ground effect exclusion now renders in excplusion paint mode only

This commit is contained in:
T1ti
2024-07-16 03:52:27 +02:00
parent bdbe64add4
commit 2c50486cb7
2 changed files with 29 additions and 10 deletions

View File

@@ -52,10 +52,10 @@ namespace Noggit
_render_type_group->addButton(_render_active_sets);
render_layout->addWidget(_render_active_sets, 0, 0);
_render_exclusion_map = new QRadioButton("Doodads Disabled", this);
_render_exclusion_map->setToolTip("Render chunk units where effect doodads are disabled as white, rest as black");
_render_type_group->addButton(_render_exclusion_map);
render_layout->addWidget(_render_exclusion_map, 0, 1);
// _render_exclusion_map = new QRadioButton("Doodads Disabled", this);
// _render_exclusion_map->setToolTip("Render chunk units where effect doodads are disabled as white, rest as black");
// _render_type_group->addButton(_render_exclusion_map);
// render_layout->addWidget(_render_exclusion_map, 0, 1);
// If chunk contains Texture/Effect : Render as green or red if the effect layer is active or not.
_render_placement_map = new QRadioButton("Selected Texture state", this);
@@ -63,7 +63,7 @@ namespace Noggit
active layer, render as green if it's active. \nThis defines which of the 4 textures' set is currently active,\
this is determined by which has the highest opacity.");
_render_type_group->addButton(_render_placement_map);
render_layout->addWidget(_render_placement_map, 1, 0);
render_layout->addWidget(_render_placement_map, 0, 1);
_render_active_sets->setChecked(true);
}
@@ -279,12 +279,30 @@ namespace Noggit
updateTerrainUniformParams();
});
connect(_render_exclusion_map, &QRadioButton::clicked,
// connect(_render_exclusion_map, &QRadioButton::clicked,
// [this](bool checked)
// {
// updateTerrainUniformParams();
// });
connect(_brush_grup_box, &QGroupBox::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_paint_effect, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
connect(_paint_exclusion, &QRadioButton::clicked,
[this](bool checked)
{
updateTerrainUniformParams();
});
// Get list of ground effect id this texture uses in this ADT.
connect(button_scan_adt, &QPushButton::clicked
, [=]()

View File

@@ -120,17 +120,18 @@ namespace Noggit
inline bool render_active_sets_overlay() const
{
return isVisible() && _render_active_sets->isChecked() && render_mode();
return isVisible() && !render_exclusion_map_overlay() && _render_active_sets->isChecked() && render_mode();
};
inline bool render_placement_map_overlay() const
{
return isVisible() && _render_placement_map->isChecked() && render_mode();
return isVisible() && !render_exclusion_map_overlay() && _render_placement_map->isChecked() && render_mode();
};
inline bool render_exclusion_map_overlay() const
{
return isVisible() && _render_exclusion_map->isChecked() && render_mode();
// return isVisible() && _render_exclusion_map->isChecked() && render_mode();
return isVisible() && brush_mode() == ground_effect_brush_mode::exclusion;
};
void change_radius(float change)
@@ -164,7 +165,7 @@ namespace Noggit
// - Render as black is set is not present.
QRadioButton* _render_placement_map;
// Render chunk units where effect doodads are disabled as white, rest as black.
QRadioButton* _render_exclusion_map;
// QRadioButton* _render_exclusion_map;
QCheckBox* _chkbox_merge_duplicates;
QListWidget* _effect_sets_list;
// For render previews.