16 lines
282 B
GLSL
16 lines
282 B
GLSL
// This file is part of Noggit3, licensed under GNU General Public License (version 3).
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#version 330 core
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in vec2 f_uv;
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out vec4 out_color;
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uniform sampler2D tex;
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uniform vec4 color;
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void main()
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{
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vec4 t = texture(tex, f_uv);
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out_color = vec4(color.rgb * t.rgb, color.a);
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}
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