15 lines
315 B
GLSL
15 lines
315 B
GLSL
#version 330 core
|
|
|
|
in vec4 position;
|
|
|
|
uniform mat4 model_view_projection;
|
|
uniform vec3 origin;
|
|
uniform int height;
|
|
uniform float radius;
|
|
|
|
void main()
|
|
{
|
|
vec3 offset = vec3(position.x * radius, position.y, position.z * radius);
|
|
vec3 p = origin + offset;
|
|
gl_Position = model_view_projection * vec4(p,1.);
|
|
} |