fix flatten/blur math to use glm: Update MapChunk.cpp
This commit is contained in:
@@ -15,6 +15,7 @@
|
||||
#include <noggit/Action.hpp>
|
||||
#include <opengl/scoped.hpp>
|
||||
#include <external/tracy/Tracy.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <algorithm>
|
||||
#include <iostream>
|
||||
@@ -1025,13 +1026,15 @@ bool MapChunk::flattenTerrain ( glm::vec3 const& pos
|
||||
continue;
|
||||
}
|
||||
|
||||
mVertices[i].y = math::interpolation::linear
|
||||
( BrushType == eFlattenType_Flat ? remain
|
||||
mVertices[i].y = glm::mix
|
||||
(
|
||||
mVertices[i].y
|
||||
, ah
|
||||
, BrushType == eFlattenType_Flat ? remain
|
||||
: BrushType == eFlattenType_Linear ? remain * (1.f - dist / radius)
|
||||
: BrushType == eFlattenType_Smooth ? pow (remain, 1.f + dist / radius)
|
||||
: throw std::logic_error ("bad brush type")
|
||||
, mVertices[i].y
|
||||
, ah
|
||||
|
||||
);
|
||||
|
||||
changed = true;
|
||||
@@ -1098,13 +1101,14 @@ bool MapChunk::blurTerrain ( glm::vec3 const& pos
|
||||
continue;
|
||||
}
|
||||
|
||||
y = math::interpolation::linear
|
||||
( BrushType == eFlattenType_Flat ? remain
|
||||
y = glm::mix
|
||||
(
|
||||
y,
|
||||
target,
|
||||
BrushType == eFlattenType_Flat ? remain
|
||||
: BrushType == eFlattenType_Linear ? remain * (1.f - dist / radius)
|
||||
: BrushType == eFlattenType_Smooth ? pow (remain, 1.f + dist / radius)
|
||||
: throw std::logic_error ("bad brush type")
|
||||
, y
|
||||
, target
|
||||
);
|
||||
|
||||
changed = true;
|
||||
|
||||
Reference in New Issue
Block a user