8 lines
145 B
GLSL
8 lines
145 B
GLSL
#version 460
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in vec3 colour;
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out vec4 frag_colour;
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void main() {
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frag_colour = vec4(1.0 - colour.r, 1.0 - colour.g, 1.0 - colour.b, 1.0);
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} |