cleanup some permanently stored temporary data

This commit is contained in:
T1ti
2024-05-07 05:07:07 +02:00
parent 49fff1ea4d
commit 64b751574d
2 changed files with 7 additions and 3 deletions

View File

@@ -122,6 +122,10 @@ void MapTile::finishLoading()
std::vector<ENTRY_MDDF> lModelInstances;
std::vector<ENTRY_MODF> lWMOInstances;
std::vector<std::string> mTextureFilenames;
std::vector<std::string> mModelFilenames;
std::vector<std::string> mWMOFilenames;
uint32_t fourcc;
uint32_t size;

View File

@@ -196,9 +196,9 @@ private:
bool mBigAlpha;
// Data to be loaded and later unloaded.
std::vector<std::string> mTextureFilenames;
std::vector<std::string> mModelFilenames;
std::vector<std::string> mWMOFilenames;
// std::vector<std::string> mTextureFilenames;
// std::vector<std::string> mModelFilenames;
// std::vector<std::string> mWMOFilenames;
std::vector<uint32_t> uids;
tsl::robin_map<AsyncObject*, std::vector<SceneObject*>> object_instances; // only includes M2 and WMO. perhaps a medium common ancestor then?