Files
wmo-editor/shaders/tShader03.frag
2026-01-05 10:03:07 -06:00

8 lines
145 B
GLSL

#version 460
in vec3 colour;
out vec4 frag_colour;
void main() {
frag_colour = vec4(1.0 - colour.r, 1.0 - colour.g, 1.0 - colour.b, 1.0);
}