Files
wmo-editor/shaders/wmo.frag

23 lines
456 B
GLSL

#version 400 core
out vec4 FragColor;
in vec2 TexCoord;
in vec4 VertexColour;
uniform sampler2D texSampler;
uniform vec4 u_overrideColour;
void main() {
if (u_overrideColour.a > 0.0) {
FragColor = u_overrideColour;
return;
}
// sample the texture
vec4 texColour = texture(texSampler, TexCoord) * VertexColour;
if (texColour.a < 0.1) discard;
//FragColor = vec4(0.6, 0.0, 1.0, 1.0);
FragColor = texColour;
}