fix pickers not updating correctly
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@@ -4004,10 +4004,11 @@ void MapView::tick (float dt)
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}
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else if (_mod_ctrl_down && !ui_hidden)
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{
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_texture_picker_need_update = true;
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// Pick texture
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_texture_picker_dock->setVisible(true);
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TexturePicker->setMainTexture(texturingTool->_current_texture);
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TexturePicker->getTextures(selection);
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// _texture_picker_dock->setVisible(true);
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// TexturePicker->setMainTexture(texturingTool->_current_texture);
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// TexturePicker->getTextures(selection);
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}
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else if (_mod_shift_down && !!Noggit::Ui::selected_texture::get())
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{
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@@ -4068,10 +4069,11 @@ void MapView::tick (float dt)
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else if (_mod_ctrl_down)
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{
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// pick areaID from chunk
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MapChunk* chnk(std::get<selected_chunk_type>(selection).chunk);
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int newID = chnk->getAreaID();
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_selected_area_id = newID;
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ZoneIDBrowser->setZoneID(newID);
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_area_picker_need_update = true;
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// MapChunk* chnk(std::get<selected_chunk_type>(selection).chunk);
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// int newID = chnk->getAreaID();
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// _selected_area_id = newID;
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// ZoneIDBrowser->setZoneID(newID);
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}
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}
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break;
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@@ -4311,7 +4313,7 @@ void MapView::tick (float dt)
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_status_position->setText (status);
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if (currentSelection.size() > 0)
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if (currentSelection.size() > 0) // currently disabled, change to == to enable status bar selection
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{
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_status_selection->setText ("");
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}
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@@ -4356,6 +4358,27 @@ void MapView::tick (float dt)
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if (_world->selection_updated)
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{
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updateDetailInfos(true);
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// update areaid and texture picker
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if (_texture_picker_need_update)
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{
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_texture_picker_dock->setVisible(true);
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TexturePicker->setMainTexture(texturingTool->_current_texture);
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TexturePicker->getTextures(*currentSelection.begin());
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_texture_picker_need_update = false;
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}
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if (_area_picker_need_update)
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{
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MapChunk* chnk(std::get<selected_chunk_type>(*currentSelection.begin()).chunk);
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int newID = chnk->getAreaID();
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_selected_area_id = newID;
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ZoneIDBrowser->setZoneID(newID);
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_area_picker_need_update = false;
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}
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_world->selection_updated = false;
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}
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else
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