zoom in the model preview a bit

This commit is contained in:
T1ti
2023-03-31 04:11:22 +02:00
parent 921f3daa4f
commit 409db43760

View File

@@ -119,7 +119,7 @@ void PreviewRenderer::resetCamera(float x, float y, float z, float roll, float y
_camera.position = (extents[0] + extents[1]) / 2.0f;
radius = std::max(glm::distance(_camera.position, extents[0]), glm::distance(_camera.position, extents[1]));
float distance_factor = abs( radius / sin(_camera.fov()._ / 3.f));
float distance_factor = abs( radius / sin(_camera.fov()._ / 2.f));
_camera.move_forward_factor(-1.f, distance_factor);
}