Natsirt867
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6a4fafae4c
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fix opengl context checks
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2025-12-14 08:13:43 -06:00 |
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DennisWG
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11cdee946f
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Compile-speedup
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2025-01-17 21:25:24 +00:00 |
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T1ti
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94b879ab8d
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update math and misc functions
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2024-09-26 03:12:06 +02:00 |
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ihm-tswow
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7d6da16105
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fix almost all compiler errors and warnings
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2023-05-13 23:40:08 +02:00 |
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EIntemporel
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e73ae48d89
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Add new uniform type for shader
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2022-11-14 23:16:44 +01:00 |
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Skarn
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ceb2c872eb
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fix projects on linux
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2022-03-20 15:51:27 +03:00 |
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Skarn
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3bf5ae2a66
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Merge remote-tracking branch 'origin/noggit-shadowlands' into noggit-shadowlands
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2021-12-13 01:07:28 +03:00 |
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Skarn
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ec8caddc33
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rename namespaces to match code style
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2021-12-13 01:01:05 +03:00 |
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Alister
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43904dd036
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moving shader across to std
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2021-12-12 15:48:58 +00:00 |
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Alister
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cf6c374e81
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removing boost filesystem
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2021-12-12 11:37:12 +00:00 |
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Skarn
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107fcc1e3d
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fix build issues
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2021-11-28 15:00:26 +03:00 |
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Alister
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65cf8ab0a6
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moving majority of the matrix4x4 across to glm::mat4
moving majority of the matrix4x4 across to glm::mat4
This commit contains rendering issue
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2021-11-23 10:54:41 +00:00 |
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Alister
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4b61c8130f
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mvoing across to using glm::perspective
This commit builds, but does not correctly render sky boxes
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2021-11-15 17:56:23 +00:00 |
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Alister
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926dd64a3f
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removing the rest of vector3d
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2021-11-14 19:52:57 +00:00 |
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Alister
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eb9b0c5c50
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moving across to glm::vec3
moving across to glm::vec3 this one took a while!
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2021-11-14 16:46:57 +00:00 |
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Alister
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b7af3b0776
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moving across to using glm::vec4
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2021-11-13 22:11:55 +00:00 |
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Alister
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8f9faaf6f3
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Replacing Vector_2d with glm:vec2
Replacing Vector_2d with glm:vec2
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2021-11-13 15:15:38 +00:00 |
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ssshumakov3@gmail.com
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907801baf4
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more rendering speed
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2021-10-16 16:53:07 +03:00 |
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ssshumakov3@gmail.com
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f3c54f557f
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vertex skinning is now on done on the GPU
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2021-10-14 20:46:35 +03:00 |
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ssshumakov3@gmail.com
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e1a7df1ba8
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WMO rendering improvements
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2021-10-08 15:28:23 +03:00 |
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sshumakov3@gmail.com
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1cec11f3ce
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push water changes (does not work yet)
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2021-09-18 10:31:02 +03:00 |
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sshumakov3
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0fa66d6ad6
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push rendering progress. unstable.
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2021-08-30 22:49:16 +03:00 |
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sshumakov3
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e207aeb88b
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more rendering improvements
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2021-08-15 11:46:21 +03:00 |
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sshumakov3
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0df885e5a0
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test speed up rendering
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2021-08-01 17:32:28 +03:00 |
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sshumakov3
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1717dd46ff
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stamp mode in
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2021-05-09 01:09:10 +03:00 |
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Skarn
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49da5f4a31
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Revert "bagor 2"
This reverts commit 56177ccaac
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2021-05-05 19:16:33 +00:00 |
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sshumakov3
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56177ccaac
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bagor 2
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2021-05-05 20:54:27 +03:00 |
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sshumakov3
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5613a97a55
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palliative care for map view,
uniform caching,
undo / redo fix for objects and more
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2021-05-04 22:52:00 +03:00 |
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Skarn
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91e6083aa0
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reduce lag by introducing BLPRenderer cache class for BLP thumbnail rendering
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2020-10-17 02:00:29 +03:00 |
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Skarn
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ea1a18004f
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who the fuck decided to recompile bounding box shader on every tick???
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2020-10-14 03:29:03 +03:00 |
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Skarn
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940e8dbb43
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Initial commit
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2020-10-09 20:16:53 +03:00 |
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