Commit Graph

20 Commits

Author SHA1 Message Date
T1ti
f6a9c2943a fix default rotation issue 2024-10-28 07:40:59 +01:00
T1ti
a4c34381da Big commit, sorry
- add animated mesh detection for Selection
- add local lightning setting
- add settings for rendering m2/wmo extra boxes
- drawing animation bounding boxes for small animated objects
- add distance check for WMo doodads
- performance improvements
- render red boxes for particle models without a mesh to allow selecting them
- limit rate of alphamap upload per frame to avoid freezes (long rame times where too much is processed in one frame)
- lightning improvements and rework
- now loading zone lights and rendering them
- new tree filter for area and light editors
- Light editor UI revamp, new lightning info window and active lights display/selection
- tools can now be expended horizontally
- fixed zone browser tree UI, now is more compact
- updated boxes colors
2024-10-19 23:08:46 +02:00
T1ti
01dd6ec74a make tile unload safer 2024-08-17 05:30:31 +02:00
T1ti
126f44fdd6 normalize rotation when using gizmos 2023-07-05 09:29:01 +02:00
Skarn
ceb2c872eb fix projects on linux 2022-03-20 15:51:27 +03:00
Skarn
ec8caddc33 rename namespaces to match code style 2021-12-13 01:01:05 +03:00
Skarn
ca5e00dafb move constructors to accept FileKey, fix actions to work with FileKey 2021-12-12 14:55:57 +03:00
Havric
2864aea699 Merge branch 'master' into 'noggit-shadowlands'
Master

See merge request prophecy-rp/noggit-red!8
2021-11-27 16:08:52 +00:00
Skarn
57172101a6 fix frustum culling to use row major matrix 2021-11-26 23:13:43 +03:00
Skarn
f418d25aa7 Update SceneObject.cpp: correct rotations for M2 and WMO 2021-11-26 16:16:29 +03:00
Alister
20f9ddc3fe removing unused transposed matrix
removing unused transposed matrix
2021-11-23 18:29:27 +00:00
Skarn
f9d9efb757 merge 2021-11-23 13:31:58 +03:00
Skarn
9970de40ba Merge commit '65cf8ab0a6b3ec03fa880719b442d2abc3211768'
Conflicts:
	src/noggit/World.cpp
2021-11-23 13:31:45 +03:00
Alister
65cf8ab0a6 moving majority of the matrix4x4 across to glm::mat4
moving majority of the matrix4x4 across to glm::mat4

This commit contains rendering issue
2021-11-23 10:54:41 +00:00
Skarn
407602e223 remake tile update queue to be universal 2021-11-19 18:39:59 +03:00
Alister
b505fca7e8 removing more old functions 2021-11-14 20:53:26 +00:00
Alister
eb9b0c5c50 moving across to glm::vec3
moving across to glm::vec3 this one took a while!
2021-11-14 16:46:57 +00:00
ssshumakov3@gmail.com
e43d3b39ed culling and selection improvements 2021-10-11 01:34:31 +03:00
sshumakov3
37ffcaa4db Hanfer and Varen merge 2021-04-29 04:14:19 +03:00
sshumakov3
2e414ed547 m2 and wmo now have a common ancestor 2021-02-02 03:47:00 +03:00