zoom in the model preview a bit
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@@ -119,7 +119,7 @@ void PreviewRenderer::resetCamera(float x, float y, float z, float roll, float y
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_camera.position = (extents[0] + extents[1]) / 2.0f;
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radius = std::max(glm::distance(_camera.position, extents[0]), glm::distance(_camera.position, extents[1]));
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float distance_factor = abs( radius / sin(_camera.fov()._ / 3.f));
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float distance_factor = abs( radius / sin(_camera.fov()._ / 2.f));
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_camera.move_forward_factor(-1.f, distance_factor);
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}
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