Files
noggit-red/src/noggit/ui/GroundEffectsTool.cpp
2024-07-06 13:12:06 +03:00

765 lines
34 KiB
C++

#include <noggit/ui/GroundEffectsTool.hpp>
#include <noggit/ui/texturing_tool.hpp>
#include <noggit/ui/FontAwesome.hpp>
#include <noggit/ui/Checkbox.hpp>
#include <noggit/ui/CurrentTexture.h>
#include <noggit/ui/texture_swapper.hpp>
#include <noggit/ui/tools/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/tool_enums.hpp>
#include <noggit/Misc.h>
#include <noggit/World.h>
#include <noggit/DBC.h>
#include <util/qt/overload.hpp>
#include <QFormLayout>
#include <QLabel>
#include <QPushButton>
#include <QVBoxLayout>
#include <QFileInfo>
namespace Noggit
{
namespace Ui
{
GroundEffectsTool::GroundEffectsTool(texturing_tool* texturing_tool, MapView* map_view, QWidget* parent)
: QWidget(parent, Qt::Window), _texturing_tool(texturing_tool), _map_view(map_view)
{
setWindowTitle("Ground Effects Tool");
setMinimumSize(750, 600);
setWindowFlags(Qt::Tool | Qt::WindowStaysOnTopHint);
setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
QHBoxLayout* main_layout = new QHBoxLayout(this);
QVBoxLayout* left_side_layout = new QVBoxLayout(this);
QVBoxLayout* right_side_layout = new QVBoxLayout(this);
main_layout->addLayout(left_side_layout);
main_layout->addLayout(right_side_layout);
// Render modes.
{
_render_group_box = new QGroupBox("Render Mode", this);
_render_group_box->setCheckable(true);
_render_group_box->setChecked(true);
left_side_layout->addWidget(_render_group_box);
auto render_layout(new QGridLayout(_render_group_box));
_render_group_box->setLayout(render_layout);
_render_type_group = new QButtonGroup(_render_group_box);
_render_active_sets = new QRadioButton("Effect Id/Set", this);
_render_active_sets->setToolTip("Render all the loaded effect sets for this texture in matching colors");
_render_type_group->addButton(_render_active_sets);
render_layout->addWidget(_render_active_sets, 0, 0);
_render_exclusion_map = new QRadioButton("Doodads Disabled", this);
_render_exclusion_map->setToolTip("Render chunk units where effect doodads are disabled as white, rest as black");
_render_type_group->addButton(_render_exclusion_map);
render_layout->addWidget(_render_exclusion_map, 0, 1);
// If chunk contains Texture/Effect : Render as green or red if the effect layer is active or not.
_render_placement_map = new QRadioButton("Selected Texture state", this);
_render_placement_map->setToolTip("Render chunk unit as red if texture is present in the chunk and NOT the current \
active layer, render as green if it's active. \nThis defines which of the 4 textures' set is currently active,\
this is determined by which has the highest opacity.");
_render_type_group->addButton(_render_placement_map);
render_layout->addWidget(_render_placement_map, 1, 0);
_render_active_sets->setChecked(true);
}
_chkbox_merge_duplicates = new QCheckBox("Ignore duplicates", this);
_chkbox_merge_duplicates->setChecked(true);
left_side_layout->addWidget(_chkbox_merge_duplicates);
auto button_scan_adt = new QPushButton("Scan for sets in curr tile", this);
left_side_layout->addWidget(button_scan_adt);
auto button_scan_adt_loaded = new QPushButton("Scan for sets in loaded Tiles", this);
left_side_layout->addWidget(button_scan_adt_loaded);
// Selection.
auto selection_group = new QGroupBox("Effect Set Selection", this);
selection_group->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
left_side_layout->addWidget(selection_group);
auto selection_layout(new QVBoxLayout(selection_group));
selection_group->setLayout(selection_layout);
auto button_create_new = new QPushButton("Create New", this);
selection_layout->addWidget(button_create_new);
auto _cbbox_effect_sets = new QComboBox(this);
_cbbox_effect_sets->addItem("Noggit Default");
_cbbox_effect_sets->setItemData(0, QVariant(0)); // index = _cbbox_effect_sets->count()
selection_layout->addWidget(_cbbox_effect_sets);
_effect_sets_list = new QListWidget(this);
selection_layout->addWidget(_effect_sets_list);
_effect_sets_list->setViewMode(QListView::ListMode);
_effect_sets_list->setSelectionMode(QAbstractItemView::SelectionMode::SingleSelection);
_effect_sets_list->setSelectionBehavior(QAbstractItemView::SelectItems);
_effect_sets_list->setUniformItemSizes(true);
_effect_sets_list->setFixedHeight(160);
_effect_sets_list->setIconSize(QSize(20, 20));
// Effect settings.
{
auto settings_group = new QGroupBox("Selected Set Settings", this);
settings_group->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
right_side_layout->addWidget(settings_group);
auto settings_layout(new QFormLayout(settings_group));
settings_group->setLayout(settings_layout);
auto set_help_label = new QLabel("A ground Effect Set contains up to 4 different doodads.\nTerrain Type is used for footprints and sounds.");
settings_layout->addRow(set_help_label);
_object_list = new QListWidget(this);
_object_list->setItemAlignment(Qt::AlignCenter);
_object_list->setViewMode(QListView::IconMode);
_object_list->setWrapping(false);
_object_list->setIconSize(QSize(100, 100));
_object_list->setFlow(QListWidget::LeftToRight);
_object_list->setSelectionMode(QAbstractItemView::SingleSelection);
_object_list->setAcceptDrops(false);
_object_list->setMovement(QListView::Movement::Static);
_object_list->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
_object_list->setFixedWidth(_object_list->iconSize().width() * 4 + 40); // padding-right: 10px * 4
_object_list->setFixedHeight(_object_list->iconSize().height() + 20);
settings_layout->addRow(_object_list);
for (int i = 0; i < 4; i++)
{
QListWidgetItem* list_item = new QListWidgetItem(_object_list);
list_item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus));
list_item->setText(STRING_EMPTY_DISPLAY);
list_item->setToolTip("");
_object_list->addItem(list_item);
}
_weight_list = new QListWidget(this);
_weight_list->setItemAlignment(Qt::AlignLeft | Qt::AlignTop);
_weight_list->setFlow(QListWidget::LeftToRight);
_weight_list->setMovement(QListView::Movement::Static);
_weight_list->setSelectionMode(QAbstractItemView::NoSelection);
_weight_list->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
_weight_list->setMinimumWidth(450);
_weight_list->setFixedHeight(120);
_weight_list->setVisible(true);
QString styleSheet = "QListWidget::item { padding-right: 6px; border: 1px solid darkGray;}";
_weight_list->setStyleSheet(styleSheet);
settings_layout->addRow(_weight_list);
_preview_renderer = new Tools::PreviewRenderer(_object_list->iconSize().width(),
_object_list->iconSize().height(),
Noggit::NoggitRenderContext::GROUND_EFFECT_PREVIEW, this);
_preview_renderer->setVisible(false);
// Initialize renderer.
_preview_renderer->setModelOffscreen("world/wmo/azeroth/buildings/human_farm/farm.wmo");
_preview_renderer->renderToPixmap();
// Disable this if no active doodad.
// Density: 0 → 8. > 24 → 24. This value is for the amount of doodads and on higher values for coverage.
// Till an amount of around 24 it just increases the amount.After this the doodads begin to group.
// In WOTLK, only 4 entries out of 25k use more than 20.In retail only 5 use more than 25. 16 or less seems standard
// TODO : If we end up limiting, a slider could be more apropriate.
_spinbox_doodads_amount = new QSpinBox(this);
_spinbox_doodads_amount->setRange(0, 24);
_spinbox_doodads_amount->setValue(8);
settings_layout->addRow("Doodads amount : ", _spinbox_doodads_amount);
_cbbox_terrain_type = new QComboBox(this);
settings_layout->addRow("Terrain Type", _cbbox_terrain_type);
for (auto it = gTerrainTypeDB.begin(); it != gTerrainTypeDB.end(); ++it)
{
auto terrain_type_record = *it;
_cbbox_terrain_type->addItem(QString(terrain_type_record.getString(TerrainTypeDB::TerrainDesc)));
_cbbox_terrain_type->setItemData(_cbbox_terrain_type->count(), QVariant(terrain_type_record.getUInt(TerrainTypeDB::TerrainId)));
}
auto button_save_settings = new QPushButton("Save Set", this);
settings_layout->addRow(button_save_settings);
button_save_settings->setBaseSize(button_save_settings->size() / 2.0);
}
// Apply group.
auto apply_group = new QGroupBox("Apply Ground Effect", this);
right_side_layout->addWidget(apply_group);
auto apply_layout(new QVBoxLayout(apply_group));
apply_group->setLayout(apply_layout);
// Generate modes.
{
auto buttons_layout(new QGridLayout(this));
apply_layout->addLayout(buttons_layout);
auto generate_type_group = new QButtonGroup(apply_group);
auto generate_effect_zone = new QRadioButton("Current Zone", this);
generate_type_group->addButton(generate_effect_zone);
buttons_layout->addWidget(generate_effect_zone, 0, 0);
auto generate_effect_area = new QRadioButton("Current Area (Subzone)", this);
generate_type_group->addButton(generate_effect_area);
buttons_layout->addWidget(generate_effect_area, 0, 1);
auto generate_effect_adt = new QRadioButton("Current ADT (Tile)", this);
generate_type_group->addButton(generate_effect_adt);
buttons_layout->addWidget(generate_effect_adt, 1, 0);
auto generate_effect_global = new QRadioButton("Global (Entire Map)", this);
generate_type_group->addButton(generate_effect_global);
buttons_layout->addWidget(generate_effect_global, 1, 1);
generate_effect_zone->setChecked(true);
generate_effect_zone->setAutoExclusive(true);
}
_apply_override_cb = new QCheckBox("Override", this);
_apply_override_cb->setToolTip("If the texture already had a ground effect, replace it.");
_apply_override_cb->setChecked(true);
apply_layout->addWidget(_apply_override_cb);
auto button_generate = new QPushButton("Apply to Texture", this);
apply_layout->addWidget(button_generate);
// Brush modes.
{
_brush_grup_box = new QGroupBox("Brush Mode", this);
_brush_grup_box->setCheckable(true);
_brush_grup_box->setChecked(false);
left_side_layout->addWidget(_brush_grup_box);
QVBoxLayout* brush_layout = new QVBoxLayout(_brush_grup_box);
_brush_grup_box->setLayout(brush_layout);
QHBoxLayout* brush_buttons_layout = new QHBoxLayout(_brush_grup_box);
brush_layout->addLayout(brush_buttons_layout);
_brush_type_group = new QButtonGroup(_brush_grup_box);
_paint_effect = new QRadioButton("Paint Effect", this);
_brush_type_group->addButton(_paint_effect);
brush_buttons_layout->addWidget(_paint_effect);
_paint_exclusion = new QRadioButton("Paint Exclusion", this);
_brush_type_group->addButton(_paint_exclusion);
brush_buttons_layout->addWidget(_paint_exclusion);
_paint_effect->setChecked(true);
_paint_effect->setAutoExclusive(true);
brush_layout->addWidget(new QLabel("Radius:", _brush_grup_box));
_effect_radius_slider = new Noggit::Ui::Tools::UiCommon::ExtendedSlider(_brush_grup_box);
_effect_radius_slider->setPrefix("");
_effect_radius_slider->setRange(0, 1000);
_effect_radius_slider->setDecimals(2);
_effect_radius_slider->setValue(_texturing_tool->texture_brush().getRadius());
brush_layout->addWidget(_effect_radius_slider);
}
left_side_layout->addSpacerItem(new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding));
connect(_render_group_box, &QGroupBox::clicked,
[this](bool checked)
{
// Checks if it is checked.
updateTerrainUniformParams();
});
connect(_render_active_sets, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_placement_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_exclusion_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
// Get list of ground effect id this texture uses in this ADT.
connect(button_scan_adt, &QPushButton::clicked
, [=]()
{
_loaded_effects.clear();
scanTileForEffects(TileIndex(_map_view->getCamera()->position));
updateSetsList();
}
);
connect(button_scan_adt_loaded, &QPushButton::clicked
, [=]()
{
_loaded_effects.clear();
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
scanTileForEffects(TileIndex(tile->index));
}
updateSetsList();
}
);
connect(_cbbox_effect_sets, qOverload<int>(&QComboBox::currentIndexChanged)
, [=](int index)
{
// unsigned int effect_id = _cbbox_effect_sets->currentData().toUInt();
// TODO
// if (effect_id)
if (_loaded_effects.empty() || !_cbbox_effect_sets->count() || index == -1)
{
return;
}
auto effect = _loaded_effects[index];
setActiveGroundEffect(effect);
QPalette pal = _cbbox_effect_sets->palette();
pal.setColor(_cbbox_effect_sets->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
_cbbox_effect_sets->setPalette(pal);
});
QObject::connect(_effect_sets_list, &QListWidget::itemClicked
, [this](QListWidgetItem* item)
{
int index = _effect_sets_list->currentIndex().row();
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
{
return;
}
setActiveGroundEffect(effect.value());
// _cbbox_effect_sets->setStyleSheet
// QPalette pal = _effect_sets_list->palette();
// pal.setColor(_effect_sets_list->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
// _effect_sets_list->setPalette(pal);
});
// TODO fix this shit
// for (int i = 0; i < 4; i++)
// {
// connect(_button_effect_doodad[i], &QPushButton::clicked
// , [=]()
// {
// active_doodad_widget = i;
// _map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
// _map_view->getAssetBrowser()->setVisible(true);
// }
// );
// }
connect(_object_list, &QListWidget::itemClicked, this, [=](QListWidgetItem* item)
{
_map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
_map_view->getAssetBrowser()->setVisible(true);
}
);
}
void GroundEffectsTool::updateTerrainUniformParams()
{
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay != render_active_sets_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay = render_active_sets_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay != render_placement_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay = render_placement_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay != render_exclusion_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay = render_exclusion_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
}
void GroundEffectsTool::scanTileForEffects(TileIndex tile_index)
{
std::string active_texture = _texturing_tool->_current_texture->filename();
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
{
return;
}
// could use a map to store number of users.
// std::unordered_set<unsigned int> texture_effect_ids;
// std::unordered_map<unsigned int, int> texture_effect_ids;
MapTile* tile(_map_view->getWorld()->mapIndex.getTile(tile_index));
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
if (ground_effect.empty())
continue;
bool is_duplicate = false;
for (int i = 0; i < _loaded_effects.size(); i++)
// for (auto& effect_set : _loaded_effects)
{
auto effect_set = &_loaded_effects[i];
// always filter identical ids
if (effect_id == effect_set->ID
|| (_chkbox_merge_duplicates->isChecked() && ground_effect == effect_set))
{
is_duplicate = true;
// _duplicate_effects[i].push_back(ground_effect); // mapped by loaded index, could use effect id ?
break;
}
}
if (!is_duplicate)
{
_loaded_effects.push_back(ground_effect);
// give it a name
// Area is probably useless if we merge since duplictes are per area.
_loaded_effects.back().Name += " - " + gAreaDB.getAreaFullName(chunk->getAreaID());
}
// _texture_effect_ids[effect_id]++;
}
}
}
}
}
}
void GroundEffectsTool::updateSetsList()
{
_effect_sets_list->clear();
genEffectColors();
int count = 0;
for (auto& effect_set : _loaded_effects)
{
// We already check for id validity earlier
unsigned int tex_ge_id = effect_set.ID;
QColor color = QColor::fromRgbF(_effects_colors[count].r, _effects_colors[count].g, _effects_colors[count].b);
QListWidgetItem* list_item = new QListWidgetItem(effect_set.Name.c_str());
_effect_sets_list->addItem(list_item);
list_item->setBackgroundColor(color);
QPixmap pixmap(_effect_sets_list->iconSize());
pixmap.fill(color);
QIcon icon(pixmap);
list_item->setIcon(icon);
count++;
}
auto first_item = _effect_sets_list->itemAt(0, 0);
if (_effect_sets_list->count() && first_item)
{
_effect_sets_list->setCurrentItem(first_item);
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
{
return;
}
setActiveGroundEffect(effect.value());
}
}
void GroundEffectsTool::genEffectColors()
{
_effects_colors.clear();
int color_count = 1;
for (auto& effect : _loaded_effects)
{
// Same formula as in the shader.
float partr, partg, partb;
// TODO : Can use id instead of count?
float r = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(12.9898, 78.233))) * 43758.5453, &partr);
float g = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(11.5591, 70.233))) * 43569.5451, &partg);
float b = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(13.1234, 76.234))) * 43765.5452, &partg);
color_count++;
_effects_colors.push_back(glm::vec3(r, g, b));
}
std::string active_texture = _texturing_tool->_current_texture->filename();
// Check in loop instead to clear data everytime.
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
{
return;
}
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
int chunk_index = chunk->px * 16 + chunk->py;
// reset to black by default
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(0.0, 0.0, 0.0));
// ! Set the chunk active layer data
tile->renderer()->setChunkGroundEffectActiveData(chunk, active_texture);
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp" || _loaded_effects.empty())
continue;
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
int count = -1;
bool found_debug = false;
for (auto& effect_set : _loaded_effects)
{
count++;
if (effect_id == effect_set.ID)
{
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
if (_chkbox_merge_duplicates->isChecked() && (ground_effect == &effect_set)) // do deep comparison, find those that have the same effect as loaded effects, but diff id.
{
if (ground_effect.empty())
continue;
// same color
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
}
// in case some chunks couldn't be resolved, paint them in pure red
if (!found_debug)
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(1.0, 0.0, 0.0));
}
break;
}
}
}
}
}
}
void GroundEffectsTool::TextureChanged()
{
// TODO : Maybe load saved sets for the new texture.
_loaded_effects.clear();
_ground_effect_cache.clear();
updateSetsList();
_spinbox_doodads_amount->setValue(8);
_cbbox_terrain_type->setCurrentIndex(0);
for (int i = 0; i < 4; i++)
{
updateDoodadPreviewRender(i);
}
}
void GroundEffectsTool::setDoodadSlotFromBrowser(QString doodad_path)
{
const QFileInfo info(doodad_path);
const QString filename(info.fileName());
// _button_effect_doodad[active_doodad_widget]->setText(filename);
if (_object_list->currentItem())
_object_list->currentItem()->setText(filename);
// _object_list->item(active_doodad_widget)->setText(filename);
updateDoodadPreviewRender(_object_list->currentRow());
}
void GroundEffectsTool::updateDoodadPreviewRender(int slot_index)
{
QListWidgetItem* list_item = _object_list->item(slot_index);
QString filename = list_item->text();
if (filename.isEmpty() || filename == STRING_EMPTY_DISPLAY)
{
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus));
}
else
{
// Load preview render.
QString filepath(("world/nodxt/detail/" + filename.toStdString()).c_str());
_preview_renderer->setModelOffscreen(filepath.toStdString());
list_item->setIcon(*_preview_renderer->renderToPixmap());
list_item->setToolTip(filepath);
}
}
GroundEffectsTool::~GroundEffectsTool()
{
delete _preview_renderer;
}
ground_effect_brush_mode GroundEffectsTool::brush_mode() const
{
if (!_brush_grup_box->isChecked())
{
return ground_effect_brush_mode::none;
}
else if (_paint_effect->isChecked())
{
return ground_effect_brush_mode::effect;
}
else if (_paint_exclusion->isChecked())
{
return ground_effect_brush_mode::exclusion;
}
return ground_effect_brush_mode::none;
}
std::optional<ground_effect_set> GroundEffectsTool::getSelectedGroundEffect()
{
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
{
return std::nullopt;
}
auto effect = _loaded_effects[index];
return effect;
}
std::optional<glm::vec3> GroundEffectsTool::getSelectedEffectColor()
{
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
{
return std::nullopt;
}
glm::vec3 effect_color = _effects_colors[index];
return effect_color;
}
void GroundEffectsTool::setActiveGroundEffect(ground_effect_set const& effect)
{
// Sets a ground effect to be actively selected in the UI.
_spinbox_doodads_amount->setValue(effect.Amount);
_cbbox_terrain_type->setCurrentIndex(effect.TerrainType);
for (int i = 0; i < 4; ++i)
{
QString filename(effect.Doodads[i].filename.c_str());
// Replace old extensions in the DBC.
filename = filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename = filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
// TODO turn this into an array of elements.
if (filename.isEmpty())
{
_object_list->item(i)->setText(STRING_EMPTY_DISPLAY);
}
else
{
_object_list->item(i)->setText(filename);
}
updateDoodadPreviewRender(i);
}
}
void ground_effect_set::load_from_id(unsigned int effect_id)
{
if (!effect_id || (effect_id == 0xFFFFFFFF))
{
return;
}
if (!gGroundEffectTextureDB.CheckIfIdExists(effect_id))
{
return;
}
DBCFile::Record GErecord
{
gGroundEffectTextureDB.getByID(effect_id)
};
Name = std::to_string(effect_id);
ID = GErecord.getUInt(GroundEffectTextureDB::ID);
Amount = GErecord.getUInt(GroundEffectTextureDB::Amount);
TerrainType = GErecord.getUInt(GroundEffectTextureDB::TerrainType);
for (int i = 0; i < 4; ++i)
{
Weights[i] = GErecord.getUInt(GroundEffectTextureDB::Weights + i);
unsigned const curDoodadId
{
GErecord.getUInt(GroundEffectTextureDB::Doodads + i)
};
if (!curDoodadId)
{
continue;
}
if (!gGroundEffectDoodadDB.CheckIfIdExists(curDoodadId))
{
continue;
}
Doodads[i].ID = curDoodadId;
QString filename = gGroundEffectDoodadDB.getByID(curDoodadId).getString(GroundEffectDoodadDB::Filename);
filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
Doodads[i].filename = filename.toStdString();
}
}
}
}