local texture_brush = brush("Texture Brush") texture_brush:add_description("Description:") texture_brush:add_description("- Uses a black / white texture to paint alpha layers. ") texture_brush:add_description("- The painting is only additive at the moment,") texture_brush:add_description(" meaning it cannot paint layers from \"underneath\"") texture_brush:add_description(" another layer.") local texture = texture_brush:add_string_tag("Brush Texture", "") local pressure = texture_brush:add_real_tag("Pressure", 0, 1000, 1, 2) local index = texture_brush:add_int_tag("Texture Index", 1, 3, 1) texture_brush.on_left_hold = function(brush, evt) local image = load_png( texture:get() ) local sel = select_origin( evt:pos(), evt:outer_radius(), evt:outer_radius() ) procedures:paint_texture(sel,image,index:get(),pressure:get(),cam_yaw()-90) sel:apply() end