Files
noggit-red/src/math/ray.hpp

53 lines
1.6 KiB
C++
Executable File

// This file is part of Noggit3, licensed under GNU General Public License (version 3).
#pragma once
#include <glm/mat4x4.hpp>
#include <optional>
#include <cmath>
#include <iostream>
namespace math
{
struct ray
{
ray (glm::vec3 origin, glm::vec3 const& direction)
: _origin (std::move (origin)), _direction (glm::normalize(direction))
{
if (std::isnan(_direction.x) || std::isnan(_direction.y) || std::isnan(_direction.z))
{
assert(false);
}
// pre compute ivnerted direction
_inverted_direction.x = (_direction.x != 0.0f) ? 1.0f / _direction.x : std::numeric_limits<float>::max();
_inverted_direction.y = (_direction.y != 0.0f) ? 1.0f / _direction.y : std::numeric_limits<float>::max();
_inverted_direction.z = (_direction.z != 0.0f) ? 1.0f / _direction.z : std::numeric_limits<float>::max();
}
ray (glm::mat4x4 const& transform, ray const& other)
: ray (
glm::vec3(transform * glm::vec4(other._origin, 1.0f)),
glm::vec3((glm::mat3(transform) * other._direction))
)
{}
std::optional<float> intersect_bounds
(glm::vec3 const& _min, glm::vec3 const& _max) const noexcept;
std::optional<float> intersect_triangle
(glm::vec3 const& _v0, glm::vec3 const& _v1, glm::vec3 const& _v2) const noexcept;
glm::vec3 position (float distance) const
{
return _origin + _direction * distance;
}
glm::vec3 const origin() const
{
return _origin;
}
private:
glm::vec3 const _origin;
glm::vec3 const _direction;
glm::vec3 _inverted_direction;
};
}