Files
wmo-editor/shaders/tShader03.vert
2026-01-05 10:03:07 -06:00

18 lines
483 B
GLSL

#version 460
layout(location = 0) in vec3 vertex_position;
layout(location = 1) in vec3 vertex_colour;
uniform mat4 matrix;
uniform mat4 view;
uniform mat4 proj;
out vec3 colour;
void main() {
colour = vertex_colour;
// multiplication in column major order
// currently proj * view * matrix * vec4(vertex_position, 1.0) does not work! projection matrix is wrong?
// need to reread the chapter
gl_Position = proj * view * matrix * vec4(vertex_position, 1.0);
}