Files
wmo-editor/shaders/test.frag
2026-01-05 10:03:07 -06:00

10 lines
250 B
GLSL

#version 410
// uniform key-word -- we are sending in a variable to the shader programme from the CPU
uniform vec4 inputColour;
const vec4 testColour = vec4(0.5f, 1.0f, 1.0f, 1.0f);
out vec4 fragColour;
void main() {
fragColour = inputColour;
}