feat: add model matrix transformation hierarchy and delta time tracking
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@@ -11,6 +11,9 @@
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typedef struct {
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// Reference ID of the shader program
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GLuint ID;
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// Location of the camera matrix uniform, set at creation
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GLint camMatrixLocation;
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GLint modelMatrixLocation;
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} Shader;
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char *get_file_contents(const char *filename);
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