15 lines
483 B
GLSL
15 lines
483 B
GLSL
#version 400 core
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layout(location = 0) in vec3 vertex_position; // position
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layout(location = 1) in vec3 vertex_normal; // colour of each vertex point
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layout(location = 2) in vec2 vertex_tex;
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out vec2 TexCoord;
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uniform mat4 matrix; // must match "matrix" in C code
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uniform mat4 view; // must match "view" in C code
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uniform mat4 proj; // must match "proj" in C code
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void main() {
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gl_Position = proj * view * matrix * vec4(vertex_position, 1.0);
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TexCoord = vertex_tex;
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} |