added rendering of MOCV vertex colours
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@@ -2,6 +2,7 @@
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out vec4 FragColor;
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in vec2 TexCoord;
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in vec4 VertexColour;
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uniform sampler2D texSampler;
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void main() {
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@@ -11,5 +12,5 @@ void main() {
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if (texColor.a < 0.1) discard;
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//FragColor = vec4(0.6, 0.0, 1.0, 1.0);
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FragColor = texColor;
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FragColor = texColor * VertexColour;
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}
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