cleanup some permanently stored temporary data
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@@ -122,6 +122,10 @@ void MapTile::finishLoading()
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std::vector<ENTRY_MDDF> lModelInstances;
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std::vector<ENTRY_MODF> lWMOInstances;
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std::vector<std::string> mTextureFilenames;
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std::vector<std::string> mModelFilenames;
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std::vector<std::string> mWMOFilenames;
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uint32_t fourcc;
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uint32_t size;
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@@ -196,9 +196,9 @@ private:
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bool mBigAlpha;
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// Data to be loaded and later unloaded.
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std::vector<std::string> mTextureFilenames;
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std::vector<std::string> mModelFilenames;
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std::vector<std::string> mWMOFilenames;
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// std::vector<std::string> mTextureFilenames;
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// std::vector<std::string> mModelFilenames;
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// std::vector<std::string> mWMOFilenames;
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std::vector<uint32_t> uids;
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tsl::robin_map<AsyncObject*, std::vector<SceneObject*>> object_instances; // only includes M2 and WMO. perhaps a medium common ancestor then?
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