changing BlizzardDatabase construction
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@@ -202,8 +202,7 @@ namespace Noggit::Ui
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{
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if (it->getInt(MapDB::MapID) == mapID)
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{
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_world = std::make_unique<World> (it->getString(MapDB::InternalName), mapID,
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Noggit::NoggitRenderContext::MAP_VIEW);
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_world = std::make_unique<World> (it->getString(MapDB::InternalName), mapID, Noggit::NoggitRenderContext::MAP_VIEW);
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_minimap->world (_world.get());
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emit map_selected(mapID);
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@@ -297,8 +296,7 @@ namespace Noggit::Ui
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_minimap = new minimap_widget (this);
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_minimap->draw_boundaries (true);
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QObject::connect
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( _minimap, &minimap_widget::map_clicked
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QObject::connect( _minimap, &minimap_widget::map_clicked
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, [this] (::glm::vec3 const& pos)
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{
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check_uid_then_enter_map(pos, math::degrees(30.f), math::degrees(90.f));
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@@ -353,8 +351,8 @@ namespace Noggit::Ui
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const auto& build = BlizzardDatabaseLib::Structures::Build("9.1.0.39584");
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const auto& table = std::string("map");
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auto blizzardDatabase = BlizzardDatabaseLib::BlizzardDatabase(dbcFileDirectory, dbdFileDirectory);
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auto mapTable = blizzardDatabase.LoadTable(table, build);
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auto blizzardDatabase = BlizzardDatabaseLib::BlizzardDatabase(dbcFileDirectory, dbdFileDirectory, build);
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auto mapTable = blizzardDatabase.LoadTable(table);
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auto iterator = mapTable.Records();
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while (iterator.HasRecords())
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