Files
wmo-editor/shaders/tShader01.vert
2026-01-05 10:03:07 -06:00

9 lines
114 B
GLSL

// First vertex shader
in vec3 vp;
void main () {
gl_Position = vec4(vp.x + 0.4, vp.y + 0.2, vp.z, 1.0);
}