Updating changes up to Draw Pixel Function
This commit is contained in:
BIN
src/.display.c.swp
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BIN
src/.display.c.swp
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Binary file not shown.
BIN
src/.display.h.swp
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BIN
src/.display.h.swp
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BIN
src/.main.c.swp
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BIN
src/.main.c.swp
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100
src/display.c
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100
src/display.c
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@@ -0,0 +1,100 @@
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#include "display.h"
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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// Also known as frame buffer in other books, pointer to an array of color_buffer
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uint32_t* color_buffer = NULL;
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SDL_Texture* color_buffer_texture = NULL;
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int window_width = 800;
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int window_height = 600;
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bool initialize_window(void) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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fprintf(stderr, "Error initializing SDL.\n");
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return false;
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||||
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}
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// Use SDL to query what is the fullscreen max. width and height
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SDL_DisplayMode display_mode;
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SDL_GetCurrentDisplayMode(0, &display_mode);
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window_width = display_mode.w;
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window_height = display_mode.h;
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// Create a SDL window
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window = SDL_CreateWindow(
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NULL,
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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window_width,
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window_height,
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SDL_WINDOW_BORDERLESS
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||||
);
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if (!window) {
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fprintf(stderr, "Error creating SDL window.\n");
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return false;
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}
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// Create a SDL renderer
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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fprintf(stderr, "Error creating SDL error.\n");
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return false;
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}
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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return true;
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}
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void render_color_buffer(void){
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SDL_UpdateTexture(
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color_buffer_texture,
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NULL,
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color_buffer,
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(int)(window_width * sizeof(uint32_t))
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);
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SDL_RenderCopy(renderer, color_buffer_texture, NULL, NULL);
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}
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void clear_color_buffer(uint32_t color){
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for (int y = 0; y < window_height; y++){
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for (int x = 0; x < window_width; x++){
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color_buffer[(window_width * y) + x] = color;
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}
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}
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}
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void draw_rect(int x, int y, int width, int height, uint32_t color){
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for (int j = x; j <= x + width; j++){
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for (int k = y; k <= y + height; k++){
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color_buffer[(window_width * j) + k] = color;
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}
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}
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}
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void draw_pixel(int x, int y, uint32_t color){
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if (x < window_width && y < window_height){
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color_buffer[(window_width * y) + x] = color;
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}
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}
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void draw_grid(void){
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for (int y = 0; y < window_height; y += 10){
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for (int x = 0; x < window_width; x += 10){
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color_buffer[(window_width * y) + x ] = 0xFF133343;
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}
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}
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}
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void destroy_window(void){
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free(color_buffer);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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24
src/display.h
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24
src/display.h
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@@ -0,0 +1,24 @@
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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extern SDL_Window* window;
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extern SDL_Renderer* renderer;
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extern uint32_t* color_buffer;
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extern SDL_Texture* color_buffer_texture;
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extern int window_width;
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extern int window_height;
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bool initialize_window(void);
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void draw_pixel(int x, int y, uint32_t color);
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void draw_rect(int x, int y, int width, int height, uint32_t color);
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void draw_grid(void);
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void render_color_buffer(void);
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void clear_color_buffer(uint32_t color);
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void destroy_window(void);
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#endif
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102
src/main.c
102
src/main.c
@@ -1,66 +1,10 @@
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#include <stdio.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <SDL2/SDL.h>
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#include "display.h"
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bool is_running = false;
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SDL_Window* window = NULL;
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SDL_Renderer* renderer = NULL;
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// Also known as frame buffer in other books, pointer to an array of color_buffer
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uint32_t* color_buffer = NULL;
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SDL_Texture* color_buffer_texture = NULL;
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int window_width = 800;
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int window_height = 600;
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bool initialize_window(void) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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fprintf(stderr, "Error initializing SDL.\n");
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return false;
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||||
|
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}
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||||
|
||||
// Use SDL to query what is the fullscreen max. width and height
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||||
SDL_DisplayMode display_mode;
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SDL_GetCurrentDisplayMode(0, &display_mode);
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||||
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window_width = display_mode.w;
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window_height = display_mode.h;
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// Create a SDL window
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window = SDL_CreateWindow(
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NULL,
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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window_width,
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||||
window_height,
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||||
SDL_WINDOW_BORDERLESS
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||||
);
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||||
if (!window) {
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||||
fprintf(stderr, "Error creating SDL window.\n");
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||||
return false;
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||||
}
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||||
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||||
// Create a SDL renderer
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||||
renderer = SDL_CreateRenderer(window, -1, 0);
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||||
if (!renderer) {
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||||
fprintf(stderr, "Error creating SDL error.\n");
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||||
return false;
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||||
}
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||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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||||
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||||
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||||
return true;
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||||
}
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||||
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||||
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||||
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||||
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||||
// SDL_RenderDrawLine(&render_grid, 100, 100, 300, 300);
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void setup(void){
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// Allocates the memory in bytes required to hold for color_buffer, using sizeof to allocate the # of bytes required
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color_buffer = (uint32_t*) malloc(sizeof(uint32_t) * window_width * window_height);
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@@ -93,60 +37,20 @@ void update(void){
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//TODO
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}
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||||
void render_color_buffer(void){
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||||
SDL_UpdateTexture(
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||||
color_buffer_texture,
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||||
NULL,
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||||
color_buffer,
|
||||
(int)(window_width * sizeof(uint32_t))
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||||
);
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||||
SDL_RenderCopy(renderer, color_buffer_texture, NULL, NULL);
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||||
}
|
||||
|
||||
void clear_color_buffer(uint32_t color){
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||||
for (int y = 0; y < window_height; y++){
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for (int x = 0; x < window_width; x++){
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color_buffer[(window_width * y) + x] = color;
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}
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}
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}
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void draw_rect(int x, int y, int width, int height, uint32_t color){
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for (int j = x; j <= x + width; j ++){
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for (int k = y; k <= y + height; k ++){
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color_buffer[(window_width * j) + k] = color;
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}
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||||
}
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||||
}
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||||
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||||
void draw_grid(void){
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||||
for (int y = 0; y < window_height; y += 10){
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||||
for (int x = 0; x < window_width; x += 10){
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||||
color_buffer[(window_width * y) + x ] = 0xFF133343;
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||||
}
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||||
}
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||||
}
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||||
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void render(void){
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_RenderClear(renderer);
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draw_grid();
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draw_rect(100, 200, 200, 400, 0xFF998500);
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draw_pixel(20, 20, 0xFFFFFF00);
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//draw_rect(100, 200, 200, 400, 0xFF998500);
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render_color_buffer();
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clear_color_buffer(0xFF000000);
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SDL_RenderPresent(renderer);
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}
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||||
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||||
void destroy_window(void){
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||||
free(color_buffer);
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||||
SDL_DestroyRenderer(renderer);
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||||
SDL_DestroyWindow(window);
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||||
SDL_Quit();
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||||
}
|
||||
|
||||
|
||||
int main(void) {
|
||||
is_running = initialize_window();
|
||||
|
||||
|
||||
@@ -1,220 +0,0 @@
|
||||
# This file is NOT licensed under the GPLv3, which is the license for the rest
|
||||
# of YouCompleteMe.
|
||||
#
|
||||
# Here's the license text for this file:
|
||||
#
|
||||
# This is free and unencumbered software released into the public domain.
|
||||
#
|
||||
# Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
# distribute this software, either in source code form or as a compiled
|
||||
# binary, for any purpose, commercial or non-commercial, and by any
|
||||
# means.
|
||||
#
|
||||
# In jurisdictions that recognize copyright laws, the author or authors
|
||||
# of this software dedicate any and all copyright interest in the
|
||||
# software to the public domain. We make this dedication for the benefit
|
||||
# of the public at large and to the detriment of our heirs and
|
||||
# successors. We intend this dedication to be an overt act of
|
||||
# relinquishment in perpetuity of all present and future rights to this
|
||||
# software under copyright law.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
# OTHER DEALINGS IN THE SOFTWARE.
|
||||
#
|
||||
# For more information, please refer to <http://unlicense.org/>
|
||||
|
||||
from sysconfig import get_path
|
||||
import platform
|
||||
import os.path as p
|
||||
import subprocess
|
||||
|
||||
DIR_OF_THIS_SCRIPT = p.abspath( p.dirname( __file__ ) )
|
||||
DIR_OF_THIRD_PARTY = p.join( DIR_OF_THIS_SCRIPT, 'third_party' )
|
||||
DIR_OF_WATCHDOG_DEPS = p.join( DIR_OF_THIRD_PARTY, 'watchdog_deps' )
|
||||
SOURCE_EXTENSIONS = [ '.cpp', '.cxx', '.cc', '.c', '.m', '.mm' ]
|
||||
|
||||
database = None
|
||||
|
||||
# These are the compilation flags that will be used in case there's no
|
||||
# compilation database set (by default, one is not set).
|
||||
# CHANGE THIS LIST OF FLAGS. YES, THIS IS THE DROID YOU HAVE BEEN LOOKING FOR.
|
||||
flags = [
|
||||
'-Wall',
|
||||
'-Wextra',
|
||||
'-Werror',
|
||||
'-Wno-long-long',
|
||||
'-Wno-variadic-macros',
|
||||
'-fexceptions',
|
||||
'-DNDEBUG',
|
||||
# You 100% do NOT need -DUSE_CLANG_COMPLETER and/or -DYCM_EXPORT in your flags;
|
||||
# only the YCM source code needs it.
|
||||
'-DUSE_CLANG_COMPLETER',
|
||||
'-DYCM_EXPORT=',
|
||||
'-DYCM_ABSEIL_SUPPORTED',
|
||||
# THIS IS IMPORTANT! Without the '-x' flag, Clang won't know which language to
|
||||
# use when compiling headers. So it will guess. Badly. So C++ headers will be
|
||||
# compiled as C headers. You don't want that so ALWAYS specify the '-x' flag.
|
||||
# For a C project, you would set this to 'c' instead of 'c++'.
|
||||
'-x',
|
||||
'c++',
|
||||
'-isystem',
|
||||
'cpp/absl',
|
||||
'-isystem',
|
||||
'cpp/pybind11',
|
||||
'-isystem',
|
||||
'cpp/whereami',
|
||||
'-isystem',
|
||||
'cpp/BoostParts',
|
||||
'-isystem',
|
||||
get_path( 'include' ),
|
||||
'-isystem',
|
||||
'cpp/llvm/include',
|
||||
'-isystem',
|
||||
'cpp/llvm/tools/clang/include',
|
||||
'-I',
|
||||
'cpp/ycm',
|
||||
'-I',
|
||||
'cpp/ycm/ClangCompleter',
|
||||
'-isystem',
|
||||
'cpp/ycm/tests/gmock/googlemock/include',
|
||||
'-isystem',
|
||||
'cpp/ycm/tests/gmock/googletest/include',
|
||||
'-isystem',
|
||||
'cpp/ycm/benchmarks/benchmark/include',
|
||||
'-std=c++17',
|
||||
]
|
||||
|
||||
# Set this to the absolute path to the folder (NOT the file!) containing the
|
||||
# compile_commands.json file to use that instead of 'flags'. See here for
|
||||
# more details: http://clang.llvm.org/docs/JSONCompilationDatabase.html
|
||||
#
|
||||
# You can get CMake to generate this file for you by adding:
|
||||
# set( CMAKE_EXPORT_COMPILE_COMMANDS 1 )
|
||||
# to your CMakeLists.txt file.
|
||||
#
|
||||
# Most projects will NOT need to set this to anything; you can just change the
|
||||
# 'flags' list of compilation flags. Notice that YCM itself uses that approach.
|
||||
compilation_database_folder = ''
|
||||
|
||||
|
||||
def IsHeaderFile( filename ):
|
||||
extension = p.splitext( filename )[ 1 ]
|
||||
return extension in [ '.h', '.hxx', '.hpp', '.hh' ]
|
||||
|
||||
|
||||
def FindCorrespondingSourceFile( filename ):
|
||||
if IsHeaderFile( filename ):
|
||||
basename = p.splitext( filename )[ 0 ]
|
||||
for extension in SOURCE_EXTENSIONS:
|
||||
replacement_file = basename + extension
|
||||
if p.exists( replacement_file ):
|
||||
return replacement_file
|
||||
return filename
|
||||
|
||||
|
||||
def PathToPythonUsedDuringBuild():
|
||||
try:
|
||||
filepath = p.join( DIR_OF_THIS_SCRIPT, 'PYTHON_USED_DURING_BUILDING' )
|
||||
with open( filepath ) as f:
|
||||
return f.read().strip()
|
||||
except OSError:
|
||||
return None
|
||||
|
||||
|
||||
def Settings( **kwargs ):
|
||||
# Do NOT import ycm_core at module scope.
|
||||
import ycm_core
|
||||
|
||||
global database
|
||||
if database is None and p.exists( compilation_database_folder ):
|
||||
database = ycm_core.CompilationDatabase( compilation_database_folder )
|
||||
|
||||
language = kwargs[ 'language' ]
|
||||
|
||||
if language == 'cfamily':
|
||||
# If the file is a header, try to find the corresponding source file and
|
||||
# retrieve its flags from the compilation database if using one. This is
|
||||
# necessary since compilation databases don't have entries for header files.
|
||||
# In addition, use this source file as the translation unit. This makes it
|
||||
# possible to jump from a declaration in the header file to its definition
|
||||
# in the corresponding source file.
|
||||
filename = FindCorrespondingSourceFile( kwargs[ 'filename' ] )
|
||||
|
||||
if not database:
|
||||
return {
|
||||
'flags': flags,
|
||||
'include_paths_relative_to_dir': DIR_OF_THIS_SCRIPT,
|
||||
'override_filename': filename
|
||||
}
|
||||
|
||||
compilation_info = database.GetCompilationInfoForFile( filename )
|
||||
if not compilation_info.compiler_flags_:
|
||||
return {}
|
||||
|
||||
# Bear in mind that compilation_info.compiler_flags_ does NOT return a
|
||||
# python list, but a "list-like" StringVec object.
|
||||
final_flags = list( compilation_info.compiler_flags_ )
|
||||
|
||||
# NOTE: This is just for YouCompleteMe; it's highly likely that your project
|
||||
# does NOT need to remove the stdlib flag. DO NOT USE THIS IN YOUR
|
||||
# ycm_extra_conf IF YOU'RE NOT 100% SURE YOU NEED IT.
|
||||
try:
|
||||
final_flags.remove( '-stdlib=libc++' )
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
return {
|
||||
'flags': final_flags,
|
||||
'include_paths_relative_to_dir': compilation_info.compiler_working_dir_,
|
||||
'override_filename': filename
|
||||
}
|
||||
|
||||
if language == 'python':
|
||||
return {
|
||||
'interpreter_path': PathToPythonUsedDuringBuild(),
|
||||
'ls': {
|
||||
'python': {
|
||||
'analysis': {
|
||||
'extraPaths': [
|
||||
p.join( DIR_OF_THIS_SCRIPT ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'bottle' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'regex-build' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'frozendict' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'jedi_deps', 'jedi' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'jedi_deps', 'parso' ),
|
||||
p.join( DIR_OF_WATCHDOG_DEPS, 'watchdog', 'build', 'lib3' ),
|
||||
p.join( DIR_OF_WATCHDOG_DEPS, 'pathtools' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'waitress' )
|
||||
],
|
||||
'useLibraryCodeForTypes': True
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {}
|
||||
|
||||
|
||||
def PythonSysPath( **kwargs ):
|
||||
sys_path = kwargs[ 'sys_path' ]
|
||||
|
||||
sys_path[ 0:0 ] = [ p.join( DIR_OF_THIS_SCRIPT ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'bottle' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'regex-build' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'frozendict' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'jedi_deps', 'jedi' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'jedi_deps', 'parso' ),
|
||||
p.join( DIR_OF_WATCHDOG_DEPS,
|
||||
'watchdog',
|
||||
'build',
|
||||
'lib3' ),
|
||||
p.join( DIR_OF_WATCHDOG_DEPS, 'pathtools' ),
|
||||
p.join( DIR_OF_THIRD_PARTY, 'waitress' ) ]
|
||||
|
||||
sys_path.append( p.join( DIR_OF_THIRD_PARTY, 'jedi_deps', 'numpydoc' ) )
|
||||
return sys_path
|
||||
Reference in New Issue
Block a user