fix rare wmo crash
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@@ -57,7 +57,7 @@ namespace
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}
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// todo: use material
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wmo_liquid::wmo_liquid(BlizzardArchive::ClientFile* f, WMOLiquidHeader const& header, WMOMaterial const&, int group_liquid, bool use_dbc_type, bool is_ocean)
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wmo_liquid::wmo_liquid(BlizzardArchive::ClientFile* f, WMOLiquidHeader const& header, int group_liquid, bool use_dbc_type, bool is_ocean)
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: pos(glm::vec3(header.pos.x, header.pos.z, -header.pos.y))
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, xtiles(header.A)
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, ytiles(header.B)
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@@ -100,7 +100,7 @@ struct LiquidVertex {
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class wmo_liquid
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{
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public:
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wmo_liquid(BlizzardArchive::ClientFile* f, WMOLiquidHeader const& header, WMOMaterial const& mat, int group_liquid, bool use_dbc_type, bool is_ocean);
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wmo_liquid(BlizzardArchive::ClientFile* f, WMOLiquidHeader const& header, int group_liquid, bool use_dbc_type, bool is_ocean);
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wmo_liquid(wmo_liquid const& other);
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void upload(OpenGL::Scoped::use_program& water_shader);
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