Files
noggit-red/src/noggit/ModelInstance.cpp

318 lines
8.5 KiB
C++

// This file is part of Noggit3, licensed under GNU General Public License (version 3).
#include <glm/gtx/quaternion.hpp>
#include <math/bounding_box.hpp>
#include <math/frustum.hpp>
#include <noggit/Log.h>
#include <noggit/Misc.h> // checkinside
#include <noggit/Model.h> // Model, etc.
#include <noggit/ModelInstance.h>
#include <noggit/WMOInstance.h>
#include <noggit/ContextObject.hpp>
#include <noggit/rendering/Primitives.hpp>
#include <opengl/scoped.hpp>
#include <opengl/shader.hpp>
ModelInstance::ModelInstance(BlizzardArchive::Listfile::FileKey const& file_key
, Noggit::NoggitRenderContext context)
: SceneObject(SceneObjectTypes::eMODEL, context)
, model(file_key, context)
{
}
ModelInstance::ModelInstance(BlizzardArchive::Listfile::FileKey const& file_key
, ENTRY_MDDF const*d, Noggit::NoggitRenderContext context)
: SceneObject(SceneObjectTypes::eMODEL, context)
, model(file_key, context)
{
uid = d->uniqueID;
pos = glm::vec3(d->pos[0], d->pos[1], d->pos[2]);
dir = math::degrees::vec3( math::degrees(d->rot[0])._, math::degrees(d->rot[1])._, math::degrees(d->rot[2])._);
// scale factor - divide by 1024. blizzard devs must be on crack, why not just use a float?
scale = d->scale / 1024.0f;
_need_recalc_extents = true;
}
void ModelInstance::draw_box (glm::mat4x4 const& model_view
, glm::mat4x4 const& projection
, bool is_current_selection
)
{
gl.enable(GL_BLEND);
gl.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
if (is_current_selection)
{
Noggit::Rendering::Primitives::WireBox::getInstance(_context).draw ( model_view
, projection
, transformMatrix()
, { 1.0f, 1.0f, 0.0f, 1.0f }
, misc::transform_model_box_coords(model->header.collision_box_min)
, misc::transform_model_box_coords(model->header.collision_box_max)
);
Noggit::Rendering::Primitives::WireBox::getInstance(_context).draw ( model_view
, projection
, transformMatrix()
, {1.0f, 1.0f, 1.0f, 1.0f}
, misc::transform_model_box_coords(model->header.bounding_box_min)
, misc::transform_model_box_coords(model->header.bounding_box_max)
);
Noggit::Rendering::Primitives::WireBox::getInstance(_context).draw ( model_view
, projection
, glm::mat4x4(1)
, {0.0f, 1.0f, 0.0f, 1.0f}
, extents[0]
, extents[1]
);
}
else
{
Noggit::Rendering::Primitives::WireBox::getInstance(_context).draw ( model_view
, projection
, transformMatrix()
, {0.5f, 0.5f, 0.5f, 1.0f}
, misc::transform_model_box_coords(model->header.bounding_box_min)
, misc::transform_model_box_coords(model->header.bounding_box_max)
);
}
}
void ModelInstance::intersect (glm::mat4x4 const& model_view
, math::ray const& ray
, selection_result* results
, int animtime
)
{
math::ray subray (_transform_mat_inverted, ray);
if ( !subray.intersect_bounds ( fixCoordSystem (model->header.bounding_box_min)
, fixCoordSystem (model->header.bounding_box_max)
)
)
{
return;
}
for (auto&& result : model->intersect (model_view, subray, animtime))
{
//! \todo why is only sc important? these are relative to subray,
//! so should be inverted by model_matrix?
results->emplace_back (result * scale, this);
}
}
bool ModelInstance::isInFrustum(const math::frustum& frustum)
{
if (_need_recalc_extents && model->finishedLoading())
{
recalcExtents();
}
if (!frustum.intersects(extents[1], extents[0]))
return false;
return true;
}
bool ModelInstance::isInRenderDist(const float& cull_distance, const glm::vec3& camera, display_mode display)
{
float dist;
if (display == display_mode::in_3D)
{
dist = glm::distance(camera, pos) - model->rad * scale;
}
else
{
dist = std::abs(pos.y - camera.y) - model->rad * scale;
}
if (dist >= cull_distance)
{
return false;
}
if (size_cat < 1.f && dist > 300.f)
{
return false;
}
else if (size_cat < 4.f && dist > 500.f)
{
return false;
}
else if (size_cat < 25.f && dist > 1000.f)
{
return false;
}
return true;
}
void ModelInstance::recalcExtents()
{
if (!model->finishedLoading())
{
_need_recalc_extents = true;
return;
}
if (model->loading_failed())
{
extents[0] = extents[1] = pos;
_need_recalc_extents = false;
return;
}
updateTransformMatrix();
math::aabb const relative_to_model
( glm::min ( model->header.collision_box_min, model->header.bounding_box_min)
, glm::max ( model->header.collision_box_max, model->header.bounding_box_max)
);
//! \todo If both boxes are {inf, -inf}, or well, if any min.c > max.c,
//! the model is bad itself. We *could* detect that case and explicitly
//! assume {-1, 1} then, to be nice to fuckported models.
auto corners_in_world = std::vector<glm::vec3>();
auto transform = misc::transform_model_box_coords;
auto points = relative_to_model.all_corners();
for (auto& point : points)
{
point = transform(point);
corners_in_world.push_back(point);
}
auto rotated_corners_in_world = std::vector<glm::vec3>();
auto transposedMat = _transform_mat;
for (auto const& point : corners_in_world)
{
rotated_corners_in_world.emplace_back(transposedMat * glm::vec4(point, 1.f));
}
math::aabb const bounding_of_rotated_points (rotated_corners_in_world);
extents[0] = bounding_of_rotated_points.min;
extents[1] = bounding_of_rotated_points.max;
size_cat = glm::distance(bounding_of_rotated_points.max, bounding_of_rotated_points.min);
_need_recalc_extents = false;
}
void ModelInstance::ensureExtents()
{
if (_need_recalc_extents && model->finishedLoading())
{
recalcExtents();
}
}
glm::vec3* ModelInstance::getExtents()
{
if (_need_recalc_extents && model->finishedLoading())
{
recalcExtents();
}
return &extents[0];
}
void ModelInstance::updateDetails(Noggit::Ui::detail_infos* detail_widget)
{
std::stringstream select_info;
select_info << "<b>filename:</b> " << model->file_key().filepath()
<< "<br><b>FileDataID:</b> " << model->file_key().fileDataID()
<< "<br><b>unique ID:</b> " << uid
<< "<br><b>position X/Y/Z:</b> {" << pos.x << " , " << pos.y << " , " << pos.z << "}"
<< "<br><b>rotation X/Y/Z:</b> {" << dir.x << " , " << dir.y << " , " << dir.z << "}"
<< "<br><b>scale:</b> " << scale
<< "<br><b>textures Used:</b> " << model->header.nTextures
<< "<br><b>size category:</b><span> " << size_cat;
for (unsigned j = 0; j < model->header.nTextures; j++)
{
bool stuck = !model->_textures[j]->finishedLoading();
bool error = model->_textures[j]->finishedLoading() && !model->_textures[j]->is_uploaded();
select_info << "<br> ";
if (stuck)
select_info << "<font color=\"Orange\">";
if (error)
select_info << "<font color=\"Red\">";
select_info << "<b>" << (j + 1) << ":</b> " << model->_textures[j]->file_key().stringRepr();
if (stuck || error)
select_info << "</font>";
}
select_info << "</span>";
detail_widget->setText(select_info.str());
}
wmo_doodad_instance::wmo_doodad_instance(BlizzardArchive::Listfile::FileKey const& file_key
, BlizzardArchive::ClientFile* f
, Noggit::NoggitRenderContext context)
: ModelInstance(file_key, context)
{
float ff[4];
f->read(ff, 12);
pos = glm::vec3(ff[0], ff[2], -ff[1]);
f->read(ff, 16);
doodad_orientation = glm::quat (-ff[0], -ff[2], ff[1], ff[3]);
f->read(&scale, 4);
union
{
uint32_t packed;
struct
{
uint8_t b, g, r, a;
}bgra;
} color;
f->read(&color.packed, 4);
light_color = glm::vec3(color.bgra.r / 255.f, color.bgra.g / 255.f, color.bgra.b / 255.f);
}
void wmo_doodad_instance::update_transform_matrix_wmo(WMOInstance* wmo)
{
if (!model->finishedLoading())
{
return;
}
world_pos = wmo->transformMatrix() * glm::vec4(pos,0);
auto m2_mat = glm::mat4x4(1);
m2_mat = glm::translate(m2_mat, pos);
m2_mat = m2_mat * glm::toMat4(doodad_orientation);
m2_mat = glm::scale(m2_mat, glm::vec3(scale));
glm::mat4x4 mat
(
wmo->transformMatrix() * m2_mat
);
_transform_mat_inverted = glm::inverse(mat);
// to compute the size category (used in culling)
recalcExtents();
_need_matrix_update = false;
}