHA1 Message Date
Natsirt867
6a4fafae4c fix opengl context checks 2025-12-14 08:13:43 -06:00
DennisWG
11cdee946f Compile-speedup 2025-01-17 21:25:24 +00:00
T1ti
94b879ab8d update math and misc functions 2024-09-26 03:12:06 +02:00
ihm-tswow
7d6da16105 fix almost all compiler errors and warnings 2023-05-13 23:40:08 +02:00
EIntemporel
e73ae48d89 Add new uniform type for shader 2022-11-14 23:16:44 +01:00
Skarn
ceb2c872eb fix projects on linux 2022-03-20 15:51:27 +03:00
Skarn
3bf5ae2a66 Merge remote-tracking branch 'origin/noggit-shadowlands' into noggit-shadowlands 2021-12-13 01:07:28 +03:00
Skarn
ec8caddc33 rename namespaces to match code style 2021-12-13 01:01:05 +03:00
Alister
43904dd036 moving shader across to std 2021-12-12 15:48:58 +00:00
Alister
cf6c374e81 removing boost filesystem 2021-12-12 11:37:12 +00:00
Skarn
107fcc1e3d fix build issues 2021-11-28 15:00:26 +03:00
Alister
65cf8ab0a6 moving majority of the matrix4x4 across to glm::mat4
moving majority of the matrix4x4 across to glm::mat4

This commit contains rendering issue
2021-11-23 10:54:41 +00:00
Alister
4b61c8130f mvoing across to using glm::perspective
This commit builds, but does not correctly render sky boxes
2021-11-15 17:56:23 +00:00
Alister
926dd64a3f removing the rest of vector3d 2021-11-14 19:52:57 +00:00
Alister
eb9b0c5c50 moving across to glm::vec3
moving across to glm::vec3 this one took a while!
2021-11-14 16:46:57 +00:00
Alister
b7af3b0776 moving across to using glm::vec4 2021-11-13 22:11:55 +00:00
Alister
8f9faaf6f3 Replacing Vector_2d with glm:vec2
Replacing Vector_2d with glm:vec2
2021-11-13 15:15:38 +00:00
ssshumakov3@gmail.com
907801baf4 more rendering speed 2021-10-16 16:53:07 +03:00
ssshumakov3@gmail.com
f3c54f557f vertex skinning is now on done on the GPU 2021-10-14 20:46:35 +03:00
ssshumakov3@gmail.com
e1a7df1ba8 WMO rendering improvements 2021-10-08 15:28:23 +03:00
sshumakov3@gmail.com
1cec11f3ce push water changes (does not work yet) 2021-09-18 10:31:02 +03:00
sshumakov3
0fa66d6ad6 push rendering progress. unstable. 2021-08-30 22:49:16 +03:00
sshumakov3
e207aeb88b more rendering improvements 2021-08-15 11:46:21 +03:00
sshumakov3
0df885e5a0 test speed up rendering 2021-08-01 17:32:28 +03:00
sshumakov3
1717dd46ff stamp mode in 2021-05-09 01:09:10 +03:00
Skarn
49da5f4a31 Revert "bagor 2"
This reverts commit 56177ccaac
2021-05-05 19:16:33 +00:00
sshumakov3
56177ccaac bagor 2 2021-05-05 20:54:27 +03:00
sshumakov3
5613a97a55 palliative care for map view,
uniform caching,
undo / redo fix for objects and more
2021-05-04 22:52:00 +03:00
Skarn
91e6083aa0 reduce lag by introducing BLPRenderer cache class for BLP thumbnail rendering 2020-10-17 02:00:29 +03:00
Skarn
ea1a18004f who the fuck decided to recompile bounding box shader on every tick??? 2020-10-14 03:29:03 +03:00
Skarn
940e8dbb43 Initial commit 2020-10-09 20:16:53 +03:00