#version 400 core out vec4 FragColor; in vec2 TexCoord; uniform sampler2D texSampler; void main() { // sample the texture vec4 texColor = texture(texSampler, TexCoord); if (texColor.a < 0.1) discard; //FragColor = vec4(0.6, 0.0, 1.0, 1.0); FragColor = texColor; }