pass on tiledEdges argument
- fix bug with black lines when importing all shaders
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@@ -2905,7 +2905,7 @@ void World::importAllADTVertexColorMaps(unsigned int mode, bool tiledEdges)
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}
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else
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{
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mTile->setVertexColorImage(img, mode, false);
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mTile->setVertexColorImage(img, mode, tiledEdges);
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}
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mTile->saveTile(this);
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