change project structure: move Red folder under ui | Update CMakeLists.txt, MapView.cpp, and 987 more files...

This commit is contained in:
Skarn
2021-11-29 15:28:23 +03:00
parent c351e1f24e
commit 0929578aec
501 changed files with 898 additions and 898 deletions

View File

@@ -182,15 +182,15 @@ INCLUDE_DIRECTORIES("${CMAKE_SOURCE_DIR}/${EXTERNAL_SOURCE_DIR}/dbcd-cpp/include
INCLUDE_DIRECTORIES(${Qt5Gui_PRIVATE_INCLUDE_DIRS})
collect_files(noggit_root_sources src/noggit FALSE "*.cpp" "")
collect_files(noggit_ui_sources src/noggit/ui TRUE "*.cpp" "")
collect_files(noggit_ui_sources src/noggit/ui FALSE "*.cpp" "")
collect_files(noggit_scripting_sources src/noggit/scripting TRUE "*.cpp" "")
collect_files(math_sources src/math FALSE "*.cpp" "")
collect_files(opengl_sources src/opengl FALSE "*.cpp" "")
IF(NOT NOGGIT_BUILD_NODE_DATAMODELS)
collect_files(red_sources src/noggit/Red TRUE "*.cpp" "NodeEditor/Nodes/Containers;NodeEditor/Nodes/Data;NodeEditor/Nodes/Functions;NodeEditor/Nodes/Math;NodeEditor/Nodes/World")
collect_files(red_sources src/noggit/ui/tools TRUE "*.cpp" "NodeEditor/Nodes/Containers;NodeEditor/Nodes/Data;NodeEditor/Nodes/Functions;NodeEditor/Nodes/Math;NodeEditor/Nodes/World")
ELSE()
collect_files(red_sources src/noggit/Red TRUE "*.cpp" "")
collect_files(red_sources src/noggit/ui/tools TRUE "*.cpp" "")
ENDIF()
collect_files(png_blp_sources src/external/PNG2BLP TRUE "*.c;*.cpp;" "")
@@ -202,16 +202,16 @@ collect_files(tracy_sources src/external/tracy FALSE "*.c;*.cpp;" "")
SET(util_sources src/util/exception_to_string.cpp)
collect_files(noggit_root_headers src/noggit FALSE "*.h;*.hpp;*.inl" "")
collect_files(noggit_ui_headers src/noggit/ui TRUE "*.h;*.hpp" "")
collect_files(noggit_ui_headers src/noggit/ui FALSE "*.h;*.hpp" "")
collect_files(noggit_scripting_headers src/noggit/scripting TRUE "*.h;*.hpp" "")
collect_files(math_headers src/math FALSE "*.h;*.hpp" "")
collect_files(opengl_headers src/opengl FALSE "*.h;*.hpp" "")
collect_files(shaders src/glsl FALSE "*.glsl" "")
IF(NOT NOGGIT_BUILD_NODE_DATAMODELS)
collect_files(red_headers src/noggit/Red TRUE "*.h;*.hpp" "NodeEditor/Nodes/Containers;NodeEditor/Nodes/Data;NodeEditor/Nodes/Functions;NodeEditor/Nodes/Math;NodeEditor/Nodes/World")
collect_files(red_headers src/noggit/ui/tools TRUE "*.h;*.hpp" "NodeEditor/Nodes/Containers;NodeEditor/Nodes/Data;NodeEditor/Nodes/Functions;NodeEditor/Nodes/Math;NodeEditor/Nodes/World")
ELSE()
collect_files(red_headers src/noggit/Red TRUE "*.h;*.hpp" "")
collect_files(red_headers src/noggit/ui/tools TRUE "*.h;*.hpp" "")
ENDIF()
collect_files(png_blp_headers src/external/PNG2BLP TRUE "*.h;*.hpp" "")

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@@ -32,13 +32,13 @@
#include <noggit/ui/texture_palette_small.hpp>
#include <noggit/ui/MinimapCreator.hpp>
#include <opengl/scoped.hpp>
#include <noggit/Red/ViewToolbar/Ui/ViewToolbar.hpp>
#include <noggit/Red/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/Red/PresetEditor/Ui/PresetEditor.hpp>
#include <noggit/Red/NodeEditor/Ui/NodeEditor.hpp>
#include <noggit/Red/UiCommon/ImageBrowser.hpp>
#include <noggit/Red/BrushStack/BrushStack.hpp>
#include <noggit/Red/LightEditor/LightEditor.hpp>
#include <noggit/ui/tools/ViewToolbar/Ui/ViewToolbar.hpp>
#include <noggit/ui/tools/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/ui/tools/PresetEditor/Ui/PresetEditor.hpp>
#include <noggit/ui/tools/NodeEditor/Ui/NodeEditor.hpp>
#include <noggit/ui/tools/UiCommon/ImageBrowser.hpp>
#include <noggit/ui/tools/BrushStack/BrushStack.hpp>
#include <noggit/ui/tools/LightEditor/LightEditor.hpp>
#include <external/imguipiemenu/PieMenu.hpp>
#include <external/tracy/Tracy.hpp>
#include <noggit/ui/object_palette.hpp>

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@@ -12,10 +12,10 @@
#include <noggit/ui/MinimapCreator.hpp>
#include <noggit/ui/uid_fix_window.hpp>
#include <noggit/unsigned_int_property.hpp>
#include <noggit/Red/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/Red/ViewportGizmo/ViewportGizmo.hpp>
#include <noggit/Red/ViewportManager/ViewportManager.hpp>
#include <noggit/Red/ToolPanel/ToolPanel.hpp>
#include <noggit/ui/tools/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/ui/tools/ViewportGizmo/ViewportGizmo.hpp>
#include <noggit/ui/tools/ViewportManager/ViewportManager.hpp>
#include <noggit/ui/tools/ToolPanel/ToolPanel.hpp>
#include <noggit/TabletManager.hpp>
#include <external/qtimgui/QtImGui.h>
#include <external/QtAdvancedDockingSystem/src/DockManager.h>

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@@ -2,7 +2,7 @@
#pragma once
#include <noggit/tool_enums.hpp>
#include <noggit/Red/UiCommon/ExtendedSlider.hpp>
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QDial>

View File

@@ -10,7 +10,7 @@
#include <noggit/ui/ObjectEditor.h>
#include <noggit/ui/RotationEditor.h>
#include <noggit/ui/checkbox.hpp>
#include <noggit/Red/UiCommon/expanderwidget.h>
#include <noggit/ui/tools/UiCommon/expanderwidget.h>
#include <util/qt/overload.hpp>
#include <boost/algorithm/string/predicate.hpp>

View File

@@ -11,10 +11,10 @@
#include <noggit/ui/minimap_widget.hpp>
#include <noggit/ui/uid_fix_window.hpp>
#include <noggit/uid_storage.hpp>
#include <noggit/Red/MapCreationWizard/Ui/MapCreationWizard.hpp>
#include <noggit/ui/tools/MapCreationWizard/Ui/MapCreationWizard.hpp>
#include <noggit/ui/font_awesome.hpp>
#include <noggit/ui/FramelessWindow.hpp>
#include <noggit/Red/UiCommon/StackedWidget.hpp>
#include <noggit/ui/tools/UiCommon/StackedWidget.hpp>
#include <BlizzardDatabase.h>
#include <QtGui/QCloseEvent>
#include <QtWidgets/QHBoxLayout>

View File

@@ -3,7 +3,7 @@
#include <noggit/World.h>
#include <noggit/MapView.h>
#include <noggit/ui/uid_fix_window.hpp>
#include <noggit/Red/MapCreationWizard/Ui/MapCreationWizard.hpp>
#include <noggit/ui/tools/MapCreationWizard/Ui/MapCreationWizard.hpp>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QStackedWidget>

View File

@@ -5,7 +5,7 @@
#include <noggit/ui/font_awesome.hpp>
#include <noggit/ui/TexturingGUI.h>
#include <noggit/ui/CurrentTexture.h>
#include <noggit/Red/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/ui/tools/AssetBrowser/Ui/AssetBrowser.hpp>
#include <noggit/MapView.h>
#include <QtWidgets/QGridLayout>

View File

@@ -4,7 +4,7 @@
#define NOGGIT_OBJECT_PALETTE_HPP
#include <noggit/ui/widget.hpp>
#include <noggit/Red/PreviewRenderer/PreviewRenderer.hpp>
#include <noggit/ui/tools/PreviewRenderer/PreviewRenderer.hpp>
#include <QtWidgets/QListWidget>
#include <unordered_set>
#include <string>

View File

@@ -1,8 +1,8 @@
// This file is part of Noggit3, licensed under GNU General Public License (version 3).
#pragma once
#include <noggit/Red/UiCommon/ExtendedSlider.hpp>
#include <noggit/Red/UiCommon/ImageMaskSelector.hpp>
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#include <noggit/ui/tools/UiCommon/ImageMaskSelector.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QSlider>

View File

@@ -3,8 +3,8 @@
#pragma once
#include <math/trig.hpp>
#include <noggit/tool_enums.hpp>
#include <noggit/Red/UiCommon/ExtendedSlider.hpp>
#include <noggit/Red/UiCommon/ImageMaskSelector.hpp>
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#include <noggit/ui/tools/UiCommon/ImageMaskSelector.hpp>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QDial>
#include <QtWidgets/QDoubleSpinBox>

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@@ -15,7 +15,7 @@
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QTabWidget>
#include <noggit/Red/UiCommon/ExtendedSlider.hpp>
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#define _USE_MATH_DEFINES
#include <math.h>

View File

@@ -5,8 +5,8 @@
#include <noggit/Brush.h>
#include <noggit/TextureManager.h>
#include <noggit/unsigned_int_property.hpp>
#include <noggit/Red/UiCommon/ExtendedSlider.hpp>
#include <noggit/Red/UiCommon/ImageMaskSelector.hpp>
#include <noggit/ui/tools/UiCommon/ExtendedSlider.hpp>
#include <noggit/ui/tools/UiCommon/ImageMaskSelector.hpp>
#include <QtWidgets/QCheckBox>
#include <QtWidgets/QDial>

View File

@@ -17,7 +17,7 @@
#include <noggit/Selection.h>
#include <noggit/WMO.h>
#include <noggit/Model.h>
#include <noggit/Red/PreviewRenderer/PreviewRenderer.hpp>
#include <noggit/ui/tools/PreviewRenderer/PreviewRenderer.hpp>
namespace noggit
{

View File

@@ -3,8 +3,8 @@
#include <ui_AssetBrowser.h>
#include <ui_AssetBrowserOverlay.h>
#include <noggit/Red/AssetBrowser/Ui/Model/TreeManager.hpp>
#include <noggit/Red/PreviewRenderer/PreviewRenderer.hpp>
#include <noggit/ui/tools/AssetBrowser/Ui/Model/TreeManager.hpp>
#include <noggit/ui/tools/PreviewRenderer/PreviewRenderer.hpp>
#include <QWidget>
#include <QStandardItemModel>

View File

@@ -189,7 +189,7 @@
<customwidget>
<class>noggit::Red::UiCommon::ExtendedSlider</class>
<extends>QDoubleSpinBox</extends>
<header location="global">noggit/Red/UiCommon/ExtendedSlider.hpp</header>
<header location="global">noggit/ui/tools/UiCommon/ExtendedSlider.hpp</header>
</customwidget>
</customwidgets>
<resources/>

View File

@@ -12,7 +12,7 @@
#include <boost/variant.hpp>
#include <boost/optional.hpp>
#include <noggit/Red/UiCommon/ReorderableVerticalBox.hpp>
#include <noggit/ui/tools/UiCommon/ReorderableVerticalBox.hpp>
#include <noggit/ui/terrain_tool.hpp>
#include <noggit/ui/texturing_tool.hpp>

View File

@@ -12,244 +12,244 @@
#include <external/NodeEditor/include/nodes/TypeConverter>
// Mandatory nodes
#include <noggit/Red/NodeEditor/Nodes/Logic/ConditionNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicIfNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicBeginNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicBreakNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicContinueNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicReturnNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicReturnNoDataNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicForLoopNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicWhileLoopNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicChainNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Logic/LogicProcedureNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/ConditionNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicIfNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicBeginNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicBreakNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicContinueNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicReturnNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicReturnNoDataNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicForLoopNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicWhileLoopNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicChainNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Logic/LogicProcedureNode.hpp>
#ifndef DO_NOT_BUILD_NODES
#include <noggit/Red/NodeEditor/Nodes/Functions/PrintNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/MathNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/MathUnaryNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Functions/PrintNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/MathNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/MathUnaryNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Color/ColorMathNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Color/ColorToRGBANode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Color/RGBAtoColorNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Color/ColorMathNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Color/ColorToRGBANode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Color/RGBAtoColorNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/VectorMathNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/VectorScalarMathNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/Vector2DToXYNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/Vector3DToXYZNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/Vector4DToXYZWNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/XYtoVector2D.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/XYZtoVector3DNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Vector/XYZWtoVector4DNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/VectorMathNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/VectorScalarMathNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/Vector2DToXYNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/Vector3DToXYZNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/Vector4DToXYZWNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/XYtoVector2D.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/XYZtoVector3DNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Vector/XYZWtoVector4DNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Matrix/MatrixMathNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Matrix/MatrixDecomposeNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Matrix/MatrixUnaryMathNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Matrix/MatrixTransformNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Matrix/MatrixRotateQuaternionNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Matrix/MatrixMathNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Matrix/MatrixDecomposeNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Matrix/MatrixUnaryMathNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Matrix/MatrixTransformNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Matrix/MatrixRotateQuaternionNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/DataConstantNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/DataConstantNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/DataListNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/ListAddNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/ListGetNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/ListSizeNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/ListClearNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/ListEraseNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/ListReserveNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/List/ListDeclareNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/DataListNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListAddNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListGetNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListSizeNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListClearNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListEraseNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListReserveNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListDeclareNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/CreateJSONObject.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/GetJSONValue.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/JSONObjectInfo.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/LoadJSONObject.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/SaveJSONObject.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/SetJSONValue.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/CreateJSONArray.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/JSONArrayGetValue.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/JSONArrayInfo.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/JSONArrayInsertValue.hpp>
#include <noggit/Red/NodeEditor/Nodes/Containers/JSON/JSONArrayPush.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/CreateJSONObject.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/GetJSONValue.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/JSONObjectInfo.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/LoadJSONObject.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/SaveJSONObject.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/SetJSONValue.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/CreateJSONArray.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/JSONArrayGetValue.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/JSONArrayInfo.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/JSONArrayInsertValue.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Containers/JSON/JSONArrayPush.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/GetVariableNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/GetVariableLazyNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/SetVariableNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/DeleteVariableNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/GetVariableNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/GetVariableLazyNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/SetVariableNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/DeleteVariableNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/String/StringEndsWithNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/String/StringSizeNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/String/StringConcatenateNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/String/StringEqual.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/String/StringEndsWithNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/String/StringSizeNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/String/StringConcatenateNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/String/StringEqual.hpp>
#include <noggit/Red/NodeEditor/Nodes/Math/Matrix/MatrixNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Math/Matrix/MatrixNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Random/RandomDecimalNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Random/RandomDecimalRangeNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Random/RandomIntegerNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Random/RandomIntegerRangeNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Random/RandomSeedNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Random/RandomDecimalNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Random/RandomDecimalRangeNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Random/RandomIntegerNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Random/RandomIntegerRangeNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Random/RandomSeedNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/LoadImageNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageInfoNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageSaveNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageCreateNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageTranslateNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageScaleNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageRotateNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageSetPixelNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageGetPixelNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageToGrayscaleNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageFillNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageInvertNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageMirrorNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageResizeNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageGaussianBlurNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageMaskRandomPointsNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageBlendOpenGLNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageSetRegionNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Image/ImageGetRegionNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/LoadImageNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageInfoNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageSaveNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageCreateNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageTranslateNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageScaleNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageRotateNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageSetPixelNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageGetPixelNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageToGrayscaleNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageFillNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageInvertNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageMirrorNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageResizeNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageGaussianBlurNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageMaskRandomPointsNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageBlendOpenGLNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageSetRegionNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Image/ImageGetRegionNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoisePerlinNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseToImageNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseVoronoiNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseBillowNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseCheckerboardNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseConstValueNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseCylindersNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseSpheresNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseRidgedMultiNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseMathNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseAbsNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseBlendNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseCacheNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseClampNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseDisplaceNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseExponentNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseInvertNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseScaleBiasNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseSelectNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseTransformPointNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseTurbulenceNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseCurveNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseTerraceNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Data/Noise/NoiseViewerNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoisePerlinNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseToImageNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseVoronoiNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseBillowNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseCheckerboardNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseConstValueNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseCylindersNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseSpheresNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseRidgedMultiNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseMathNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseAbsNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseBlendNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseCacheNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseClampNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseDisplaceNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseExponentNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseInvertNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseScaleBiasNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseSelectNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseTransformPointNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseTurbulenceNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseCurveNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseTerraceNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Data/Noise/NoiseViewerNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/RewiringPointNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/RewiringPointNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainRaiseLowerNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainFlattenNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainBlurNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainClearHeight.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainClearVertexSelection.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainDeselectVertices.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainFlattenVertices.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainMoveSelectedVertices.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainOrientVerticesNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Terrain/TerrainSelectVertices.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainRaiseLowerNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainFlattenNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainBlurNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainClearHeight.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainClearVertexSelection.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainDeselectVertices.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainFlattenVertices.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainMoveSelectedVertices.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainOrientVerticesNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Terrain/TerrainSelectVertices.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingTilesetNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingPaintTextureNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingSprayTextureNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingClearTexturesAdtAtPosNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingRemoveTexDuplisAdtAtPosNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingSetAdtBaseTextureAtPosNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingSwapTextureAtPosNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Texturing/TexturingSwapTextureAtPosRadiusNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingTilesetNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingPaintTextureNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingSprayTextureNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingClearTexturesAdtAtPosNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingRemoveTexDuplisAdtAtPosNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingSetAdtBaseTextureAtPosNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingSwapTextureAtPosNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Texturing/TexturingSwapTextureAtPosRadiusNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkGetAlphaLayer.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkSetAlphaLayer.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkGetHeightmap.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkGetHeightmapImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkSetHeightmap.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkSetHeightmapImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkInfoNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkClearHeight.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkClearShadows.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkSetAreaID.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkSwapTexture.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkEraseTextures.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkEraseUnusedTextures.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkCanPaintTexture.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkGetTextureByLayer.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkFindTextureNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkAddTextureNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkGetVertexColors.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkGetVertexColorsImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkSetVertexColors.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkSetVertexColorsImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkRecalculateNormals.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Chunk/ChunkAddDetailDoodads.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkGetAlphaLayer.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkSetAlphaLayer.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkGetHeightmap.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkGetHeightmapImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkSetHeightmap.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkSetHeightmapImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkInfoNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkClearHeight.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkClearShadows.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkSetAreaID.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkSwapTexture.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkEraseTextures.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkEraseUnusedTextures.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkCanPaintTexture.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkGetTextureByLayer.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkFindTextureNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkAddTextureNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkGetVertexColors.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkGetVertexColorsImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkSetVertexColors.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkSetVertexColorsImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkRecalculateNormals.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Chunk/ChunkAddDetailDoodads.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/GetChunk.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/GetChunkFromPos.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/GetChunksInRange.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/GetTile.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/GetTileChunks.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/GetTileFromPos.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/GetTilesInRange.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/HasTileAt.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Coordinates/HasTileAtPos.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/GetChunk.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/GetChunkFromPos.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/GetChunksInRange.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/GetTile.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/GetTileChunks.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/GetTileFromPos.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/GetTilesInRange.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/HasTileAt.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Coordinates/HasTileAtPos.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/LoadedTiles/FixAllGapsNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/LoadedTiles/FixAllGapsNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Misc/WorldConstantsNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Misc/WorldConstantsNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Shading/ShadingPaintColorNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Shading/ShadingPickColorNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Shading/ShadingPaintColorNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Shading/ShadingPickColorNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/ReloadTileNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileGetMinMaxHeight.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileGetVertexNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileGetAlphaLayer.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileGetAlphaLayerTexture.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileGetHeightMapImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileSetHeightmapImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileSetAlphaLayer.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileGetObjectsUIDs.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileGetVertexColorsImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileSetVertexColorsImage.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Tile/TileRecalculateNormals.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/ReloadTileNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileGetMinMaxHeight.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileGetVertexNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileGetAlphaLayer.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileGetAlphaLayerTexture.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileGetHeightMapImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileSetHeightmapImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileSetAlphaLayer.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileGetObjectsUIDs.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileGetVertexColorsImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileSetVertexColorsImage.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Tile/TileRecalculateNormals.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Object/AddObjectInstance.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Object/ObjectInstanceInfo.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Object/ObjectInstanceSetPosition.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Object/ObjectInstanceSetRotation.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Object/ObjectInstanceSetScale.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Object/GetObjectInstanceByUID.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Object/AddObjectInstance.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Object/ObjectInstanceInfo.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Object/ObjectInstanceSetPosition.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Object/ObjectInstanceSetRotation.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Object/ObjectInstanceSetScale.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Object/GetObjectInstanceByUID.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/AddObjectInstancesToSelectionRange.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/AddObjectInstanceToSelection.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/DeleteSelectedObjectInstances.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/DeselectObjectInstance.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/DeselectObjectInstanceByUID.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/GetLastSelectedObjectInstance.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/GetSelectedObjectInstances.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/IsObjectInstanceSelected.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/IsObjectInstanceSelectedUID.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/MoveSelectedObjectInstances.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/ResetSelection.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/RotateSelectedObjectInstances.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/ScaleSelectedObjectInstances.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/SelectionInfo.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/SetCurrentSelection.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/SetSelectedObjectInstancesPosition.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/SetSelectedObjectInstancesRotation.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Selection/SnapSelectedObjectInstancesToGround.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/AddObjectInstancesToSelectionRange.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/AddObjectInstanceToSelection.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/DeleteSelectedObjectInstances.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/DeselectObjectInstance.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/DeselectObjectInstanceByUID.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/GetLastSelectedObjectInstance.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/GetSelectedObjectInstances.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/IsObjectInstanceSelected.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/IsObjectInstanceSelectedUID.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/MoveSelectedObjectInstances.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/ResetSelection.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/RotateSelectedObjectInstances.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/ScaleSelectedObjectInstances.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/SelectionInfo.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/SetCurrentSelection.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/SetSelectedObjectInstancesPosition.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/SetSelectedObjectInstancesRotation.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Selection/SnapSelectedObjectInstancesToGround.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Liquid/CropWaterAdtAtPos.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Liquid/GetWaterType.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Liquid/SetWaterType.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Liquid/PaintLiquid.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Liquid/CropWaterAdtAtPos.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Liquid/GetWaterType.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Liquid/SetWaterType.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Liquid/PaintLiquid.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Holes/SetHole.hpp>
#include <noggit/Red/NodeEditor/Nodes/World/Holes/SetHoleADTAtPos.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Holes/SetHole.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/World/Holes/SetHoleADTAtPos.hpp>
#endif
#include <noggit/Red/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericTypeConverter.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericTypeConverter.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include <QSettings>
#include <QDir>

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@@ -2,8 +2,8 @@
#include "CreateJSONArray.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

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@@ -3,7 +3,7 @@
#ifndef NOGGIT_CREATEJSONARRAY_HPP
#define NOGGIT_CREATEJSONARRAY_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

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@@ -2,8 +2,8 @@
#include "CreateJSONObject.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

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@@ -3,7 +3,7 @@
#ifndef NOGGIT_CREATEJSONOBJECT_HPP
#define NOGGIT_CREATEJSONOBJECT_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

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@@ -2,8 +2,8 @@
#include "GetJSONValue.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

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@@ -3,7 +3,7 @@
#ifndef NOGGIT_GETJSONVALUE_HPP
#define NOGGIT_GETJSONVALUE_HPP
#include <noggit/Red/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "JSONArrayGetValue.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_JSONARRAYGETVALUE_HPP
#define NOGGIT_JSONARRAYGETVALUE_HPP
#include <noggit/Red/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "JSONArrayInfo.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_JSONARRAYINFO_HPP
#define NOGGIT_JSONARRAYINFO_HPP
#include <noggit/Red/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "JSONArrayInsertValue.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_JSONARRAYINSERTVALUE_HPP
#define NOGGIT_JSONARRAYINSERTVALUE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "JSONArrayPush.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_JSONARRAYPUSH_HPP
#define NOGGIT_JSONARRAYPUSH_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <QComboBox>
using QtNodes::PortType;

View File

@@ -2,8 +2,8 @@
#include "JSONObjectInfo.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_JSONOBJECTINFO_HPP
#define NOGGIT_JSONOBJECTINFO_HPP
#include <noggit/Red/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "LoadJSONObject.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <QFile>
#include <QJsonDocument>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LOADJSONOBJECT_HPP
#define NOGGIT_LOADJSONOBJECT_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "SaveJSONObject.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <QJsonDocument>
#include <QDir>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_SAVEJSONOBJECT_HPP
#define NOGGIT_SAVEJSONOBJECT_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "SetJSONValue.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_SETJSONVALUE_HPP
#define NOGGIT_SETJSONVALUE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "DataListNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <vector>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_DATALISTNODE_HPP
#define NOGGIT_DATALISTNODE_HPP
#include "noggit/Red/NodeEditor/Nodes/Containers/List/ListNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/Containers/List/ListNodeBase.hpp"
#include <QComboBox>
#include <vector>

View File

@@ -2,9 +2,9 @@
#include "ListAddNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include <external/NodeEditor/include/nodes/Node>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LISTADDNODE_HPP
#define NOGGIT_LISTADDNODE_HPP
#include "noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp"
#include <QComboBox>

View File

@@ -2,8 +2,8 @@
#include "ListClearNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LISTCLEARNODE_HPP
#define NOGGIT_LISTCLEARNODE_HPP
#include "noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp"
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "ListDeclareNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -2,8 +2,8 @@
#include "ListEraseNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LISTERASENODE_HPP
#define NOGGIT_LISTERASENODE_HPP
#include "noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp"
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,9 +2,9 @@
#include "ListGetNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include <external/NodeEditor/include/nodes/Node>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LISTGETNODE_HPP
#define NOGGIT_LISTGETNODE_HPP
#include "noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp"
#include <QComboBox>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LISTNODEBASE_HPP
#define NOGGIT_LISTNODEBASE_HPP
#include "noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp"
#include <external/tsl/robin_map.h>
#include <QStringList>

View File

@@ -2,8 +2,8 @@
#include "ListReserveNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LISTRESERVENODE_HPP
#define NOGGIT_LISTRESERVENODE_HPP
#include "noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp"
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "ListSizeNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_LISTSIZENODE_HPP
#define NOGGIT_LISTSIZENODE_HPP
#include "noggit/Red/NodeEditor/Nodes/BaseNode.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp"
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -3,8 +3,8 @@
#ifndef NOGGIT_CONTEXTLOGICNODEBASE_HPP
#define NOGGIT_CONTEXTLOGICNODEBASE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/Context.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/Context.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -3,8 +3,8 @@
#ifndef NOGGIT_CONTEXTNODEBASE_HPP
#define NOGGIT_CONTEXTNODEBASE_HPP
#include <noggit/Red/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/Context.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/Context.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "DataConstantNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_DATACONSTANTNODE_HPP
#define NOGGIT_DATACONSTANTNODE_HPP
#include "noggit/Red/NodeEditor/Nodes/BaseNode.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp"
#include <external/tsl/robin_map.h>
#include <QComboBox>

View File

@@ -2,10 +2,10 @@
#include "DeleteVariableNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include "noggit/Red/NodeEditor/Nodes/Scene/Context.hpp"
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include "noggit/ui/tools/NodeEditor/Nodes/Scene/Context.hpp"
#include <boost/format.hpp>
#include <external/NodeEditor/include/nodes/Node>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_DELETEVARIABLENODE_HPP
#define NOGGIT_DELETEVARIABLENODE_HPP
#include "noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp"
#include <external/tsl/robin_map.h>
using QtNodes::PortType;

View File

@@ -2,10 +2,10 @@
#include "GetVariableLazyNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include "noggit/Red/NodeEditor/Nodes/Scene/Context.hpp"
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include "noggit/ui/tools/NodeEditor/Nodes/Scene/Context.hpp"
#include <boost/format.hpp>
#include <external/NodeEditor/include/nodes/Node>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_GETVARIABLELAZYNODE_HPP
#define NOGGIT_GETVARIABLELAZYNODE_HPP
#include "noggit/Red/NodeEditor/Nodes/BaseNode.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp"
#include <external/tsl/robin_map.h>
using QtNodes::PortType;

View File

@@ -2,10 +2,10 @@
#include "GetVariableNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/Red/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include "noggit/Red/NodeEditor/Nodes/Scene/Context.hpp"
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/Scene/NodeScene.hpp>
#include "noggit/ui/tools/NodeEditor/Nodes/Scene/Context.hpp"
#include <boost/format.hpp>
#include <external/NodeEditor/include/nodes/Node>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_GETVARIABLENODE_HPP
#define NOGGIT_GETVARIABLENODE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <external/tsl/robin_map.h>
using QtNodes::PortType;

View File

@@ -2,8 +2,8 @@
#include "ImageBlendOpenGLNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_IMAGEBLENDOPENGLNODE_HPP
#define NOGGIT_IMAGEBLENDOPENGLNODE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <QComboBox>
using QtNodes::PortType;

View File

@@ -2,8 +2,8 @@
#include "ImageCreateNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_IMAGECREATENODE_HPP
#define NOGGIT_IMAGECREATENODE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <QComboBox>
using QtNodes::PortType;

View File

@@ -2,8 +2,8 @@
#include "ImageFillNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_IMAGEFILLNODE_HPP
#define NOGGIT_IMAGEFILLNODE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -3,8 +3,8 @@
#include "ImageGaussianBlurNode.hpp"
#include "gaussianblur.h"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_IMAGEGAUSSIANBLURNODE_HPP
#define NOGGIT_IMAGEGAUSSIANBLURNODE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "ImageGetPixelNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_IMAGEGETPIXELNODE_HPP
#define NOGGIT_IMAGEGETPIXELNODE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "ImageGetRegionNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
using namespace noggit::Red::NodeEditor::Nodes;

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_IMAGEGETREGIONNODE_HPP
#define NOGGIT_IMAGEGETREGIONNODE_HPP
#include <noggit/Red/NodeEditor/Nodes/LogicNodeBase.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/LogicNodeBase.hpp>
using QtNodes::PortType;
using QtNodes::PortIndex;

View File

@@ -2,8 +2,8 @@
#include "ImageInfoNode.hpp"
#include <noggit/Red/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/Red/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <noggit/ui/tools/NodeEditor/Nodes/BaseNode.inl>
#include <noggit/ui/tools/NodeEditor/Nodes/DataTypes/GenericData.hpp>
#include <QImage>

View File

@@ -3,7 +3,7 @@
#ifndef NOGGIT_IMAGEINFONODE_HPP
#define NOGGIT_IMAGEINFONODE_HPP
#include "noggit/Red/NodeEditor/Nodes/BaseNode.hpp"
#include "noggit/ui/tools/NodeEditor/Nodes/BaseNode.hpp"
using QtNodes::PortType;
using QtNodes::PortIndex;

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