-- This file is part of Noggit3, licensed under GNU General Public License (version 3). local clean = brush("Clean"); local def_height = clean:add_real_tag("Default height",-1000,1000,0) local tex_layer_1 = clean:add_string_tag("Texture layer 1","") local prop_layer_1 = clean:add_int_tag("Effect layer 1",-2,9999999999,-2) local tex_layer_2 = clean:add_string_tag("Texture layer 2","") local prop_layer_2 = clean:add_int_tag("Effect layer 2",-2,9999999999,-2) local tex_layer_3 = clean:add_string_tag("Texture layer 3","") local prop_layer_3 = clean:add_int_tag("Effect layer 3",-2,9999999999,-2) local tex_layer_4 = clean:add_string_tag("Texture layer 4","") local prop_layer_4 = clean:add_int_tag("Effect layer 4",-2,9999999999,-2) function clean:on_left_hold(evt) local sel = select_origin(evt:pos(), evt:outer_radius(), evt:outer_radius()) if(holding_shift()) then for i,chunk in pairs(sel:chunks()) do chunk:clear_textures() chunk:clear_colors() if tex_layer_1:get() ~= "" then chunk:add_texture(tex_layer_1:get(),prop_layer_1:get()) end if tex_layer_2:get() ~= "" then chunk:add_texture(tex_layer_2:get(),prop_layer_2:get()) end if tex_layer_3:get() ~= "" then chunk:add_texture(tex_layer_3:get(),prop_layer_3:get()) end if tex_layer_4:get() ~= "" then chunk:add_texture(tex_layer_4:get(),prop_layer_4:get()) end chunk:apply_all() end end if(holding_ctrl()) then for i,vert in pairs(sel:verts()) do vert:set_height(def_height:get()) end end if(holding_alt()) then for i,model in pairs(sel:models()) do model:remove() end end sel:apply() end