changing BlizzardDatabase construction

This commit is contained in:
Alister
2021-12-23 11:31:14 +00:00
parent 6d76b21c73
commit 27d883bf36

View File

@@ -202,8 +202,7 @@ namespace Noggit::Ui
{
if (it->getInt(MapDB::MapID) == mapID)
{
_world = std::make_unique<World> (it->getString(MapDB::InternalName), mapID,
Noggit::NoggitRenderContext::MAP_VIEW);
_world = std::make_unique<World> (it->getString(MapDB::InternalName), mapID, Noggit::NoggitRenderContext::MAP_VIEW);
_minimap->world (_world.get());
emit map_selected(mapID);
@@ -297,8 +296,7 @@ namespace Noggit::Ui
_minimap = new minimap_widget (this);
_minimap->draw_boundaries (true);
QObject::connect
( _minimap, &minimap_widget::map_clicked
QObject::connect( _minimap, &minimap_widget::map_clicked
, [this] (::glm::vec3 const& pos)
{
check_uid_then_enter_map(pos, math::degrees(30.f), math::degrees(90.f));
@@ -353,8 +351,8 @@ namespace Noggit::Ui
const auto& build = BlizzardDatabaseLib::Structures::Build("9.1.0.39584");
const auto& table = std::string("map");
auto blizzardDatabase = BlizzardDatabaseLib::BlizzardDatabase(dbcFileDirectory, dbdFileDirectory);
auto mapTable = blizzardDatabase.LoadTable(table, build);
auto blizzardDatabase = BlizzardDatabaseLib::BlizzardDatabase(dbcFileDirectory, dbdFileDirectory, build);
auto mapTable = blizzardDatabase.LoadTable(table);
auto iterator = mapTable.Records();
while (iterator.HasRecords())