do not fuck up alphamap layers with texture swapper

This commit is contained in:
Skarn
2020-10-14 15:18:31 +03:00
parent 94a22ffb38
commit 971bb656f7

View File

@@ -10,6 +10,7 @@
#include <algorithm> // std::min
#include <iostream> // std::cout
#include <boost/format.hpp>
#include <boost/utility/in_place_factory.hpp>
@@ -112,8 +113,13 @@ void TextureSet::replace_texture (scoped_blp_texture_reference const& texture_to
// prevent texture duplication
if (replacement_texture_level != -1 && replacement_texture_level != texture_to_replace_level)
{
std::string fallback_tex_name = (boost::format("error_%d.blp") % replacement_texture_level).str();
auto fallback = scoped_blp_texture_reference(fallback_tex_name);
textures[replacement_texture_level] = std::move(fallback);
// temp alphamap changes are applied in here
merge_layers(texture_to_replace_level, replacement_texture_level);
// merge_layers(texture_to_replace_level, replacement_texture_level);
}
}
}