Files
noggit-red/src/noggit/ui/texturing_tool.cpp
2024-03-08 21:31:39 +01:00

1446 lines
57 KiB
C++
Executable File

// This file is part of Noggit3, licensed under GNU General Public License (version 3).
#include <noggit/ui/texturing_tool.hpp>
#include <noggit/TabletManager.hpp>
#include <noggit/Misc.h>
#include <noggit/World.h>
#include <noggit/MapView.h>
#include <noggit/tool_enums.hpp>
#include <noggit/ui/Checkbox.hpp>
#include <noggit/ui/CurrentTexture.h>
#include <noggit/ui/texture_swapper.hpp>
#include <noggit/DBC.h>
#include <util/qt/overload.hpp>
#include <noggit/ui/tools/AssetBrowser/Ui/AssetBrowser.hpp>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QTabWidget>
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#define _USE_MATH_DEFINES
#include <math.h>
namespace Noggit
{
namespace Ui
{
texturing_tool::texturing_tool ( const glm::vec3* camera_pos
, MapView* map_view
, BoolToggleProperty* show_quick_palette
, QWidget* parent
)
: QWidget(parent)
, _brush_level(255)
, _show_unpaintable_chunks(false)
, _spray_size(1.0f)
, _spray_pressure(2.0f)
, _anim_prop(true)
, _anim_speed_prop(1)
, _anim_rotation_prop(4)
, _overbright_prop(false)
, _texturing_mode(texturing_mode::paint)
, _map_view(map_view)
{
setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
auto layout (new QVBoxLayout (this));
layout->setAlignment(Qt::AlignTop);
_texture_brush.init();
_inner_brush.init();
_spray_brush.init();
_current_texture = new current_texture(true, this);
_current_texture->resize(QSize(225, 225));
layout->addWidget (_current_texture);
layout->setAlignment(_current_texture, Qt::AlignHCenter);
tabs = new QTabWidget(this);
auto tool_widget (new QWidget (this));
tool_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
auto tool_layout (new QVBoxLayout (tool_widget));
tool_layout->setAlignment(Qt::AlignTop);
auto slider_layout (new QGridLayout);
tool_layout->addItem(slider_layout);
auto slider_layout_left (new QVBoxLayout(tool_widget));
slider_layout->addLayout(slider_layout_left, 0, 0);
auto slider_layout_right(new QVBoxLayout(tool_widget));
slider_layout->addLayout(slider_layout_right, 0, 1);
slider_layout_left->addWidget(new QLabel("Hardness:", tool_widget));
_hardness_slider = new Noggit::Ui::Tools::UiCommon::ExtendedSlider(tool_widget);
_hardness_slider->setPrefix("");
_hardness_slider->setRange (0, 1);
_hardness_slider->setDecimals(2);
_hardness_slider->setSingleStep(0.05f);
_hardness_slider->setValue(0.5f);
slider_layout_left->addWidget(_hardness_slider);
slider_layout_left->addWidget(new QLabel("Radius:", tool_widget));
_radius_slider = new Noggit::Ui::Tools::UiCommon::ExtendedSlider(tool_widget);
_radius_slider->setPrefix("");
_radius_slider->setRange (0, 1000);
_radius_slider->setDecimals (2);
_radius_slider->setValue(_texture_brush.getRadius());
slider_layout_left->addWidget (_radius_slider);
slider_layout_left->addWidget(new QLabel("Pressure:", tool_widget));
_pressure_slider = new Noggit::Ui::Tools::UiCommon::ExtendedSlider(tool_widget);
_pressure_slider->setPrefix("");
_pressure_slider->setRange (0, 1.0f);
_pressure_slider->setDecimals (2);
_pressure_slider->setValue (0.9f);
slider_layout_left->addWidget (_pressure_slider);
_brush_level_slider = new QSlider (Qt::Orientation::Vertical, tool_widget);
_brush_level_slider->setRange (0, 255);
_brush_level_slider->setSliderPosition (_brush_level);
_brush_level_slider->setObjectName("texturing_brush_level_slider");
slider_layout_right->addWidget(_brush_level_slider, 0, Qt::AlignHCenter);
_brush_level_spin = new QSpinBox(tool_widget);
_brush_level_spin->setRange(0, 255);
_brush_level_spin->setValue(_brush_level);
_brush_level_spin->setSingleStep(5);
slider_layout_right->addWidget(_brush_level_spin);
_show_unpaintable_chunks_cb = new QCheckBox("Show unpaintable chunks", tool_widget);
_show_unpaintable_chunks_cb->setChecked(false);
tool_layout->addWidget(_show_unpaintable_chunks_cb);
connect(_show_unpaintable_chunks_cb, &QCheckBox::toggled, [=](bool checked)
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_paintability_overlay = checked;
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
});
// spray
_spray_mode_group = new QGroupBox("Spray", tool_widget);
_spray_mode_group->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
_spray_mode_group->setCheckable(true);
tool_layout->addWidget (_spray_mode_group);
_spray_content = new QWidget(_spray_mode_group);
auto spray_layout (new QFormLayout (_spray_content));
_spray_mode_group->setLayout(spray_layout);
_inner_radius_cb = new QCheckBox("Inner radius", _spray_content);
spray_layout->addRow(_inner_radius_cb);
_spray_size_spin = new QDoubleSpinBox (_spray_content);
_spray_size_spin->setRange (1.0f, 40.0f);
_spray_size_spin->setDecimals (2);
_spray_size_spin->setValue (_spray_size);
spray_layout->addRow ("Size:", _spray_size_spin);
_spray_size_slider = new QSlider (Qt::Orientation::Horizontal, _spray_content);
_spray_size_slider->setRange (100, 40 * 100);
_spray_size_slider->setSliderPosition (_spray_size * 100);
spray_layout->addRow (_spray_size_slider);
_spray_pressure_spin = new QDoubleSpinBox (_spray_content);
_spray_pressure_spin->setRange (0.0f, 10.0);
_spray_pressure_spin->setDecimals (2);
_spray_pressure_spin->setValue (_spray_pressure);
spray_layout->addRow ("Pressure:", _spray_pressure_spin);
_spray_pressure_slider = new QSlider (Qt::Orientation::Horizontal, _spray_content);
_spray_pressure_slider->setRange (0, 10 * 100);
_spray_pressure_slider->setSliderPosition (std::round(_spray_pressure * 100));
spray_layout->addRow (_spray_pressure_slider);
_texture_switcher = new texture_swapper(tool_widget, camera_pos, map_view);
_texture_switcher->hide();
_ground_effect_tool = new ground_effect_tool(this, map_view, this);
_image_mask_group = new Noggit::Ui::Tools::ImageMaskSelector(map_view, this);
_image_mask_group->setContinuousActionName("Paint");
_image_mask_group->setBrushModeVisible(parent == map_view);
_mask_image = _image_mask_group->getPixmap()->toImage();
_image_mask_group->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
// tool_layout->addWidget(_image_mask_group);
auto* customBrushBox = new ExpanderWidget(this);
customBrushBox->setExpanderTitle("Custom Brush");
customBrushBox->addPage(_image_mask_group);
customBrushBox->setExpanded(false);
tool_layout->addWidget(customBrushBox);
tool_layout->setAlignment(_image_mask_group, Qt::AlignTop);
auto quick_palette_btn (new QPushButton("Quick Palette", this));
tool_layout->addWidget(quick_palette_btn);
tool_layout->setAlignment(quick_palette_btn, Qt::AlignTop);
auto geffect_tools_btn(new QPushButton("Ground Effect Tools", this));
tool_layout->addWidget(geffect_tools_btn);
tool_layout->setAlignment(geffect_tools_btn, Qt::AlignTop);
auto anim_widget (new QWidget (this));
auto anim_layout (new QFormLayout (anim_widget));
_anim_group = new QGroupBox("Add anim", anim_widget);
_anim_group->setCheckable(true);
_anim_group->setChecked(_anim_prop.get());
auto anim_group_layout (new QFormLayout (_anim_group));
auto anim_speed_slider = new QSlider(Qt::Orientation::Horizontal, _anim_group);
anim_speed_slider->setRange(0, 7);
anim_speed_slider->setSingleStep(1);
anim_speed_slider->setTickInterval(1);
anim_speed_slider->setTickPosition(QSlider::TickPosition::TicksBothSides);
anim_speed_slider->setValue(_anim_speed_prop.get());
anim_group_layout->addRow("Speed:", anim_speed_slider);
anim_group_layout->addRow(new QLabel("Orientation:", _anim_group));
auto anim_orientation_dial = new QDial(_anim_group);
anim_orientation_dial->setRange(0, 8);
anim_orientation_dial->setSingleStep(1);
anim_orientation_dial->setValue(_anim_rotation_prop.get());
anim_orientation_dial->setWrapping(true);
anim_group_layout->addRow(anim_orientation_dial);
anim_layout->addRow(_anim_group);
auto overbright_cb = new CheckBox("Overbright", &_overbright_prop, anim_widget);
anim_layout->addRow(overbright_cb);
tabs->addTab(tool_widget, "Paint");
tabs->addTab(_texture_switcher, "Swap");
tabs->addTab(anim_widget, "Anim");
tabs->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
layout->addWidget(tabs);
connect ( _anim_group, &QGroupBox::toggled
, [&](bool b)
{
_anim_group->setTitle(QString(b ? "Add anim" : "Remove anim"));
_anim_prop.set(b);
}
);
connect (anim_speed_slider, &QSlider::valueChanged, &_anim_speed_prop, &Noggit::unsigned_int_property::set);
connect (anim_orientation_dial, &QDial::valueChanged, &_anim_rotation_prop, &Noggit::unsigned_int_property::set);
connect ( tabs, &QTabWidget::currentChanged
, [this] (int index)
{
switch (index)
{
case 0: _texturing_mode = texturing_mode::paint; break;
case 1: _texturing_mode = texturing_mode::swap; break;
case 2: _texturing_mode = texturing_mode::anim; break;
}
}
);
connect ( _brush_level_spin, qOverload<int> (&QSpinBox::valueChanged)
, [&] (int v)
{
QSignalBlocker const blocker (_brush_level_slider);
_brush_level = v;
_brush_level_slider->setSliderPosition (v);
}
);
connect ( _brush_level_slider, &QSlider::valueChanged
, [&] (int v)
{
QSignalBlocker const blocker (_brush_level_spin);
_brush_level = v;
_brush_level_spin->setValue(v);
}
);
connect(_show_unpaintable_chunks_cb, &QCheckBox::stateChanged
, [&](int state)
{
_show_unpaintable_chunks = state;
}
);
connect ( _spray_size_spin, qOverload<double> (&QDoubleSpinBox::valueChanged)
, [&] (double v)
{
QSignalBlocker const blocker (_spray_size_slider);
_spray_size = v;
_spray_size_slider->setSliderPosition ((int)std::round (v * 100.0f));
update_spray_brush();
}
);
connect ( _spray_size_slider, &QSlider::valueChanged
, [&] (int v)
{
QSignalBlocker const blocker (_spray_size_spin);
_spray_size = v * 0.01f;
_spray_size_spin->setValue (_spray_size);
update_spray_brush();
}
);
connect ( _spray_pressure_spin, qOverload<double> (&QDoubleSpinBox::valueChanged)
, [&] (double v)
{
QSignalBlocker const blocker (_spray_pressure_slider);
_spray_pressure = v;
_spray_pressure_slider->setSliderPosition ((int)std::round (v * 100.0f));
}
);
connect ( _spray_pressure_slider, &QSlider::valueChanged
, [&] (int v)
{
QSignalBlocker const blocker (_spray_pressure_spin);
_spray_pressure = v * 0.01f;
_spray_pressure_spin->setValue(_spray_pressure);
}
);
connect ( _spray_mode_group, &QGroupBox::toggled
, [&] (bool b)
{
_spray_content->setEnabled(b);
}
);
connect ( quick_palette_btn, &QPushButton::clicked
, [=] ()
{
_map_view->getTexturePalette()->setVisible(_map_view->getTexturePalette()->isHidden());
}
);
connect(geffect_tools_btn, &QPushButton::clicked
, [=]()
{
_texturing_mode = texturing_mode::ground_effect;
_ground_effect_tool->show();
}
);
connect ( _radius_slider, &Noggit::Ui::Tools::UiCommon::ExtendedSlider::valueChanged
, [&] (double v)
{
set_radius(static_cast<float>(_radius_slider->value()));
}
);
connect ( _hardness_slider, &Noggit::Ui::Tools::UiCommon::ExtendedSlider::valueChanged
, [&] (double v)
{
update_brush_hardness();
}
);
connect (_image_mask_group, &Noggit::Ui::Tools::ImageMaskSelector::rotationUpdated, this, &texturing_tool::updateMaskImage);
connect (_radius_slider, &Noggit::Ui::Tools::UiCommon::ExtendedSlider::valueChanged, this, &texturing_tool::updateMaskImage);
connect(_image_mask_group, &Noggit::Ui::Tools::ImageMaskSelector::pixmapUpdated, this, &texturing_tool::updateMaskImage);
_spray_content->hide();
update_brush_hardness();
update_spray_brush();
set_radius(15.0f);
toggle_tool(); // to disable
setMinimumWidth(250);
setMaximumWidth(250);
}
void texturing_tool::updateMaskImage()
{
QPixmap* pixmap = _image_mask_group->getPixmap();
QTransform matrix;
matrix.rotateRadians(_image_mask_group->getRotation() * M_PI / 180.f);
_mask_image = pixmap->toImage().transformed(matrix, Qt::SmoothTransformation);
if (_map_view->get_editing_mode() != editing_mode::stamp
|| (_map_view->getActiveStampModeItem() && _map_view->getActiveStampModeItem() == this))
_map_view->setBrushTexture(&_mask_image);
}
void texturing_tool::update_brush_hardness()
{
_texture_brush.setHardness(static_cast<float>(_hardness_slider->value()));
_inner_brush.setHardness(static_cast<float>(_hardness_slider->value()));
_spray_brush.setHardness(static_cast<float>(_hardness_slider->value()));
}
void texturing_tool::set_radius(float radius)
{
_texture_brush.setRadius(radius);
_inner_brush.setRadius(radius * static_cast<float>(_hardness_slider->value()));
}
void texturing_tool::update_spray_brush()
{
if (_texturing_mode == texturing_mode::paint)
{
_spray_brush.setRadius(_spray_size * TEXDETAILSIZE / 2.0f);
}
}
void texturing_tool::toggle_tool()
{
if (_texturing_mode == texturing_mode::paint)
{
_spray_mode_group->setChecked(!_spray_mode_group->isChecked());
}
else if (_texturing_mode == texturing_mode::swap)
{
_texture_switcher->toggle_brush_mode();
}
else if (_texturing_mode == texturing_mode::anim)
{
_anim_group->setChecked(!_anim_group->isChecked());
}
}
void texturing_tool::setRadius(float radius)
{
_radius_slider->setValue(radius);
_texture_switcher->change_radius(radius - _texture_switcher->radius());
}
void texturing_tool::setHardness(float hardness)
{
_hardness_slider->setValue(hardness);
}
void texturing_tool::change_radius(float change)
{
if (_texturing_mode == texturing_mode::paint)
{
_radius_slider->setValue(static_cast<float>(_radius_slider->value()) + change);
}
else if (_texturing_mode == texturing_mode::swap)
{
_texture_switcher->change_radius(change);
}
}
void texturing_tool::change_hardness(float change)
{
if (_texturing_mode == texturing_mode::paint)
{
_hardness_slider->setValue(static_cast<float>(_hardness_slider->value()) + change);
}
}
void texturing_tool::change_pressure(float change)
{
if (_texturing_mode == texturing_mode::paint)
{
_pressure_slider->setValue(static_cast<float>(_pressure_slider->value()) + change);
}
}
void texturing_tool::change_brush_level(float change)
{
if (_texturing_mode == texturing_mode::paint)
{
_brush_level_spin->setValue(std::ceil(_brush_level + change));
}
}
void texturing_tool::set_brush_level (float level)
{
if (_texturing_mode == texturing_mode::paint)
{
_brush_level_spin->setValue(level);
}
}
void texturing_tool::toggle_brush_level_min_max()
{
if(_brush_level_spin->value() > _brush_level_spin->minimum())
_brush_level_spin->setValue(_brush_level_spin->minimum());
else _brush_level_spin->setValue(_brush_level_spin->maximum());
}
void texturing_tool::change_spray_size(float change)
{
if (_texturing_mode == texturing_mode::paint)
{
_spray_size_spin->setValue(_spray_size + change);
}
}
void texturing_tool::change_spray_pressure(float change)
{
if (_texturing_mode == texturing_mode::paint)
{
_spray_pressure_spin->setValue(_spray_pressure + change);
}
}
void texturing_tool::set_pressure(float pressure)
{
if (_texturing_mode == texturing_mode::paint)
{
_pressure_slider->setValue(pressure);
}
}
float texturing_tool::brush_radius() const
{
// show only a dot when using the anim / swap mode
switch (_texturing_mode)
{
case texturing_mode::paint: return static_cast<float>(_radius_slider->value());
case texturing_mode::swap: return (_texture_switcher->brush_mode() ? _texture_switcher->radius() : 0.f);
default: return 0.f;
}
}
float texturing_tool::hardness() const
{
switch (_texturing_mode)
{
case texturing_mode::paint: return static_cast<float>(_hardness_slider->value());
default: return 0.f;
}
}
bool texturing_tool::show_unpaintable_chunks() const
{
return _show_unpaintable_chunks && _texturing_mode == texturing_mode::paint;
}
void texturing_tool::paint (World* world, glm::vec3 const& pos, float dt, scoped_blp_texture_reference texture)
{
if (TabletManager::instance()->isActive())
{
set_radius(static_cast<float>(_radius_slider->value()));
update_brush_hardness();
}
float strength = 1.0f - pow(1.0f - _pressure_slider->value(), dt * 10.0f);
if (_texturing_mode == texturing_mode::swap)
{
auto to_swap (_texture_switcher->texture_to_swap());
if (to_swap)
{
if (_texture_switcher->brush_mode())
{
std::cout << _texture_switcher->radius() << std::endl;
world->replaceTexture(pos, _texture_switcher->radius(), to_swap.value(), texture, _texture_switcher->entireChunk());
}
else
{
world->overwriteTextureAtCurrentChunk(pos, to_swap.value(), texture);
}
}
}
else if (_texturing_mode == texturing_mode::paint)
{
if (_spray_mode_group->isChecked())
{
world->sprayTexture(pos, &_spray_brush, alpha_target(), strength, static_cast<float>(_radius_slider->value()), _spray_pressure, texture);
if (_inner_radius_cb->isChecked())
{
if (!_image_mask_group->isEnabled())
{
world->paintTexture(pos, &_inner_brush, alpha_target(), strength, texture);
}
else
{
world->stampTexture(pos, &_inner_brush, alpha_target(), strength, texture, &_mask_image, _image_mask_group->getBrushMode());
}
}
}
else
{
if (!_image_mask_group->isEnabled())
{
world->paintTexture(pos, &_texture_brush, alpha_target(), strength, texture);
}
else
{
world->stampTexture(pos, &_texture_brush, alpha_target(), strength, texture, &_mask_image, _image_mask_group->getBrushMode());
}
}
}
else if (_texturing_mode == texturing_mode::anim)
{
change_tex_flag(world, pos, _anim_prop.get(), texture);
}
}
void texturing_tool::change_tex_flag(World* world, glm::vec3 const& pos, bool add, scoped_blp_texture_reference texture)
{
std::uint32_t flag = 0;
auto flag_view = reinterpret_cast<MCLYFlags*>(&flag);
flag |= FLAG_ANIMATE;
// if add == true => flag to add, else it's the flags to remove
if (add)
{
// the qdial in inverted compared to the anim rotation
flag_view->animation_rotation = (_anim_rotation_prop.get() + 4) % 8;
flag_view->animation_speed = _anim_speed_prop.get();
}
// the texture's flag glow is set if the property is true, removed otherwise
if (_overbright_prop.get())
{
flag |= FLAG_GLOW;
}
world->change_texture_flag(pos, texture, flag, add);
}
QSize texturing_tool::sizeHint() const
{
return QSize(215, height());
}
QJsonObject texturing_tool::toJSON()
{
QJsonObject json;
json["brush_action_type"] = "TEXTURING";
json["current_texture"] = QString(_current_texture->filename().c_str());
json["hardness"] = _hardness_slider->rawValue();
json["pressure"] = _pressure_slider->rawValue();
json["radius"] = _radius_slider->rawValue();
json["brush_level"] = _brush_level_spin->value();
json["texturing_mode"] = static_cast<int>(_texturing_mode);
json["show_unpaintable_chunks"] = _show_unpaintable_chunks_cb->isChecked();
json["anim"] = _anim_prop.get();
json["anim_speed"] = static_cast<int>(_anim_speed_prop.get());
json["anim_rot"] = static_cast<int>(_anim_rotation_prop.get());
json["overbright"] = _overbright_prop.get();
json["mask_enabled"] = _image_mask_group->isEnabled();
json["brush_mode"] = _image_mask_group->getBrushMode();
json["randomize_rot"] = _image_mask_group->getRandomizeRotation();
json["mask_rot"] = _image_mask_group->getRotation();
json["mask_image"] = _image_mask_group->getImageMaskPath();
json["spray"] = _spray_mode_group->isChecked();
json["inner_radius_cb"] = _inner_radius_cb->isChecked();
json["spray_size"] = _spray_size_spin->value();
json["spray_pressure"] = _spray_pressure_spin->value();
if (_texture_switcher->texture_to_swap().has_value())
json["texture_to_swap"] = _texture_switcher->texture_to_swap().value()->file_key().filepath().c_str();
else
json["texture_to_swap"] = "";
return json;
}
void texturing_tool::fromJSON(QJsonObject const& json)
{
_current_texture->set_texture(json["current_texture"].toString().toStdString());
_hardness_slider->setValue(json["hardness"].toDouble());
_pressure_slider->setValue(json["pressure"].toDouble());
_radius_slider->setValue(json["radius"].toDouble());
_brush_level_spin->setValue(json["brush_level"].toInt());
tabs->setCurrentIndex(json["texturing_mode"].toInt());
_show_unpaintable_chunks_cb->setChecked(json["show_unpaintable_chunks"].toBool());
_anim_prop.set(json["anim"].toBool());
_anim_speed_prop.set(json["anim_speed"].toInt());
_anim_rotation_prop.set(json["anim_rot"].toInt());
_overbright_prop.set(json["overbright"].toBool());
_image_mask_group->setEnabled(json["mask_enabled"].toBool());
_image_mask_group->setBrushMode(json["brush_mode"].toInt());
_image_mask_group->setRandomizeRotation(json["randomize_rot"].toBool());
_image_mask_group->setRotationRaw(json["mask_rot"].toInt());
_image_mask_group->setImageMask(json["mask_image"].toString());
_spray_mode_group->setChecked(json["spray"].toBool());
_inner_radius_cb->setChecked(json["inner_radius_cb"].toBool());
_spray_size_spin->setValue(json["spray_size"].toDouble());
_spray_pressure_spin->setValue(json["spray_pressure"].toDouble());
auto tex_to_swap_path = json["texture_to_swap"].toString();
if (!tex_to_swap_path.isEmpty())
_texture_switcher->set_texture(tex_to_swap_path.toStdString());
}
ground_effect_tool::ground_effect_tool(texturing_tool* texturing_tool, MapView* map_view, QWidget* parent)
: QWidget(parent, Qt::Window)
// , layout(new ::QGridLayout(this))
// , _chunk(nullptr)
, _texturing_tool(texturing_tool)
, _map_view(map_view)
{
setWindowTitle("Ground Effects Tools");
setWindowFlags(Qt::Tool | Qt::WindowStaysOnTopHint);
// setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
auto layout(new QVBoxLayout(this));
layout->setAlignment(Qt::AlignTop);
// auto tool_widget(new QWidget(this));
// tool_widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
// auto layout(new QVBoxLayout(tool_widget));
// layout->setAlignment(Qt::AlignTop);
// render modes /////////
// layout->addWidget(_render_group_box);
// auto render_modes_layout(new QHBoxLayout(_render_group_box));
// _render_group_box->setLayout(render_modes_layout);
// render modes
{
_render_group_box = new QGroupBox("Render Mode", this);
_render_group_box->setCheckable(true);
_render_group_box->setChecked(true);
layout->addWidget(_render_group_box);
auto render_layout(new QHBoxLayout(_render_group_box));
_render_group_box->setLayout(render_layout);
_render_type_group = new QButtonGroup(_render_group_box);
_render_active_sets = new QRadioButton("Effect Id/Set", this);
_render_active_sets->setToolTip("Render all the loaded effect sets for this texture in matching colors");
_render_type_group->addButton(_render_active_sets);
render_layout->addWidget(_render_active_sets);
_render_exclusion_map = new QRadioButton("Doodads Disabled", this);
_render_exclusion_map->setToolTip("Render chunk units where effect doodads are disabled as white, rest as black");
_render_type_group->addButton(_render_exclusion_map);
render_layout->addWidget(_render_exclusion_map);
_render_placement_map = new QRadioButton("Selected Texture state", this); // if chunk contains texture/Effect : render as green or red if the effect layer is active or not
_render_placement_map->setToolTip("Render chunk unit as red if texture is present in the chunk and NOT the current active layer, render as green if it's active. \nThis defines which of the 4 textures' set is currently active, this is determined by which has the highest opacity.");
_render_type_group->addButton(_render_placement_map);
render_layout->addWidget(_render_placement_map);
_render_active_sets->setChecked(true);
// _render_type_group->setAutoExclusive(true);
}
////// Scan /////////
_chkbox_merge_duplicates = new QCheckBox("Ignore duplicates", this);
_chkbox_merge_duplicates->setChecked(true);
layout->addWidget(_chkbox_merge_duplicates);
auto button_scan_adt = new QPushButton("Scan for sets in curr tile", this);
layout->addWidget(button_scan_adt);
auto button_scan_adt_loaded = new QPushButton("Scan for sets in loaded Tiles", this);
layout->addWidget(button_scan_adt_loaded);
// selection
auto selection_group = new QGroupBox("Effect Set Selection", this);
layout->addWidget(selection_group);
auto selection_layout(new QFormLayout(selection_group));
selection_group->setLayout(selection_layout);
auto button_create_new = new QPushButton("Create New", this);
selection_layout->addRow(button_create_new);
// _cbbox_effect_sets = new QComboBox(this);
// _cbbox_effect_sets->addItem("Noggit Default");
// _cbbox_effect_sets->setItemData(0, QVariant(0)); // index = _cbbox_effect_sets->count()
// selection_layout->addRow("Active Set : ", _cbbox_effect_sets);
_effect_sets_list = new QListWidget(this);
selection_layout->addRow(_effect_sets_list);
_effect_sets_list->setViewMode(QListView::ListMode);
_effect_sets_list->setSelectionMode(QAbstractItemView::SelectionMode::SingleSelection);
_effect_sets_list->setSelectionBehavior(QAbstractItemView::SelectItems);
_effect_sets_list->setUniformItemSizes(true);
_effect_sets_list->setFixedHeight(160);
_effect_sets_list->setIconSize(QSize(20, 20));
// _effect_sets_list->setMinimumHeight(_object_list->iconSize().height() * 6);
// effect settings
{
auto settings_group = new QGroupBox("Selected Set Settings", this);
// settings_group->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Maximum);
// settings_group->setCheckable(true);
layout->addWidget(settings_group);
// auto settings_content = new QWidget(settings_group);
auto settings_layout(new QFormLayout(settings_group));
settings_group->setLayout(settings_layout);
// for (int i = 0; i < 4; i++)
// {
// _button_effect_doodad[i] = new QPushButton(STRING_EMPTY_DISPLAY, this);
// settings_layout->addRow(("Effect Doodad " + std::to_string(i) + " : ").c_str(), _button_effect_doodad[i]);
// }
// auto doodads_layout(new QGridLayout(settings_group));
// settings_layout->addRow(settings_layout);
_object_list = new QListWidget(this);
_object_list->setItemAlignment(Qt::AlignLeft);
_object_list->setViewMode(QListView::IconMode);
_object_list->setWrapping(false);
_object_list->setIconSize(QSize(100, 100));
_object_list->setFlow(QListWidget::LeftToRight);
_object_list->setSelectionMode(QAbstractItemView::SingleSelection);
_object_list->setAcceptDrops(false);
_object_list->setMovement(QListView::Movement::Static);
_object_list->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum);
_object_list->setMinimumWidth(425);
_object_list->setMinimumHeight(120);
settings_layout->addRow(_object_list);
for (int i = 0; i < 4; i++)
{
QListWidgetItem* list_item = new QListWidgetItem(_object_list);
list_item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus));
list_item->setText(STRING_EMPTY_DISPLAY);
// list_item->setData(Qt::DisplayRole, ""); // does the same as settext
list_item->setToolTip("");
_object_list->addItem(list_item);
}
_preview_renderer = new Tools::PreviewRenderer(_object_list->iconSize().width(),
_object_list->iconSize().height(),
Noggit::NoggitRenderContext::GROUND_EFFECT_PREVIEW, this);
_preview_renderer->setVisible(false);
// init renderer
_preview_renderer->setModelOffscreen("world/wmo/azeroth/buildings/human_farm/farm.wmo");
_preview_renderer->renderToPixmap();
// disable this if no active doodad
//
// density: 0 → 8. > 24 → 24. This value is for the amount of doodads and on higher values for coverage.
// Till an amount of around 24 it just increases the amount.After this the doodads begin to group.
// In WOTLK, only 4 entries out of 25k use more than 20.In retail only 5 use more than 25. 16 or less seems standard
// TODO : if we end up limiting, a slider could be more apropriate
_spinbox_doodads_amount = new QSpinBox(this);
_spinbox_doodads_amount->setRange(0, 24);
_spinbox_doodads_amount->setValue(8);
settings_layout->addRow("Doodads amount : ", _spinbox_doodads_amount);
_cbbox_terrain_type = new QComboBox(this);
settings_layout->addRow("Terrain Type", _cbbox_terrain_type);
for (auto it = gTerrainTypeDB.begin(); it != gTerrainTypeDB.end(); ++it)
{
auto terrain_type_record = *it;
_cbbox_terrain_type->addItem(QString(terrain_type_record.getString(TerrainTypeDB::TerrainDesc)));
_cbbox_terrain_type->setItemData(_cbbox_terrain_type->count(), QVariant(terrain_type_record.getUInt(TerrainTypeDB::TerrainId)));
}
auto button_save_settings = new QPushButton("Save Set", this);
settings_layout->addRow(button_save_settings);
button_save_settings->setBaseSize(button_save_settings->size() / 2.0);
}
/// Apply group
auto apply_group = new QGroupBox("Apply Ground Effect", this);
layout->addWidget(apply_group);
auto apply_layout(new QVBoxLayout(apply_group));
apply_group->setLayout(apply_layout);
// generate modes
{
auto generate_type_group = new QButtonGroup(apply_group);
auto generate_effect_zone = new QRadioButton("Current Zone", this);
generate_type_group->addButton(generate_effect_zone);
apply_layout->addWidget(generate_effect_zone);
auto generate_effect_area = new QRadioButton("Current Area(subzone)", this);
generate_type_group->addButton(generate_effect_area);
apply_layout->addWidget(generate_effect_area);
generate_effect_zone->setChecked(true);
generate_effect_zone->setAutoExclusive(true);
}
_apply_override_cb = new QCheckBox("Override", this);
apply_layout->addWidget(_apply_override_cb);
auto button_generate_adt = new QPushButton("Generate for current ADT", this);
apply_layout->addWidget(button_generate_adt);
auto button_generate_global = new QPushButton("Generate Global(entire map)", this);
apply_layout->addWidget(button_generate_global);
// brush modes
{
_brush_grup_box = new QGroupBox("Brush Mode", this);
_brush_grup_box->setCheckable(true);
_brush_grup_box->setChecked(false);
layout->addWidget(_brush_grup_box);
auto brush_layout(new QHBoxLayout(_brush_grup_box));
_brush_grup_box->setLayout(brush_layout);
_brush_type_group = new QButtonGroup(_brush_grup_box);
_paint_effect = new QRadioButton("Paint Effect", this);
_brush_type_group->addButton(_paint_effect);
brush_layout->addWidget(_paint_effect);
_paint_exclusion = new QRadioButton("Paint Exclusion", this);
_brush_type_group->addButton(_paint_exclusion);
brush_layout->addWidget(_paint_exclusion);
_paint_effect->setChecked(true);
_paint_effect->setAutoExclusive(true);
}
//adjustSize();
connect(_render_group_box, &QGroupBox::clicked,
[this](bool checked)
{
updateTerrainUniformParams(); // checks if is checked
});
connect(_render_active_sets, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_placement_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_render_exclusion_map, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
// get list of ground effect id this texture uses in this ADT
connect(button_scan_adt, &QPushButton::clicked
, [=]()
{
// don't need to clear if we check for duplicates
// if (!_chkbox_merge_duplicates->isChecked())
// {
// _loaded_effects.clear();
// }
_loaded_effects.clear();
scanTileForEffects(TileIndex(_map_view->getCamera()->position));
updateSetsList();
}
);
connect(button_scan_adt_loaded, &QPushButton::clicked
, [=]()
{
// if (!_chkbox_merge_duplicates->isChecked())
// {
// _loaded_effects.clear();
// }
_loaded_effects.clear();
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
scanTileForEffects(TileIndex(tile->index));
}
updateSetsList();
}
);
/*
connect(_cbbox_effect_sets, qOverload<int>(&QComboBox::currentIndexChanged)
, [this](int index)
{
// unsigned int effect_id = _cbbox_effect_sets->currentData().toUInt();
// TODO
// if (effect_id)
if (_loaded_effects.empty() || !_cbbox_effect_sets->count() || index == -1)
return;
auto effect = _loaded_effects[index];
SetActiveGroundEffect(effect);
// _cbbox_effect_sets->setStyleSheet
QPalette pal = _cbbox_effect_sets->palette();
pal.setColor(_cbbox_effect_sets->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
_cbbox_effect_sets->setPalette(pal);
});
*/
QObject::connect(_effect_sets_list, &QListWidget::itemClicked, [this](QListWidgetItem* item)
{
int index = _effect_sets_list->currentIndex().row();
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
return;
SetActiveGroundEffect(effect.value());
// _cbbox_effect_sets->setStyleSheet
// QPalette pal = _effect_sets_list->palette();
// pal.setColor(_effect_sets_list->backgroundRole(), QColor::fromRgbF(_effects_colors[index].r, _effects_colors[index].g, _effects_colors[index].b));
// _effect_sets_list->setPalette(pal);
});
// TODO fix this shit
// for (int i = 0; i < 4; i++)
// {
// connect(_button_effect_doodad[i], &QPushButton::clicked
// , [=]()
// {
// active_doodad_widget = i;
// _map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
// _map_view->getAssetBrowser()->setVisible(true);
// }
// );
// }
connect(_object_list, &QListWidget::itemClicked, this, [=](QListWidgetItem* item)
{
_map_view->getAssetBrowserWidget()->set_browse_mode(Tools::AssetBrowser::asset_browse_mode::detail_doodads);
_map_view->getAssetBrowser()->setVisible(true);
}
);
}
void ground_effect_tool::updateTerrainUniformParams()
{
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay != show_active_sets_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffectid_overlay = show_active_sets_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay != show_placement_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_groundeffect_layerid_overlay = show_placement_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
if (_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay != show_exclusion_map_overlay())
{
_map_view->getWorld()->renderer()->getTerrainParamsUniformBlock()->draw_noeffectdoodad_overlay = show_exclusion_map_overlay();
_map_view->getWorld()->renderer()->markTerrainParamsUniformBlockDirty();
}
}
void ground_effect_tool::scanTileForEffects(TileIndex tile_index)
{
std::string active_texture = _texturing_tool->_current_texture->filename();
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
return;
// could use a map to store number of users.
// std::unordered_set<unsigned int> texture_effect_ids;
// std::unordered_map<unsigned int, int> texture_effect_ids;
MapTile* tile(_map_view->getWorld()->mapIndex.getTile(tile_index));
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
if (ground_effect.empty())
continue;
bool is_duplicate = false;
for (int i = 0; i < _loaded_effects.size(); i++)
// for (auto& effect_set : _loaded_effects)
{
auto effect_set = &_loaded_effects[i];
// always filter identical ids
if (effect_id == effect_set->ID
|| (_chkbox_merge_duplicates->isChecked() && ground_effect == effect_set))
{
is_duplicate = true;
// _duplicate_effects[i].push_back(ground_effect); // mapped by loaded index, could use effect id ?
break;
}
}
if (!is_duplicate)
{
_loaded_effects.push_back(ground_effect);
// give it a name
// Area is probably useless if we merge since duplictes are per area.
_loaded_effects.back().Name += " - " + gAreaDB.getAreaFullName(chunk->getAreaID());
}
// _texture_effect_ids[effect_id]++;
}
}
}
}
}
}
void ground_effect_tool::updateSetsList()
{
_effect_sets_list->clear();
genEffectColors();
// _cbbox_effect_sets->clear();
int count = 0;
for (auto& effect_set : _loaded_effects)
{
// we already check for id validity earlier
unsigned int tex_ge_id = effect_set.ID;
QColor color = QColor::fromRgbF(_effects_colors[count].r, _effects_colors[count].g, _effects_colors[count].b);
// _cbbox_effect_sets->addItem((std::to_string(tex_ge_id) + " (" + std::to_string(pair.second) + " users)").c_str());
// _cbbox_effect_sets->addItem(effect_set.Name.c_str());
// _cbbox_effect_sets->setItemData(count, QColor::fromRgbF(_effects_colors[count].r, _effects_colors[count].g, _effects_colors[count].b), Qt::BackgroundRole);
// QModelIndex model_idx = _cbbox_effect_sets->model()->index(count, 0);
// _cbbox_effect_sets->model()->setData(model_idx, color, Qt::BackgroundRole);
// _cbbox_effect_sets->setItemData(count, QVariant(tex_ge_id)); // probably useless now, can iterate vector if it's synched with the dropdown
QListWidgetItem* list_item = new QListWidgetItem(effect_set.Name.c_str());
_effect_sets_list->addItem(list_item);
// list_item->setData(Qt::BackgroundRole, color); // same as setBackgroundColor
list_item->setBackgroundColor(color);
QPixmap pixmap(_effect_sets_list->iconSize());
pixmap.fill(color);
QIcon icon(pixmap);
list_item->setIcon(icon);
// test
// QPalette pal = _effect_sets_list->palette();
// pal.setColor(_effect_sets_list->backgroundRole(), color);
// _effect_sets_list->setPalette(pal);
// list_item->setTextColor()
count++;
}
// if (_cbbox_effect_sets->count())
// _cbbox_effect_sets->setCurrentIndex(0);
auto first_item = _effect_sets_list->itemAt(0, 0);
if (_effect_sets_list->count() && first_item)
{
_effect_sets_list->setCurrentItem(first_item);
auto effect = getSelectedGroundEffect();
if (!effect.has_value())
return;
SetActiveGroundEffect(effect.value());
}
}
void ground_effect_tool::genEffectColors()
{
_effects_colors.clear();
int color_count = 1;
for (auto& effect : _loaded_effects)
{
// same formula as in the shader
float partr, partg, partb;
// TODO : can use id instead of count ?
float r = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(12.9898, 78.233))) * 43758.5453, &partr);
float g = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(11.5591, 70.233))) * 43569.5451, &partg);
float b = modf(sin(glm::dot(glm::vec2(color_count), glm::vec2(13.1234, 76.234))) * 43765.5452, &partg);
// return vec3(r, g, b);
color_count++;
_effects_colors.push_back(glm::vec3(r, g, b));
}
std::string active_texture = _texturing_tool->_current_texture->filename();
// check in loop instead to clear data everytime
// if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp")
// return;
for (MapTile* tile : _map_view->getWorld()->mapIndex.loaded_tiles())
{
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 16; y++)
{
auto chunk = tile->getChunk(x, y);
int chunk_index = chunk->px * 16 + chunk->py;
// reset to black by default
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(0.0, 0.0, 0.0));
// ! Set the chunk active layer data
tile->renderer()->setChunkGroundEffectActiveData(chunk, active_texture);
if (active_texture.empty() || active_texture == "tileset\\generic\\black.blp" || _loaded_effects.empty())
continue;
for (int layer_id = 0; layer_id < chunk->getTextureSet()->num(); layer_id++)
{
auto texture_name = chunk->getTextureSet()->filename(layer_id);
if (texture_name == active_texture)
{
unsigned int const effect_id = chunk->getTextureSet()->getEffectForLayer(layer_id);
if (effect_id && !(effect_id == 0xFFFFFFFF))
{
ground_effect_set ground_effect;
if (_ground_effect_cache.contains(effect_id)) {
ground_effect = _ground_effect_cache.at(effect_id);
}
else {
ground_effect.load_from_id(effect_id);
_ground_effect_cache[effect_id] = ground_effect;
}
int count = -1;
bool found_debug = false;
for (auto& effect_set : _loaded_effects)
{
count++;
if (effect_id == effect_set.ID)
{
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
if (_chkbox_merge_duplicates->isChecked() && (ground_effect == &effect_set)) // do deep comparison, find those that have the same effect as loaded effects, but diff id.
{
if (ground_effect.empty())
continue;
// same color
tile->renderer()->setChunkGroundEffectColor(chunk_index, _effects_colors[count]);
found_debug = true;
break;
}
}
// in case some chunks couldn't be resolved, paint them in pure red
if (!found_debug)
tile->renderer()->setChunkGroundEffectColor(chunk_index, glm::vec3(1.0, 0.0, 0.0));
}
break;
}
}
}
}
}
}
void ground_effect_tool::TextureChanged()
{
// TODO : maybe load saved sets for the new texture
// active_doodad_widget = 0;
_loaded_effects.clear();
_ground_effect_cache.clear();
updateSetsList();
// _cbbox_effect_sets->clear(); // done by updateSetsList
_spinbox_doodads_amount->setValue(8);
_cbbox_terrain_type->setCurrentIndex(0);
for (int i = 0; i < 4; i++)
{
// _button_effect_doodad[i]->setText(STRING_EMPTY_DISPLAY);
updateDoodadPreviewRender(i);
}
}
void ground_effect_tool::setDoodadSlotFromBrowser(QString doodad_path)
{
const QFileInfo info(doodad_path);
const QString filename(info.fileName());
// _button_effect_doodad[active_doodad_widget]->setText(filename);
if (_object_list->currentItem())
_object_list->currentItem()->setText(filename);
// _object_list->item(active_doodad_widget)->setText(filename);
updateDoodadPreviewRender(_object_list->currentRow());
}
void ground_effect_tool::updateDoodadPreviewRender(int slot_index)
{
// QString filename = _button_effect_doodad[slot_index]->text();
QListWidgetItem* list_item = _object_list->item(slot_index); // new QListWidgetItem(_object_list);
QString filename = list_item->text();
if (filename.isEmpty() || filename == STRING_EMPTY_DISPLAY)
{
list_item->setIcon(Noggit::Ui::FontAwesomeIcon(Noggit::Ui::FontAwesome::plus)); // (Noggit::Ui::FontNoggitIcon(Noggit::Ui::FontNoggit::Icons::VISIBILITY_GROUNDEFFECTS));
}
else
{
// load preview render
QString filepath(("world/nodxt/detail/" + filename.toStdString()).c_str());
_preview_renderer->setModelOffscreen(filepath.toStdString());
list_item->setIcon(*_preview_renderer->renderToPixmap());
// _button_effect_doodad[slot_index]->setIcon(*_preview_renderer->renderToPixmap());
// list_item->setData(Qt::DisplayRole, filepath);
list_item->setToolTip(filepath);
}
// list_item->setText(filename);
}
ground_effect_tool::~ground_effect_tool()
{
delete _preview_renderer;
// _preview_renderer->deleteLater();
}
std::optional<ground_effect_set> ground_effect_tool::getSelectedGroundEffect()
{
//_effect_sets_list->currentItem
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
return std::nullopt;
auto effect = _loaded_effects[index];
return effect;
}
std::optional<glm::vec3> ground_effect_tool::getSelectedEffectColor()
{
int index = _effect_sets_list->currentIndex().row();
if (_loaded_effects.empty() || !_effect_sets_list->count() || index == -1)
return std::nullopt;
glm::vec3 effect_color = _effects_colors[index];
return effect_color;
}
void ground_effect_tool::SetActiveGroundEffect(ground_effect_set const& effect)
{
// sets a ground effect to be actively selected in the UI.
_spinbox_doodads_amount->setValue(effect.Amount);
_cbbox_terrain_type->setCurrentIndex(effect.TerrainType);
for (int i = 0; i < 4; ++i)
{
QString filename(effect.Doodads[i].filename.c_str());
// replace old extensions in the dbc
filename = filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename = filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
// TODO turn this into an array of elements
if (filename.isEmpty())
{
// _button_effect_doodad[i]->setText(" -NONE- ");
_object_list->item(i)->setText(STRING_EMPTY_DISPLAY);
}
else
{
// _button_effect_doodad[i]->setText(filename);
_object_list->item(i)->setText(filename);
}
updateDoodadPreviewRender(i);
}
}
void ground_effect_set::load_from_id(unsigned int effect_id)
{
if (!effect_id || (effect_id == 0xFFFFFFFF))
return;
if (!gGroundEffectTextureDB.CheckIfIdExists(effect_id))
return;
DBCFile::Record GErecord{ gGroundEffectTextureDB.getByID(effect_id) };
Name = std::to_string(effect_id);
ID = GErecord.getUInt(GroundEffectTextureDB::ID);
Amount = GErecord.getUInt(GroundEffectTextureDB::Amount);
TerrainType = GErecord.getUInt(GroundEffectTextureDB::TerrainType);
for (int i = 0; i < 4; ++i)
{
Weights[i] = GErecord.getUInt(GroundEffectTextureDB::Weights + i);
unsigned const curDoodadId{ GErecord.getUInt(GroundEffectTextureDB::Doodads + i) };
if (!curDoodadId)
continue;
if (!gGroundEffectDoodadDB.CheckIfIdExists(curDoodadId))
continue;
Doodads[i].ID = curDoodadId;
QString filename = gGroundEffectDoodadDB.getByID(curDoodadId).getString(GroundEffectDoodadDB::Filename);
filename.replace(".mdx", ".m2", Qt::CaseInsensitive);
filename.replace(".mdl", ".m2", Qt::CaseInsensitive);
Doodads[i].filename = filename.toStdString();
}
}
}
}