pass on tiledEdges argument

- fix bug with black lines when importing all shaders
This commit is contained in:
ihm-tswow
2023-05-08 16:47:45 +02:00
parent f737cbd053
commit 6a1bbcb05a

View File

@@ -2905,7 +2905,7 @@ void World::importAllADTVertexColorMaps(unsigned int mode, bool tiledEdges)
}
else
{
mTile->setVertexColorImage(img, mode, false);
mTile->setVertexColorImage(img, mode, tiledEdges);
}
mTile->saveTile(this);