feat: add model matrix transformation hierarchy and delta time tracking

This commit is contained in:
Natsirt867
2025-10-17 20:44:22 -05:00
parent 65e7d1b401
commit 6c6f831353
9 changed files with 323 additions and 47 deletions

View File

@@ -11,6 +11,9 @@
typedef struct {
// Reference ID of the shader program
GLuint ID;
// Location of the camera matrix uniform, set at creation
GLint camMatrixLocation;
GLint modelMatrixLocation;
} Shader;
char *get_file_contents(const char *filename);