Line Shader
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10
src/noggit/rendering/glsl/line_frag.glsl
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10
src/noggit/rendering/glsl/line_frag.glsl
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#version 330 core
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uniform vec4 color;
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out vec4 out_color;
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void main()
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{
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out_color = color;
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}
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13
src/noggit/rendering/glsl/line_vert.glsl
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13
src/noggit/rendering/glsl/line_vert.glsl
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#version 330 core
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in vec4 position;
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uniform mat4 model_view_projection;
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uniform vec3 origin;
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void main()
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{
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vec4 pos = position;
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pos.xyz += origin;
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gl_Position = model_view_projection * pos;
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}
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