Fix cursor transparency

This commit is contained in:
Skarn
2022-03-13 17:43:20 +03:00
parent c01ce4950d
commit 42cbb1ed9c
2 changed files with 0 additions and 3 deletions

View File

@@ -845,8 +845,6 @@ void WorldRender::draw (glm::mat4x4 const& model_view
gl.bindVertexArray(0);
}
gl.disable(GL_BLEND);
if (angled_mode || use_ref_pos)
{
ZoneScopedN("World::draw() : Draw angles");

View File

@@ -172,7 +172,6 @@ void main()
float NaN = makeNaN(1);
dvec4 pos_after_holecheck = (is_hole ? dvec4(NaN, NaN, NaN, 1.0) : dvec4(pos, 1.0));
gl_Position = projection * model_view * vec4(pos_after_holecheck);