add noise generation module to nodes!

This commit is contained in:
sshumakov3
2021-01-14 01:17:17 +03:00
parent 15dfb8d4b9
commit baab859bc5
205 changed files with 21535 additions and 28 deletions

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@@ -194,6 +194,7 @@ add_subdirectory (src/external/framelesshelper)
add_subdirectory (src/external/qtimgui)
add_subdirectory (src/external/QtAdvancedDockingSystem)
add_subdirectory (src/external/NodeEditor)
add_subdirectory (src/external/libnoise)
# Add the found include directories to our include list.
include_directories (SYSTEM "${CMAKE_SOURCE_DIR}/include/")
@@ -229,6 +230,7 @@ INCLUDE_DIRECTORIES("${CMAKE_SOURCE_DIR}/src/external/PNG2BLP/pngpp" )
INCLUDE_DIRECTORIES("${CMAKE_SOURCE_DIR}/src/external/PNG2BLP/zlib" )
INCLUDE_DIRECTORIES("${CMAKE_SOURCE_DIR}/src/external/imguizmo" )
INCLUDE_DIRECTORIES("${CMAKE_SOURCE_DIR}/src/external/imguipiemenu" )
INCLUDE_DIRECTORIES("${CMAKE_SOURCE_DIR}/src/external/libnoise/src" )
include_directories(${Qt5Gui_PRIVATE_INCLUDE_DIRS})
COLLECT_FILES(false noggit_root_sources src/noggit .cpp)
@@ -338,6 +340,8 @@ TARGET_LINK_LIBRARIES (noggit
qt_imgui_widgets
qtadvanceddocking
nodes
noise-static
noiseutils-static
)
set (_noggit_revision_output_dir "${CMAKE_BINARY_DIR}/revision_output")

24
src/external/libnoise/.gitignore vendored Normal file
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@@ -0,0 +1,24 @@
# Binaries
build/
# Generated cmake files
CMakeFiles/
Makefile
cmake_install.cmake
doc/CMakeFiles/
doc/Makefile
doc/cmake_install.cmake
src/CMakeFiles/
src/Makefile
src/cmake_install.cmake
CMakeCache.txt
install_manifest.txt
# Output files
src/libnoise.a
src/libnoise.dylib
# Output Documentation
doc/Doxyfile
doc/html

5
src/external/libnoise/AUTHORS.md vendored Normal file
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@@ -0,0 +1,5 @@
Authors:
* Jason Bevins <jlbezigvins@gmzigail.com> (for great email, take off every 'zig'.)
contributor:
* Joachim Schiele <js@lastlog.de>, wrote the cmake system

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src/external/libnoise/CMakeLists.txt vendored Normal file
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@@ -0,0 +1,27 @@
# http://www.linux-magazin.de/Heft-Abo/Ausgaben/2007/02/Mal-ausspannen
cmake_minimum_required(VERSION 3.0)
set ( LIBNOISE_VERSION "1.0.0-cmake" )
option(BUILD_SHARED_LIBS "Build shared libraries for libnoise" OFF)
option(BUILD_LIBNOISE_DOCUMENTATION "Create doxygen documentation for developers" OFF)
option(BUILD_LIBNOISE_UTILS "Build utility functions for use with libnoise" ON)
option(BUILD_LIBNOISE_EXAMPLES "Build libnoise examples" ON)
message(STATUS "CMAKE_INSTALL_BINDIR : " ${CMAKE_INSTALL_BINDIR})
message(STATUS "CMAKE_INSTALL_LIBDIR : " ${CMAKE_INSTALL_LIBDIR})
add_subdirectory(src)
if (BUILD_LIBNOISE_UTILS)
add_subdirectory(noiseutils)
endif()
if (BUILD_LIBNOISE_EXAMPLES)
add_subdirectory(examples)
endif()
add_subdirectory(doc)
#add_subdirectory(samples)

17
src/external/libnoise/HISTORY.md vendored Normal file
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@@ -0,0 +1,17 @@
2010-11-29
* fixed some doxygen specific issue, thanks to Max Bolingbroke. now libnoise compiles in:
- gentoo linux (according to me: 32 and 64 bit runtimes)
- mac os x, using macports (according to Max Bolingbroke)
2009-11-29
* there is some license problem: the library uses the LGPL 2.1 and the examples (on the download page use GPL v2)
but the zip file with example sources included uses also LGPL 2.1 license?!
* basic doxygen support is there
* wrote 'make install' step using cmake
* WARNING: src/win32/ is not used at all, maybe someone has to test this with win32 ...
and i removed thse win32 files from the distribution, maybe someone want's to have them back?
* changed the library #include "noise.h" instead of "noise/noise.h"
there is no /include directory anymore since one must use src/ as include path now
which will the be searched for "noise.h" now
* cmake: created a CMakeList.txt which builds the .so and .a file
* removed static Makefiles and libtool but keep compatibility to existing projects working

504
src/external/libnoise/LICENSE.md vendored Normal file
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@@ -0,0 +1,504 @@
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> My personal fork was to use this alongside a native plugin for the Unity game engine. It is still licensed under the LGPL as before. Primarily, I made some modifications to allow compiling to a Windows x64 DLL.
libnoise
========
This is a fork of libnoise which includes noiseutils in the building and installing process.
It also contains FindLibNoise.cmake
> This is a fork of libnoise which changes the build system from static Makefiles to cmake.
A portable, open-source, coherent noise-generating library for C++
libnoise is a portable C++ library that is used to generate coherent noise, a type of smoothly-changing noise.
libnoise can generate Perlin noise, ridged multifractal noise, and other types of coherent-noise.
Coherent noise is often used by graphics programmers to generate natural-looking textures, planetary terrain,
and other things. The mountain scene shown above was rendered in Terragen with a terrain file generated by libnoise.
You can also view some other examples of what libnoise can do.
In libnoise, coherent-noise generators are encapsulated in classes called noise modules.
There are many different types of noise modules. Some noise modules can combine or modify the outputs
of other noise modules in various ways; you can join these modules together to generate very complex coherent noise.
Compiling
---------
cmake supports 'out of source' builds by default, to use it do this:
```shell
mkdir build
cd build
cmake ..
make
```
this should create everything into the `build/` directory
Installing
----------
this is covered by cmake:
```shell
make install
```
Usage
-----
see examples for details but in general:
1. you need to supply the library `-lnoise` to the linker
2. the includes to the compile with `-I /usr/include/noise`
OR
Use provided FindLibNoise.cmake
A comment on performance
------------------------
Using compiler optimizations for libnoise is *strongly recommended*. Using the
unoptimized library is roughly a fifth as fast as using -O3 on my test
computer.
this cmake build by default (if not in developer mode) will build with `-O3`
see:
CMAKE_BUILD_TYPE
Type of build (Debug, Release, ...)

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# Locate libnoise.
# This module defines
# LIBNOISE_LIBRARIES
# LIBNOISE_FOUND, if false, do not try to link to libnoise
# LIBNOISE_INCLUDE_DIR, where to find the headers
FIND_PATH(LIBNOISE_INCLUDE_DIR noise.h
$ENV{LIBNOISE_DIR}
NO_DEFAULT_PATH
PATH_SUFFIXES include
)
FIND_PATH(LIBNOISE_INCLUDE_DIR "noise.h"
PATHS
${CMAKE_SOURCE_DIR}/include
~/Library/Frameworks/noise/Headers
/Library/Frameworks/noise/Headers
/usr/local/include/noise
/usr/local/include/noise
/usr/local/include
/usr/include/noise
/usr/include/noise
/usr/include
/sw/include/noise
/sw/include/noise
/sw/include # Fink
/opt/local/include/noise
/opt/local/include/noise
/opt/local/include # DarwinPorts
/opt/csw/include/noise
/opt/csw/include/noise
/opt/csw/include # Blastwave
/opt/include/noise
/opt/include/noise
/opt/include
PATH_SUFFIXES noise
)
FIND_LIBRARY(LIBNOISE_LIBRARIES
NAMES libnoise noise libnoiseutils noiseutils
PATHS
$ENV{LIBNOISE_DIR}
NO_DEFAULT_PATH
PATH_SUFFIXES lib64 lib so
)
FIND_LIBRARY(LIBNOISE_LIBRARIES
NAMES libnoise noise libnoiseutils noiseutils
PATHS
${CMAKE_SOURCE_DIR}/lib
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw
/opt/local
/opt/csw
/opt
/usr/freeware
PATH_SUFFIXES lib64 lib so
)
message("LIBNOISE_INCLUDE_DIR: ${LIBNOISE_INCLUDE_DIR}")
SET(LIBNOISE_FOUND "NO")
IF(LIBNOISE_LIBRARY AND LIBNOISE_INCLUDE_DIR)
SET(LIBNOISE_FOUND "YES")
ENDIF(LIBNOISE_LIBRARY AND LIBNOISE_INCLUDE_DIR)

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# many thanks go to Philippe Poilbarbe for writing the code this file is based on
# http://www.cmake.org/pipermail/cmake/2006-August/010794.html
#
# much later i also found this:
# http://tobias.rautenkranz.ch/cmake/doxygen/
# but it is hard to understand...
IF (BUILD_LIBNOISE_DOCUMENTATION)
FIND_PACKAGE(Doxygen)
IF(DOXYGEN_FOUND)
SET(DOXYGEN_LANGUAGE "English" CACHE STRING "Language used by doxygen")
MARK_AS_ADVANCED(DOXYGEN_LANGUAGE)
# you could also set the version with this, see Doxygen.in
# there you will find a line like this:
# PROJECT_NUMBER = @LIBNOISE_VERSION@
# @LIBNOISE_VERSION@ is then replaced by our global LIBNOISE_VERSION
#
# for instance you could uncomment the next 3 lines and change the version for testing
# SET(LIBNOISE_VERSION
# "1.2.3-foo500"
# )
# doxygen can reference external images with IMAGE_PATH, this is how we set it dynamically
SET( CMAKE_DOXYGEN_IMAGE_PATH
"${CMAKE_CURRENT_SOURCE_DIR}/img"
)
# doxygen searches for source code (defined in FILE_PATTERNS, for example: *.cpp *.h)
# with DOXYGEN_SOURCE_DIR we fill a list of directories and later we write it into
# the Doxyfile with a REGEX REPLACE (see below)
SET( DOXYGEN_SOURCE_DIR
"${CMAKE_SOURCE_DIR}/src"
)
SET(DOXYGEN_OUTPUT_DIR html)
STRING(REGEX REPLACE ";" " " CMAKE_DOXYGEN_INPUT_LIST "${DOXYGEN_SOURCE_DIR}")
CONFIGURE_FILE(Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
SET(HTML_TARGET "html" )
ADD_CUSTOM_TARGET(${HTML_TARGET} ALL
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile
DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/Doxyfile)
INSTALL( DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/html/" DESTINATION "/usr/share/doc/libnoise-${LIBNOISE_VERSION}" )
ELSE(DOXYGEN_FOUND)
MESSAGE (FATAL_ERROR "doxygen binary couldn't be found")
ENDIF(DOXYGEN_FOUND)
ENDIF (BUILD_LIBNOISE_DOCUMENTATION)

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src/external/libnoise/doc/Doxyfile.in vendored Normal file
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# Doxyfile 1.3.9.1
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = libnoise
PROJECT_NUMBER = @LIBNOISE_VERSION@
OUTPUT_DIRECTORY = .
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
USE_WINDOWS_ENCODING = YES
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF =
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = YES
INHERIT_DOCS = YES
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 2
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = NO
OPTIMIZE_OUTPUT_JAVA = NO
SUBGROUPING = YES
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = NO
EXTRACT_LOCAL_METHODS = NO
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = YES
HIDE_SCOPE_NAMES = NO
SHOW_INCLUDE_FILES = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
SORT_BRIEF_DOCS = NO
SORT_BY_SCOPE_NAME = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_DIRECTORIES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = @CMAKE_DOXYGEN_INPUT_LIST@
FILE_PATTERNS = *.cpp *.h
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH = @CMAKE_DOXYGEN_IMAGE_PATH@
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = html
HTML_FILE_EXTENSION = .html
# this code is needed if you want to build this doxygen docu for a static wep page as http://libnoise.sourceforge.net/
#HTML_HEADER = htmldata/templateheader.html
#HTML_FOOTER = htmldata/templatefooter.html
#HTML_STYLESHEET = htmldata/doxygen.css
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
CHM_FILE =
HHC_LOCATION =
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 8
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = NO
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN_SHOULD_SKIP_THIS
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE =
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
UML_LOOK = NO
TEMPLATE_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
MAX_DOT_GRAPH_DEPTH = 0
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO

16
src/external/libnoise/doc/README.md vendored Normal file
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Building doco
-------------
Run doxygen from this directory.
Copy the following files from the htmldata into the html subdirectory:
* background.png
* doxygen.css
* libnoise.png
The HTML documentation contains custom headers and footers that require
certain image files to exist in the html subdirectory. I don't know how to
get doxygen to copy these files automagically.
-- jas

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body
{
background-color: #99cccc;
background-image: url(background.png);
display: block;
font-family: verdana,helvetica,sans-serif;
font-size: 10pt;
margin-left: auto;
margin-right: auto;
max-width: 70em;
}
img
{
background-color: white;
border-style: none;
}
span.header
{
font-weight: bold;
}
table.layout
{
border-collapse: collapse;
border-style: none;
border-width: 0px;
margin: 0px;
padding: 0px;
width: 100%;
}
td.header
{
background-color: white;
background-repeat: no-repeat;
padding: 6pt;
vertical-align: top;
}
td.sidebar
{
background-color: #99cccc;
border-color: #669999;
border-style: none;
border-width: 0px;
padding: 3pt;
vertical-align: top;
width: 18em;
font-size: 8pt;
}
td.sidebar a:hover
{
color: red;
}
td.content
{
background-color: white;
vertical-align: top;
padding: 6pt;
}
td.footer
{
background-color: white;
vertical-align: bottom;
}
ul.toc
{
padding-left: 1em;
}
td.content img
{
padding: 4pt;
}
div.fragment
{
background-color: #ddeeee;
border-color: #996666;
border-style: dashed;
border-width: 1px;
font-family: monospace;
padding: 8pt;
margin: 8pt;
margin-left: 24pt;
}
td {
font-size: 10pt;
}
caption
{
font-weight: bold
}
a.qindex
{
}
a.qindexRef
{
}
a.el
{
text-decoration: none;
font-weight: bold
}
a.elRef
{
font-weight: bold
}
a.code
{
text-decoration: none;
font-weight: normal;
color: #4444ee
}
a.codeRef
{
font-weight: normal;
color: #4444ee
}
dl.el
{
margin-left: -1cm
}
div.ah
{
background-color: black;
font-weight: bold;
color: #ffffff;
margin-bottom: 3px;
margin-top: 3px
}
div.groupHeader
{
margin-left: 16px;
margin-top: 12px;
margin-bottom: 6px;
font-weight: bold
}
div.groupText
{
margin-left: 16px;
font-style: italic;
}
td.indexkey
{
background-color: #ddeeee;
font-weight: bold;
padding-right: 10px;
padding-top: 2px;
padding-left: 10px;
padding-bottom: 2px;
margin-left: 0px;
margin-right: 0px;
margin-top: 2px;
margin-bottom: 2px
}
td.indexvalue
{
background-color: #ddeeee;
font-style: italic;
padding-right: 10px;
padding-top: 2px;
padding-left: 10px;
padding-bottom: 2px;
margin-left: 0px;
margin-right: 0px;
margin-top: 2px;
margin-bottom: 2px
}
td.md
{
background-color: #ddeeee;
font-weight: bold;
}
td.mdname1
{
background-color: #ddeeee;
font-weight: bold;
color: #602020;
}
td.mdname
{
background-color: #ddeeee;
font-weight: bold;
color: #602020;
width: 600px;
}
span.keyword
{
color: #008000
}
span.keywordtype
{
color: #604020
}
span.keywordflow
{
color: #e08000
}
span.comment
{
color: #800000
}
span.preprocessor
{
color: #806020
}
span.stringliteral
{
color: #002080
}
span.charliteral
{
color: #008080
}

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<!-- end rich gooey content -->
</td>
</tr>
<tr>
<td class='footer' colspan='2'>
<p>
&copy; 2003-2005 Jason Bevins
</p>
<p>
<a href='http://www.doxygen.org/'><img src='doxygen.png' alt='Doxygen logo'></a>
<br>
The libnoise source documentation was generated by <a href='http://www.doxygen.org/'>doxygen</a> 1.3.9.1
</p>
</td>
</tr>
</table>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>libnoise: Documentation</title>
<link rel='stylesheet' type='text/css' href='doxygen.css'>
<meta http-equiv='Content-Type' content='text/html; charset=ISO-8859-1'>
</head>
<body>
<table class='layout'>
<tr>
<td class='sidebar' rowspan='2'>
<p>
Navigation menu
</p>
<ul class='toc'>
<li>
<a href='http://libnoise.sourceforge.net/index.html'>Main</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/downloads/index.html'>Downloads</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/coherentnoise/index.html'>What is coherent noise?</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/noisegen/index.html'>Generating coherent noise</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/glossary/index.html'>Glossary</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/examples/index.html'>Examples</a>
<ul class='toc'>
<li>
<a href='http://libnoise.sourceforge.net/examples/textures/index.html'>Procedural textures</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/examples/complexplanet/index.html'>Complex planetary surface</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/examples/worms/index.html'>Perlin worms</a>
</li>
</ul>
</li>
<li>
<strong>Docs</strong>
</li>
<li>
<a href='tutorials/index.html'>Tutorials</a>
<ul class='toc'>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial1.html'>Tutorial 1</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial2.html'>Tutorial 2</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial3.html'>Tutorial 3</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial4.html'>Tutorial 4</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial5.html'>Tutorial 5</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial6.html'>Tutorial 6</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial7.html'>Tutorial 7</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/tutorials/tutorial8.html'>Tutorial 8</a>
</li>
</ul>
</li>
<li>
<a href='http://libnoise.sourceforge.net/cvs/index.html'>CVS</a>
</li>
<li>
<a href='http://libnoise.sourceforge.net/links/index.html'>Links</a>
</li>
</ul>
</td>
<td class='header'>
<p>
<img src='libnoise.png' alt='libnoise logo'>
</p>
<p>
A portable, open-source, coherent noise-generating library for C++
</p>
<hr>
</td>
</tr>
<tr>
<td class='content'>
<!-- start rich gooey content -->

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SET(PROJECT_NAME examples)
add_executable(complexplanet complexplanet.cpp)
ADD_DEFINITIONS( "-I${PROJECT_SOURCE_DIR}/src" )
ADD_DEFINITIONS( "-I${PROJECT_SOURCE_DIR}/noiseutils" )
target_link_libraries(complexplanet noiseutils-static noise-static)

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GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
any free program. We wish to make sure that a company cannot
effectively restrict the users of a free program by obtaining a
restrictive license from a patent holder. Therefore, we insist that
any patent license obtained for a version of the library must be
consistent with the full freedom of use specified in this license.
Most GNU software, including some libraries, is covered by the
ordinary GNU General Public License. This license, the GNU Lesser
General Public License, applies to certain designated libraries, and
is quite different from the ordinary General Public License. We use
this license for certain libraries in order to permit linking those
libraries into non-free programs.
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That's all there is to it!

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libnoise examples - differences between 0.9.0 and 0.9.0.1
- Since the noiseutils library is part of the noise namespace, these
examples now use that namespace.

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// texturegranite.cpp
//
// This program uses the libnoise library to generate texture maps consisting
// of granite.
//
// Copyright (C) 2004 Jason Bevins
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// (COPYING.txt) for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc., 59
// Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include <noise/noise.h>
#include "noiseutils.h"
using namespace noise;
// Height of the texture.
const int TEXTURE_HEIGHT = 256;
// Creates the color gradients for the texture.
void CreateTextureColor (utils::RendererImage& renderer);
// Given a noise module, this function renders a flat square texture map and
// writes it to a Windows bitmap (*.bmp) file. Because the texture map is
// square, its width is equal to its height. The texture map can be seamless
// (tileable) or non-seamless.
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename);
// Given a noise module, this function renders a spherical texture map and
// writes it to a Windows bitmap (*.bmp) file. The texture map's width is
// double its height.
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename);
// Given a noise map, this function renders a texture map and writes it to a
// Windows bitmap (*.bmp) file.
void RenderTexture (const utils::NoiseMap& noiseMap,
const char* filename);
int main ()
{
// Primary granite texture. This generates the "roughness" of the texture
// when lit by a light source.
module::Billow primaryGranite;
primaryGranite.SetSeed (0);
primaryGranite.SetFrequency (8.0);
primaryGranite.SetPersistence (0.625);
primaryGranite.SetLacunarity (2.18359375);
primaryGranite.SetOctaveCount (6);
primaryGranite.SetNoiseQuality (QUALITY_STD);
// Use Voronoi polygons to produce the small grains for the granite texture.
module::Voronoi baseGrains;
baseGrains.SetSeed (1);
baseGrains.SetFrequency (16.0);
baseGrains.EnableDistance (true);
// Scale the small grain values so that they may be added to the base
// granite texture. Voronoi polygons normally generate pits, so apply a
// negative scaling factor to produce bumps instead.
module::ScaleBias scaledGrains;
scaledGrains.SetSourceModule (0, baseGrains);
scaledGrains.SetScale (-0.5);
scaledGrains.SetBias (0.0);
// Combine the primary granite texture with the small grain texture.
module::Add combinedGranite;
combinedGranite.SetSourceModule (0, primaryGranite);
combinedGranite.SetSourceModule (1, scaledGrains);
// Finally, perturb the granite texture to add realism.
module::Turbulence finalGranite;
finalGranite.SetSourceModule (0, combinedGranite);
finalGranite.SetSeed (2);
finalGranite.SetFrequency (4.0);
finalGranite.SetPower (1.0 / 8.0);
finalGranite.SetRoughness (6);
// Given the granite noise module, create a non-seamless texture map, a
// seamless texture map, and a spherical texture map.
CreatePlanarTexture (finalGranite, false, TEXTURE_HEIGHT,
"textureplane.bmp");
CreatePlanarTexture (finalGranite, true, TEXTURE_HEIGHT,
"textureseamless.bmp");
CreateSphericalTexture (finalGranite, TEXTURE_HEIGHT,
"texturesphere.bmp");
return 0;
}
void CreateTextureColor (utils::RendererImage& renderer)
{
// Create a gray granite palette. Black and pink appear at either ends of
// the palette; those colors provide the charactistic black and pink flecks
// in granite.
renderer.ClearGradient ();
renderer.AddGradientPoint (-1.0000, utils::Color ( 0, 0, 0, 255));
renderer.AddGradientPoint (-0.9375, utils::Color ( 0, 0, 0, 255));
renderer.AddGradientPoint (-0.8750, utils::Color (216, 216, 242, 255));
renderer.AddGradientPoint ( 0.0000, utils::Color (191, 191, 191, 255));
renderer.AddGradientPoint ( 0.5000, utils::Color (210, 116, 125, 255));
renderer.AddGradientPoint ( 0.7500, utils::Color (210, 113, 98, 255));
renderer.AddGradientPoint ( 1.0000, utils::Color (255, 176, 192, 255));
}
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename)
{
// Map the output values from the noise module onto a plane. This will
// create a two-dimensional noise map which can be rendered as a flat
// texture map.
utils::NoiseMapBuilderPlane plane;
utils::NoiseMap noiseMap;
plane.SetBounds (-1.0, 1.0, -1.0, 1.0);
plane.SetDestSize (height, height);
plane.SetSourceModule (noiseModule);
plane.SetDestNoiseMap (noiseMap);
plane.EnableSeamless (seamless);
plane.Build ();
RenderTexture (noiseMap, filename);
}
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename)
{
// Map the output values from the noise module onto a sphere. This will
// create a two-dimensional noise map which can be rendered as a spherical
// texture map.
utils::NoiseMapBuilderSphere sphere;
utils::NoiseMap noiseMap;
sphere.SetBounds (-90.0, 90.0, -180.0, 180.0); // degrees
sphere.SetDestSize (height * 2, height);
sphere.SetSourceModule (noiseModule);
sphere.SetDestNoiseMap (noiseMap);
sphere.Build ();
RenderTexture (noiseMap, filename);
}
void RenderTexture (const utils::NoiseMap& noiseMap, const char* filename)
{
// Create the color gradients for the texture.
utils::RendererImage textureRenderer;
CreateTextureColor (textureRenderer);
// Set up us the texture renderer and pass the noise map to it.
utils::Image destTexture;
textureRenderer.SetSourceNoiseMap (noiseMap);
textureRenderer.SetDestImage (destTexture);
textureRenderer.EnableLight (true);
textureRenderer.SetLightAzimuth (135.0);
textureRenderer.SetLightElev (60.0);
textureRenderer.SetLightContrast (2.0);
textureRenderer.SetLightColor (utils::Color (255, 255, 255, 0));
// Render the texture.
textureRenderer.Render ();
// Write the texture as a Windows bitmap file (*.bmp).
utils::WriterBMP textureWriter;
textureWriter.SetSourceImage (destTexture);
textureWriter.SetDestFilename (filename);
textureWriter.WriteDestFile ();
}

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@@ -0,0 +1,187 @@
// texturejade.cpp
//
// This program uses the libnoise library to generate texture maps consisting
// of African jade.
//
// Copyright (C) 2004 Jason Bevins
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// (COPYING.txt) for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc., 59
// Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include <noise/noise.h>
#include "noiseutils.h"
using namespace noise;
// Height of the texture.
const int TEXTURE_HEIGHT = 256;
// Creates the color gradients for the texture.
void CreateTextureColor (utils::RendererImage& renderer);
// Given a noise module, this function renders a flat square texture map and
// writes it to a Windows bitmap (*.bmp) file. Because the texture map is
// square, its width is equal to its height. The texture map can be seamless
// (tileable) or non-seamless.
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename);
// Given a noise module, this function renders a spherical texture map and
// writes it to a Windows bitmap (*.bmp) file. The texture map's width is
// double its height.
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename);
// Given a noise map, this function renders a texture map and writes it to a
// Windows bitmap (*.bmp) file.
void RenderTexture (const utils::NoiseMap& noiseMap, const char* filename);
int main ()
{
// Primary jade texture. The ridges from the ridged-multifractal module
// produces the veins.
module::RidgedMulti primaryJade;
primaryJade.SetSeed (0);
primaryJade.SetFrequency (2.0);
primaryJade.SetLacunarity (2.20703125);
primaryJade.SetOctaveCount (6);
primaryJade.SetNoiseQuality (QUALITY_STD);
// Base of the secondary jade texture. The base texture uses concentric
// cylinders aligned on the z axis, which will eventually be perturbed.
module::Cylinders baseSecondaryJade;
baseSecondaryJade.SetFrequency (2.0);
// Rotate the base secondary jade texture so that the cylinders are not
// aligned with any axis. This produces more variation in the secondary
// jade texture since the texture is parallel to the y-axis.
module::RotatePoint rotatedBaseSecondaryJade;
rotatedBaseSecondaryJade.SetSourceModule (0, baseSecondaryJade);
rotatedBaseSecondaryJade.SetAngles (90.0, 25.0, 5.0);
// Slightly perturb the secondary jade texture for more realism.
module::Turbulence perturbedBaseSecondaryJade;
perturbedBaseSecondaryJade.SetSourceModule (0, rotatedBaseSecondaryJade);
perturbedBaseSecondaryJade.SetSeed (1);
perturbedBaseSecondaryJade.SetFrequency (4.0);
perturbedBaseSecondaryJade.SetPower (1.0 / 4.0);
perturbedBaseSecondaryJade.SetRoughness (4);
// Scale the secondary jade texture so it contributes a small part to the
// final jade texture.
module::ScaleBias secondaryJade;
secondaryJade.SetSourceModule (0, perturbedBaseSecondaryJade);
secondaryJade.SetScale (0.25);
secondaryJade.SetBias (0.0);
// Add the two jade textures together. These two textures were produced
// using different combinations of coherent noise, so the final texture will
// have a lot of variation.
module::Add combinedJade;
combinedJade.SetSourceModule (0, primaryJade);
combinedJade.SetSourceModule (1, secondaryJade);
// Finally, perturb the combined jade textures to produce the final jade
// texture. A low roughness produces nice veins.
module::Turbulence finalJade;
finalJade.SetSourceModule (0, combinedJade);
finalJade.SetSeed (2);
finalJade.SetFrequency (4.0);
finalJade.SetPower (1.0 / 16.0);
finalJade.SetRoughness (2);
// Given the jade noise module, create a non-seamless texture map, a
// seamless texture map, and a spherical texture map.
CreatePlanarTexture (finalJade, false, TEXTURE_HEIGHT,
"textureplane.bmp");
CreatePlanarTexture (finalJade, true, TEXTURE_HEIGHT,
"textureseamless.bmp");
CreateSphericalTexture (finalJade, TEXTURE_HEIGHT,
"texturesphere.bmp");
return 0;
}
void CreateTextureColor (utils::RendererImage& renderer)
{
// Create a nice jade palette.
renderer.ClearGradient ();
renderer.AddGradientPoint (-1.000, utils::Color ( 24, 146, 102, 255));
renderer.AddGradientPoint ( 0.000, utils::Color ( 78, 154, 115, 255));
renderer.AddGradientPoint ( 0.250, utils::Color (128, 204, 165, 255));
renderer.AddGradientPoint ( 0.375, utils::Color ( 78, 154, 115, 255));
renderer.AddGradientPoint ( 1.000, utils::Color ( 29, 135, 102, 255));
}
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename)
{
// Map the output values from the noise module onto a plane. This will
// create a two-dimensional noise map which can be rendered as a flat
// texture map.
utils::NoiseMapBuilderPlane plane;
utils::NoiseMap noiseMap;
plane.SetBounds (-1.0, 1.0, -1.0, 1.0);
plane.SetDestSize (height, height);
plane.SetSourceModule (noiseModule);
plane.SetDestNoiseMap (noiseMap);
plane.EnableSeamless (seamless);
plane.Build ();
RenderTexture (noiseMap, filename);
}
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename)
{
// Map the output values from the noise module onto a sphere. This will
// create a two-dimensional noise map which can be rendered as a spherical
// texture map.
utils::NoiseMapBuilderSphere sphere;
utils::NoiseMap noiseMap;
sphere.SetBounds (-90.0, 90.0, -180.0, 180.0); // degrees
sphere.SetDestSize (height * 2, height);
sphere.SetSourceModule (noiseModule);
sphere.SetDestNoiseMap (noiseMap);
sphere.Build ();
RenderTexture (noiseMap, filename);
}
void RenderTexture (const utils::NoiseMap& noiseMap, const char* filename)
{
// Create the color gradients for the texture.
utils::RendererImage textureRenderer;
CreateTextureColor (textureRenderer);
// Set up us the texture renderer and pass the noise map to it.
utils::Image destTexture;
textureRenderer.SetSourceNoiseMap (noiseMap);
textureRenderer.SetDestImage (destTexture);
textureRenderer.EnableLight (false);
// Render the texture.
textureRenderer.Render ();
// Write the texture as a Windows bitmap file (*.bmp).
utils::WriterBMP textureWriter;
textureWriter.SetSourceImage (destTexture);
textureWriter.SetDestFilename (filename);
textureWriter.WriteDestFile ();
}

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// texturesky.cpp
//
// This program uses the libnoise library to generate texture maps consisting
// of water overlayed with clouds of varying density.
//
// Copyright (C) 2004 Jason Bevins
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// (COPYING.txt) for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc., 59
// Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include <noise/noise.h>
#include "noiseutils.h"
using namespace noise;
// Height of the texture.
const int TEXTURE_HEIGHT = 256;
// Creates the color gradients for the texture.
void CreateTextureColor (utils::RendererImage& renderer);
// Given two noise modules, this function renders two flat square texture maps
// and combines them to form a Windows bitmap (*.bmp) file. Because the
// texture map is square, its width is equal to its height. The final texture
// map can be seamless (tileable) or non-seamless.
void CreatePlanarTexture (const module::Module& lowerNoiseModule,
const module::Module& upperNoiseModule, bool seamless, int height,
const char* filename);
// Given two noise modules, this function renders two spherical texture maps
// and combines them to form a Windows bitmap (*.bmp) file. The texture map's
// width is double its height.
void CreateSphericalTexture (const module::Module& lowerNoiseModule,
const module::Module& upperNoiseModule, int height, const char* filename);
// Given two noise maps, this function renders two texture maps and combines
// them to form a Windows bitmap (*.bmp) file.
void RenderTexture (const utils::NoiseMap& lowerNoiseMap,
const utils::NoiseMap& upperNoiseMap, const char* filename);
#include <iostream>
int main ()
{
// This texture map is made up two layers. The bottom layer is a wavy water
// texture. The top layer is a cloud texture. These two layers are
// combined together to create the final texture map.
// Lower layer: water texture
// --------------------------
// Base of the water texture. The Voronoi polygons generate the waves. At
// the center of the polygons, the values are at their lowest. At the edges
// of the polygons, the values are at their highest. The values smoothly
// change between the center and the edges of the polygons, producing a
// wave-like effect.
module::Voronoi baseWater;
baseWater.SetSeed (0);
baseWater.SetFrequency (8.0);
baseWater.EnableDistance (true);
baseWater.SetDisplacement (0.0);
// Stretch the waves along the z axis.
module::ScalePoint baseStretchedWater;
baseStretchedWater.SetSourceModule (0, baseWater);
baseStretchedWater.SetScale (1.0, 1.0, 3.0);
// Smoothly perturb the water texture for more realism.
module::Turbulence finalWater;
finalWater.SetSourceModule (0, baseStretchedWater);
finalWater.SetSeed (1);
finalWater.SetFrequency (8.0);
finalWater.SetPower (1.0 / 32.0);
finalWater.SetRoughness (1);
// Upper layer: cloud texture
// --------------------------
// Base of the cloud texture. The billowy noise produces the basic shape
// of soft, fluffy clouds.
module::Billow cloudBase;
cloudBase.SetSeed (2);
cloudBase.SetFrequency (2.0);
cloudBase.SetPersistence (0.375);
cloudBase.SetLacunarity (2.12109375);
cloudBase.SetOctaveCount (4);
cloudBase.SetNoiseQuality (QUALITY_BEST);
// Perturb the cloud texture for more realism.
module::Turbulence finalClouds;
finalClouds.SetSourceModule (0, cloudBase);
finalClouds.SetSeed (3);
finalClouds.SetFrequency (16.0);
finalClouds.SetPower (1.0 / 64.0);
finalClouds.SetRoughness (2);
// Given the water and cloud noise modules, create a non-seamless texture
// map, a seamless texture map, and a spherical texture map.
CreatePlanarTexture (finalWater, finalClouds, false, TEXTURE_HEIGHT,
"textureplane.bmp");
CreatePlanarTexture (finalWater, finalClouds, true, TEXTURE_HEIGHT,
"textureseamless.bmp");
CreateSphericalTexture (finalWater, finalClouds, TEXTURE_HEIGHT,
"texturesphere.bmp");
return 0;
}
void CreateTextureColorLayer1 (utils::RendererImage& renderer)
{
// Create a water palette with varying shades of blue.
renderer.ClearGradient ();
renderer.AddGradientPoint (-1.00, utils::Color ( 48, 64, 192, 255));
renderer.AddGradientPoint ( 0.50, utils::Color ( 96, 192, 255, 255));
renderer.AddGradientPoint ( 1.00, utils::Color (255, 255, 255, 255));
}
void CreateTextureColorLayer2 (utils::RendererImage& renderer)
{
// Create an entirely white palette with varying alpha (transparency) values
// for the clouds. These transparent values allows the water to show
// through.
renderer.ClearGradient ();
renderer.AddGradientPoint (-1.00, utils::Color (255, 255, 255, 0));
renderer.AddGradientPoint (-0.50, utils::Color (255, 255, 255, 0));
renderer.AddGradientPoint ( 1.00, utils::Color (255, 255, 255, 255));
}
void CreatePlanarTexture (const module::Module& lowerNoiseModule,
const module::Module& upperNoiseModule, bool seamless, int height,
const char* filename)
{
// Map the output values from both noise module onto two planes. This will
// create two two-dimensional noise maps which can be rendered as two flat
// texture maps.
utils::NoiseMapBuilderPlane plane;
utils::NoiseMap lowerNoiseMap;
utils::NoiseMap upperNoiseMap;
plane.SetBounds (-1.0, 1.0, -1.0, 1.0);
plane.SetDestSize (height, height);
plane.EnableSeamless (seamless);
// Generate the lower noise map.
plane.SetSourceModule (lowerNoiseModule);
plane.SetDestNoiseMap (lowerNoiseMap);
plane.Build ();
// Generate the upper noise map.
plane.SetSourceModule (upperNoiseModule);
plane.SetDestNoiseMap (upperNoiseMap);
plane.Build ();
// Given these two noise maps, render the lower texture map, then render the
// upper texture map on top of the lower texture map.
RenderTexture (lowerNoiseMap, upperNoiseMap, filename);
}
void CreateSphericalTexture (const module::Module& lowerNoiseModule,
const module::Module& upperNoiseModule, int height, const char* filename)
{
// Map the output values from both noise module onto two spheres. This will
// create two two-dimensional noise maps which can be rendered as two
// spherical texture maps.
utils::NoiseMapBuilderSphere sphere;
utils::NoiseMap lowerNoiseMap;
utils::NoiseMap upperNoiseMap;
sphere.SetBounds (-90.0, 90.0, -180.0, 180.0); // degrees
sphere.SetDestSize (height * 2, height);
// Generate the lower noise map.
sphere.SetSourceModule (lowerNoiseModule);
sphere.SetDestNoiseMap (lowerNoiseMap);
sphere.Build ();
// Generate the upper noise map.
sphere.SetSourceModule (upperNoiseModule);
sphere.SetDestNoiseMap (upperNoiseMap);
sphere.Build ();
// Given these two noise maps, render the lower texture map, then render the
// upper texture map on top of the lower texture map.
RenderTexture (lowerNoiseMap, upperNoiseMap, filename);
}
void RenderTexture (const utils::NoiseMap& lowerNoiseMap,
const utils::NoiseMap& upperNoiseMap, const char* filename)
{
// Create the color gradients for the lower texture.
utils::RendererImage textureRenderer;
CreateTextureColorLayer1 (textureRenderer);
// Set up us the texture renderer and pass the lower noise map to it.
utils::Image destTexture;
textureRenderer.SetSourceNoiseMap (lowerNoiseMap);
textureRenderer.SetDestImage (destTexture);
textureRenderer.EnableLight (true);
textureRenderer.SetLightAzimuth (135.0);
textureRenderer.SetLightElev (60.0);
textureRenderer.SetLightContrast (2.0);
textureRenderer.SetLightColor (utils::Color (255, 255, 255, 0));
// Render the texture.
textureRenderer.Render ();
// Create the color gradients for the upper texture.
CreateTextureColorLayer2 (textureRenderer);
// Set up us the texture renderer and pass the upper noise map to it. Also
// use the lower texture map as a background so that the upper texture map
// can be rendered on top of the lower texture map.
textureRenderer.SetSourceNoiseMap (upperNoiseMap);
textureRenderer.SetBackgroundImage (destTexture);
textureRenderer.SetDestImage (destTexture);
textureRenderer.EnableLight (false);
// Render the texture.
textureRenderer.Render ();
// Write the texture as a Windows bitmap file (*.bmp).
utils::WriterBMP textureWriter;
textureWriter.SetSourceImage (destTexture);
textureWriter.SetDestFilename (filename);
textureWriter.WriteDestFile ();
}

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// textureslime.cpp
//
// This program uses the libnoise library to generate texture maps consisting
// of shiny green slime.
//
// Copyright (C) 2004 Jason Bevins
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// (COPYING.txt) for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc., 59
// Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include <noise/noise.h>
#include "noiseutils.h"
using namespace noise;
// Height of the texture.
const int TEXTURE_HEIGHT = 256;
// Creates the color gradients for the texture.
void CreateTextureColor (utils::RendererImage& renderer);
// Given a noise module, this function renders a flat square texture map and
// writes it to a Windows bitmap (*.bmp) file. Because the texture map is
// square, its width is equal to its height. The texture map can be seamless
// (tileable) or non-seamless.
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename);
// Given a noise module, this function renders a spherical texture map and
// writes it to a Windows bitmap (*.bmp) file. The texture map's width is
// double its height.
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename);
// Given a noise map, this function renders a texture map and writes it to a
// Windows bitmap (*.bmp) file.
void RenderTexture (const utils::NoiseMap& noiseMap, const char* filename);
int main ()
{
// Large slime bubble texture.
module::Billow largeSlime;
largeSlime.SetSeed (0);
largeSlime.SetFrequency (4.0);
largeSlime.SetLacunarity (2.12109375);
largeSlime.SetOctaveCount (1);
largeSlime.SetNoiseQuality (QUALITY_BEST);
// Base of the small slime bubble texture. This texture will eventually
// appear inside cracks in the large slime bubble texture.
module::Billow smallSlimeBase;
smallSlimeBase.SetSeed (1);
smallSlimeBase.SetFrequency (24.0);
smallSlimeBase.SetLacunarity (2.14453125);
smallSlimeBase.SetOctaveCount (1);
smallSlimeBase.SetNoiseQuality (QUALITY_BEST);
// Scale and lower the small slime bubble values.
module::ScaleBias smallSlime;
smallSlime.SetSourceModule (0, smallSlimeBase);
smallSlime.SetScale (0.5);
smallSlime.SetBias (-0.5);
// Create a map that specifies where the large and small slime bubble
// textures will appear in the final texture map.
module::RidgedMulti slimeMap;
slimeMap.SetSeed (0);
slimeMap.SetFrequency (2.0);
slimeMap.SetLacunarity (2.20703125);
slimeMap.SetOctaveCount (3);
slimeMap.SetNoiseQuality (QUALITY_STD);
// Choose between the large or small slime bubble textures depending on the
// corresponding value from the slime map. Choose the small slime bubble
// texture if the slime map value is within a narrow range of values,
// otherwise choose the large slime bubble texture. The edge falloff is
// non-zero so that there is a smooth transition between the two textures.
module::Select slimeChooser;
slimeChooser.SetSourceModule (0, largeSlime);
slimeChooser.SetSourceModule (1, smallSlime);
slimeChooser.SetControlModule (slimeMap);
slimeChooser.SetBounds (-0.375, 0.375);
slimeChooser.SetEdgeFalloff (0.5);
// Finally, perturb the slime texture to add realism.
module::Turbulence finalSlime;
finalSlime.SetSourceModule (0, slimeChooser);
finalSlime.SetSeed (2);
finalSlime.SetFrequency (8.0);
finalSlime.SetPower (1.0 / 32.0);
finalSlime.SetRoughness (2);
// Given the slime noise module, create a non-seamless texture map, a
// seamless texture map, and a spherical texture map.
CreatePlanarTexture (finalSlime, false, TEXTURE_HEIGHT,
"textureplane.bmp");
CreatePlanarTexture (finalSlime, true, TEXTURE_HEIGHT,
"textureseamless.bmp");
CreateSphericalTexture (finalSlime, TEXTURE_HEIGHT,
"texturesphere.bmp");
return 0;
}
void CreateTextureColor (utils::RendererImage& renderer)
{
// Create a green slime palette. A dirt brown color is used for very low
// values while green is used for the rest of the values.
renderer.ClearGradient ();
renderer.AddGradientPoint (-1.0000, utils::Color (160, 64, 42, 255));
renderer.AddGradientPoint ( 0.0000, utils::Color ( 64, 192, 64, 255));
renderer.AddGradientPoint ( 1.0000, utils::Color (128, 255, 128, 255));
}
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename)
{
// Map the output values from the noise module onto a plane. This will
// create a two-dimensional noise map which can be rendered as a flat
// texture map.
utils::NoiseMapBuilderPlane plane;
utils::NoiseMap noiseMap;
plane.SetBounds (-1.0, 1.0, -1.0, 1.0);
plane.SetDestSize (height, height);
plane.SetSourceModule (noiseModule);
plane.SetDestNoiseMap (noiseMap);
plane.EnableSeamless (seamless);
plane.Build ();
RenderTexture (noiseMap, filename);
}
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename)
{
// Map the output values from the noise module onto a sphere. This will
// create a two-dimensional noise map which can be rendered as a spherical
// texture map.
utils::NoiseMapBuilderSphere sphere;
utils::NoiseMap noiseMap;
sphere.SetBounds (-90.0, 90.0, -180.0, 180.0); // degrees
sphere.SetDestSize (height * 2, height);
sphere.SetSourceModule (noiseModule);
sphere.SetDestNoiseMap (noiseMap);
sphere.Build ();
RenderTexture (noiseMap, filename);
}
void RenderTexture (const utils::NoiseMap& noiseMap, const char* filename)
{
// Create the color gradients for the texture.
utils::RendererImage textureRenderer;
CreateTextureColor (textureRenderer);
// Set up us the texture renderer and pass the noise map to it.
utils::Image destTexture;
textureRenderer.SetSourceNoiseMap (noiseMap);
textureRenderer.SetDestImage (destTexture);
textureRenderer.EnableLight (true);
textureRenderer.SetLightAzimuth (135.0);
textureRenderer.SetLightElev (60.0);
textureRenderer.SetLightContrast (2.0);
textureRenderer.SetLightColor (utils::Color (255, 255, 255, 0));
// Render the texture.
textureRenderer.Render ();
// Write the texture as a Windows bitmap file (*.bmp).
utils::WriterBMP textureWriter;
textureWriter.SetSourceImage (destTexture);
textureWriter.SetDestFilename (filename);
textureWriter.WriteDestFile ();
}

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// texturewood.cpp
//
// This program uses the libnoise library to generate texture maps consisting
// of stained oak-like wood.
//
// Copyright (C) 2004 Jason Bevins
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// (COPYING.txt) for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc., 59
// Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include <noise/noise.h>
#include "noiseutils.h"
using namespace noise;
// Height of the texture.
const int TEXTURE_HEIGHT = 256;
// Creates the color gradients for the texture.
void CreateTextureColor (utils::RendererImage& renderer);
// Given a noise module, this function renders a flat square texture map and
// writes it to a Windows bitmap (*.bmp) file. Because the texture map is
// square, its width is equal to its height. The texture map can be seamless
// (tileable) or non-seamless.
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename);
// Given a noise module, this function renders a spherical texture map and
// writes it to a Windows bitmap (*.bmp) file. The texture map's width is
// double its height.
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename);
// Given a noise map, this function renders a texture map and writes it to a
// Windows bitmap (*.bmp) file.
void RenderTexture (const utils::NoiseMap& noiseMap, const char* filename);
int main ()
{
// Base wood texture. The base texture uses concentric cylinders aligned
// on the z axis, like a log.
module::Cylinders baseWood;
baseWood.SetFrequency (16.0);
// Perlin noise to use for the wood grain.
module::Perlin woodGrainNoise;
woodGrainNoise.SetSeed (0);
woodGrainNoise.SetFrequency (48.0);
woodGrainNoise.SetPersistence (0.5);
woodGrainNoise.SetLacunarity (2.20703125);
woodGrainNoise.SetOctaveCount (3);
woodGrainNoise.SetNoiseQuality (QUALITY_STD);
// Stretch the Perlin noise in the same direction as the center of the
// log. This produces a nice wood-grain texture.
module::ScalePoint scaledBaseWoodGrain;
scaledBaseWoodGrain.SetSourceModule (0, woodGrainNoise);
scaledBaseWoodGrain.SetYScale (0.25);
// Scale the wood-grain values so that they may be added to the base wood
// texture.
module::ScaleBias woodGrain;
woodGrain.SetSourceModule (0, scaledBaseWoodGrain);
woodGrain.SetScale (0.25);
woodGrain.SetBias (0.125);
// Add the wood grain texture to the base wood texture.
module::Add combinedWood;
combinedWood.SetSourceModule (0, baseWood);
combinedWood.SetSourceModule (1, woodGrain);
// Slightly perturb the wood texture for more realism.
module::Turbulence perturbedWood;
perturbedWood.SetSourceModule (0, combinedWood);
perturbedWood.SetSeed (1);
perturbedWood.SetFrequency (4.0);
perturbedWood.SetPower (1.0 / 256.0);
perturbedWood.SetRoughness (4);
// Cut the wood texture a small distance from the center of the "log".
module::TranslatePoint translatedWood;
translatedWood.SetSourceModule (0, perturbedWood);
translatedWood.SetZTranslation (1.48);
// Cut the wood texture on an angle to produce a more interesting wood
// texture.
module::RotatePoint rotatedWood;
rotatedWood.SetSourceModule (0, translatedWood);
rotatedWood.SetAngles (84.0, 0.0, 0.0);
// Finally, perturb the wood texture to produce the final texture.
module::Turbulence finalWood;
finalWood.SetSourceModule (0, rotatedWood);
finalWood.SetSeed (2);
finalWood.SetFrequency (2.0);
finalWood.SetPower (1.0 / 64.0);
finalWood.SetRoughness (4);
// Given the wood noise module, create a non-seamless texture map, a
// seamless texture map, and a spherical texture map.
CreatePlanarTexture (finalWood, false, TEXTURE_HEIGHT,
"textureplane.bmp");
CreatePlanarTexture (finalWood, true, TEXTURE_HEIGHT,
"textureseamless.bmp");
CreateSphericalTexture (finalWood, TEXTURE_HEIGHT,
"texturesphere.bmp");
return 0;
}
void CreateTextureColor (utils::RendererImage& renderer)
{
// Create a dark-stained wood palette (oak?)
renderer.ClearGradient ();
renderer.AddGradientPoint (-1.00, utils::Color (189, 94, 4, 255));
renderer.AddGradientPoint ( 0.50, utils::Color (144, 48, 6, 255));
renderer.AddGradientPoint ( 1.00, utils::Color ( 60, 10, 8, 255));
}
void CreatePlanarTexture (const module::Module& noiseModule, bool seamless,
int height, const char* filename)
{
// Map the output values from the noise module onto a plane. This will
// create a two-dimensional noise map which can be rendered as a flat
// texture map.
utils::NoiseMapBuilderPlane plane;
utils::NoiseMap noiseMap;
plane.SetBounds (-1.0, 1.0, -1.0, 1.0);
plane.SetDestSize (height, height);
plane.SetSourceModule (noiseModule);
plane.SetDestNoiseMap (noiseMap);
plane.EnableSeamless (seamless);
plane.Build ();
RenderTexture (noiseMap, filename);
}
void CreateSphericalTexture (const module::Module& noiseModule, int height,
const char* filename)
{
// Map the output values from the noise module onto a sphere. This will
// create a two-dimensional noise map which can be rendered as a spherical
// texture map.
utils::NoiseMapBuilderSphere sphere;
utils::NoiseMap noiseMap;
sphere.SetBounds (-90.0, 90.0, -180.0, 180.0); // degrees
sphere.SetDestSize (height * 2, height);
sphere.SetSourceModule (noiseModule);
sphere.SetDestNoiseMap (noiseMap);
sphere.Build ();
RenderTexture (noiseMap, filename);
}
void RenderTexture (const utils::NoiseMap& noiseMap, const char* filename)
{
// Create the color gradients for the texture.
utils::RendererImage textureRenderer;
CreateTextureColor (textureRenderer);
// Set up us the texture renderer and pass the noise map to it.
utils::Image destTexture;
textureRenderer.SetSourceNoiseMap (noiseMap);
textureRenderer.SetDestImage (destTexture);
textureRenderer.EnableLight (false);
// Render the texture.
textureRenderer.Render ();
// Write the texture as a Windows bitmap file (*.bmp).
utils::WriterBMP textureWriter;
textureWriter.SetSourceImage (destTexture);
textureWriter.SetDestFilename (filename);
textureWriter.WriteDestFile ();
}

667
src/external/libnoise/examples/worms.cpp vendored Normal file
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@@ -0,0 +1,667 @@
// worms.cpp
//
// This program uses the libnoise library to draw and animate worm-like
// creatures. On a fast computer (P4/AMD Athlon-class), hundreds of worms
// can be drawn and animated at very high frame rates.
//
// The worms do not interact with each other because that would use way too
// much CPU resources.
//
// See the documentation for the Worm class for information on how
// coherent-noise values are used to draw and animate a worm.
//
// Requires OpenGL 1.1+ and GLUT (a windowing toolkit for OpenGL.) The GLUT
// webpage is http://www.opengl.org/resources/libraries/glut.html
//
// Keyboard controls:
//
// Esc: Exits the program.
//
// Q: Increase the number of worms by one.
// A: Decrease the number of worms by one.
//
// W: Increase the number of worm segments by one.
// S: Increase the number of worm segments by one.
//
// E: Increase the worms' speed.
// D: Decrease the worms' speed.
//
// R: Increase the lateral (thrashing) speed of the worms.
// F: Decrease the lateral (thrashing) speed of the worms.
//
// T: Increase the worms' thickness.
// G: Decrease the worms' thickness.
//
// Y: Increase the worms' "twistiness".
// H: Decrease the worms' "twistiness".
//
// Copyright (C) 2004, 2005 Jason Bevins
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by the Free
// Software Foundation; either version 2 of the License, or (at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// (COPYING.txt) for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc., 59
// Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#ifdef WIN32
#include <windows.h>
#endif
#include <math.h>
#include <iostream>
#include <fstream>
#include <gl/gl.h>
#include <glut.h>
#include <noise/noise.h>
#include <noise/mathconsts.h>
using namespace std;
using namespace noise;
// Width of the worm texture.
const int g_textureWidth = 16;
// Height of the worm texture.
const int g_textureHeight = 16;
// 16x16 RGB texture for the worms. Generated by The GIMP.
static char* g_pTextureData =
"?VE`8U)K13Y:1C];2$%:5DQA>'&!@WB*:UQR9EET9%ES8UAP9UMZ>&%[A6Z$>6-Z"
"S[6XR[*PIH2\"IXN0HY2>DWR#VL;+TL3,LYZ<QZVNUL\"_L)..NJJXN:>[V<#)R;\"Y"
"W\\G,Y-/4P9^3SZ^KZ-K>RJN?S:VMY=/4U[NPW<+![-GCV<\"UX,C&Y-7BZ=K>V\\2^"
"W\\F^XL[!R*.6UK:PYM7/RZB:U[R^V;^POY:)SZ^:Y]#/Y=')SZ^:Y]#/Y=')UKBH"
"OY*%O9*%K()WPYF+Q)Z+JGUVU[RUO9.\"HW=MN9)\\R)N)MXQVM9!WRIN+QIJ+L8-W"
"GG9FJGYNIGMMJ'YMK()PHWIKN9J+HX)GGGI?L8YQL8US@653F7EBJGYJJGUIEVU@"
"GGY:F7E9E'18G'I9G'M:E'1;CW->C')6AVE3E'==F7ED<UQ5@6M4EWE5F7Y6DG92"
"C'!6AVI5@613AVQ5B6U5@6=6?FA8?F96>V)5@6E6AVY<:UE6:UM1>V90@6E0@6A0"
"<U]7=E]7<UE6<%M7=F!7<%M5:5=4:5M7;EI6:UM2;EY29%138E53:UA1:5A0<%]2"
"9%E6<%U:;EE;;EA::UE79E548E%39%15:5957U)29E=58E-69EA6<%Y6<%Y6:5E5"
"6U)3:UY<=F5A<U]?=F1>:UI:9EA7:5E78E158E-6;EQ89E=69%54:5M6<V189%E6"
"4$I/7556;F->;F!?;EY>:UI=;EY=<&%=9%588E-59%55<&!;:5A96TY25DY/5D]0"
"/SQ*03],1D-/2$523$)44$-65DI76TY86TQ674Y674Y49EA::5E;64Y2/SQ(/CQ("
",#%'+C!',#))-#-,-S--.3-./#9//#9./#1-0SM02D%013U,/SA*-S-(+BY%,3!&"
"(R-%&Q]$&A]%'B)'(R1()\"5((B-(*2=(*\"9)+\"E)+2M))21%(\"%#'!Y#(\"%$(B)%"
"\"A)\"\"A)\"\"1-\"\"A-\"\"A1\"\"A-\"\"Q-\"#!5\"#A5\"#A5\"#Q9\"$AA"
"\"&QU$%QM#\"Q-\"\"A-\""
"";
// This macro, provided by The GIMP, extracts the pixel values from the
// texture defined above.
#define HEADER_PIXEL(data,pixel) { \
pixel[0] = (((data[0] - 33) << 2) | ((data[1] - 33) >> 4)); \
pixel[1] = ((((data[1] - 33) & 0xF) << 4) | ((data[2] - 33) >> 2)); \
pixel[2] = ((((data[2] - 33) & 0x3) << 6) | ((data[3] - 33))); \
data += 4; \
}
// Default worm lateral speed.
const double WORM_LATERAL_SPEED = (2.0 / 8192.0);
// Default length of a worm segment, in screen units.
const double WORM_SEGMENT_LENGTH = (1.0 / 64.0);
// Default segment count for each worm.
const int WORM_SEGMENT_COUNT = 112;
// Default worm speed.
const double WORM_SPEED = (3.0 / 2048.0);
// Default worm thickness.
const double WORM_THICKNESS = (4.0 / 256.0);
// Default "twistiness" of the worms.
const double WORM_TWISTINESS = (4.0 / 256.0);
// Default worm lateral speed.
double g_wormLateralSpeed = WORM_LATERAL_SPEED;
// Default length of a worm segment, in screen units.
double g_wormSegmentLength = WORM_SEGMENT_LENGTH;
// Default segment count for each worm.
int g_wormSegmentCount = WORM_SEGMENT_COUNT;
// Default worm speed.
double g_wormSpeed = WORM_SPEED;
// Default worm thickness.
double g_wormThickness = WORM_THICKNESS;
// Default "twistiness" of the worms.
double g_wormTwistiness = WORM_TWISTINESS;
// Number of worms rendered on the screen.
int g_curWormCount = 32;
// This template function clamps the specified value to the specified bounds.
template<class T>
void Clamp (T& value, T lowerBound, T upperBound)
{
if (value < lowerBound) {
value = lowerBound;
} else if (value > upperBound) {
value = upperBound;
}
}
// A standard 2-component vector.
class Vector2
{
public:
double x, y;
};
// A standard 3-component vector.
class Vector3
{
public:
double x, y, z;
};
// Worm class
//
// This class uses three-dimensional coherent noise to draw and animate a
// single worm-like creature.
//
// A worm is made up of a chain of "segments". The first segment is known as
// the "head" segment. This class draws the worm starting from the head
// segment.
//
// A worm object contains a three-octave Perlin-noise module, which is used to
// specify the angles of each worm segment, in radians. Three octaves is a
// good compromise between realism and speed.
//
// The coherent-noise values that specify the segment angles are generated by
// the input values that occur along a horizontal line in "noise space". By
// shifting the (x, y, z) coordinates of the input value by a small constant
// amount each frame, the worm will slightly move.
//
// To draw the worm, call the Draw() method.
//
// To move the worm, call the Update() method. That method moves the position
// of the head segment a small distance in the direction opposite its angle.
// Also, the x coordinate of the input value is shifted in a negative
// direction, which propagates the previous coherent-noise values over to
// subsequent segments. This will produce a "slithering" effect.
//
// Each worm should have its own seed value because worms with the same seed
// value will act identically.
class Worm
{
public:
Worm ()
{
// The coordinates of the input value for the head segment must not
// start at an integer boundary (for example, (0, 0, 0)). At integer
// boundaries, the coherent-noise values are always zero (blame gradient
// noise for that), which would cause the worm to unrealistically
// straighten those boundaries.
m_headNoisePos.x = 7.0 / 2048.0;
m_headNoisePos.y = 1163.0 / 2048.0;
m_headNoisePos.z = 409.0 / 2048.0;
// Set up us the Perlin-noise module.
m_noise.SetSeed (0);
m_noise.SetFrequency (1.0);
m_noise.SetLacunarity (2.375);
m_noise.SetOctaveCount (3);
m_noise.SetPersistence (0.5);
m_noise.SetNoiseQuality (noise::QUALITY_STD);
// Set the worm parameters with their default values.
m_headScreenPos.x = 0.0;
m_headScreenPos.y = 0.0;
m_lateralSpeed = WORM_LATERAL_SPEED;
m_segmentCount = WORM_SEGMENT_COUNT;
m_segmentLength = WORM_SEGMENT_LENGTH;
m_speed = WORM_SPEED;
m_thickness = WORM_THICKNESS;
m_twistiness = WORM_TWISTINESS;
}
// Draw the worm using OpenGL.
void Draw () const;
// Returns the taper amount for a specified segment. A taper value of 0.0
// indicates full tapering, while a taper value of 1.0 indicates no
// tapering. Taper values are at a minimum at both ends of the worm and
// are at a maximum at the middle of the worm.
double GetTaperAmount (int segment) const
{
double curSegment = (double)segment;
double segmentCount = (double)m_segmentCount;
double halfSegmentCount = segmentCount / 2.0;
double baseTaperAmount
= 1.0 - fabs ((curSegment / halfSegmentCount) - 1.0);
return sqrt (baseTaperAmount); // sqrt better defines the tapering.
}
// Sets the position of the worm's head segment in screen space.
void SetHeadScreenPos (const Vector2& pos)
{
m_headScreenPos = pos;
}
// Sets the worm's lateral speed. This is the amount the worm "thrashes
// around" between frames. Higher values increases the thrashing amount.
void SetLateralSpeed (double lateralSpeed)
{
m_lateralSpeed = lateralSpeed;
}
// Sets the seed of the Perlin-noise module.
void SetSeed (int seed)
{
m_noise.SetSeed (seed);
}
// Sets the number of segments that make up the worm.
void SetSegmentCount (double segmentCount)
{
m_segmentCount = segmentCount;
}
// Sets the length of a worm segment, in screen units.
void SetSegmentLength (double segmentLength)
{
m_segmentLength = segmentLength;
}
// Sets the worm's speed. Higher values increase the speed.
void SetSpeed (double speed)
{
m_speed = speed;
}
// Sets the worm's thickness, in screen units.
void SetThickness (double thickness)
{
m_thickness = thickness;
}
// Defines the "twistiness" of the worms. Higher values produce more
// contorted worms.
void SetTwistiness (double twistiness)
{
m_twistiness = twistiness;
}
// Updates the worm's segment positions. This must be called after each
// frame.
void Update ();
private:
// Coordinates of the input value that generates the Perlin noise in
// "noise space". This is used to specify the angles of the worm's
// segments.
Vector3 m_headNoisePos;
// Position of the worm's head segment, in screen space.
Vector2 m_headScreenPos;
// Worm's lateral speed.
double m_lateralSpeed;
// Noise module used to draw the worm.
module::Perlin m_noise;
// Number of segments that make up the worm.
int m_segmentCount;
// Length of a worm segment.
double m_segmentLength;
// Worm speed.
double m_speed;
// Worm thickness.
double m_thickness;
// "Twistiness" of the worm.
double m_twistiness;
};
void Worm::Draw () const
{
// The worm is drawn using a triangle strip.
glBegin (GL_TRIANGLE_STRIP);
// Position of the current segment being drawn, in screen space.
Vector2 curSegmentScreenPos = m_headScreenPos;
// The width of the worm's body at the current segment being drawn.
Vector2 offsetPos;
// Coordinates of the input value, in "noise space", that specifies the
// current segment's angle.
Vector3 curNoisePos;
// The vector that is perpindicular to the center of the segment; used to
// determine the position of the edges of the worm's body.
Vector2 curNormalPos;
for (int curSegment = 0; curSegment < m_segmentCount; curSegment++) {
// Get the Perlin-noise value for this segment based on the segment
// number. This value is interpreted as an angle, in radians.
curNoisePos.x = m_headNoisePos.x + (curSegment * m_twistiness);
curNoisePos.y = m_headNoisePos.y;
curNoisePos.z = m_headNoisePos.z;
double noiseValue = m_noise.GetValue (
curNoisePos.x,
curNoisePos.y,
curNoisePos.z);
// Determine the width of the worm's body at this segment.
double taperAmount = GetTaperAmount (curSegment) * m_thickness;
// Determine the offset of this segment from the previous segment by
// converting the angle from the Perlin-noise module to an (x, y)
// coordinate.
offsetPos.x = cos (noiseValue * 2.0 * noise::PI);
offsetPos.y = sin (noiseValue * 2.0 * noise::PI);
// Determine the coordinates of each corner of the segment.
curNormalPos.x = (-offsetPos.y) * taperAmount;
curNormalPos.y = ( offsetPos.x) * taperAmount;
offsetPos.x *= m_segmentLength;
offsetPos.y *= m_segmentLength;
GLdouble x0 = (GLdouble)(curSegmentScreenPos.x + curNormalPos.x);
GLdouble y0 = (GLdouble)(curSegmentScreenPos.y + curNormalPos.y);
GLdouble x1 = (GLdouble)(curSegmentScreenPos.x - curNormalPos.x);
GLdouble y1 = (GLdouble)(curSegmentScreenPos.y - curNormalPos.y);
// Draw the segment using OpenGL.
glTexCoord2f ((GLfloat)curSegment, 0.0f);
glVertex2d (x0, y0);
glTexCoord2f ((GLfloat)curSegment, 1.0f);
glVertex2d (x1, y1);
// Prepare the next segment.
++curSegment;
curSegmentScreenPos.x += offsetPos.x;
curSegmentScreenPos.y += offsetPos.y;
}
// Finish drawing the worm.
glEnd ();
}
void Worm::Update ()
{
// The angle of the head segment is used to determine the direction the worm
// moves. The worm moves in the opposite direction.
double noiseValue = m_noise.GetValue (
m_headNoisePos.x,
m_headNoisePos.y,
m_headNoisePos.z);
m_headScreenPos.x -= (cos (noiseValue * 2.0 * noise::PI) * m_speed);
m_headScreenPos.y -= (sin (noiseValue * 2.0 * noise::PI) * m_speed);
// Slightly update the coordinates of the input value, in "noise space".
// This causes the worm's shape to be slightly different in the next frame.
// The x coordinate of the input value is shifted in a negative direction,
// which propagates the previous Perlin-noise values over to subsequent
// segments. This produces a "slithering" effect.
m_headNoisePos.x -= m_speed * 2.0;
m_headNoisePos.y += m_lateralSpeed;
m_headNoisePos.z += m_lateralSpeed;
// Make sure the worm's head is within the window, otherwise the worm may
// escape. Horrible, horrible freedom!
Clamp (m_headScreenPos.x, -1.0, 1.0);
Clamp (m_headScreenPos.y, -1.0, 1.0);
}
// Array used to store a bunch of worms.
const int MAX_WORM_COUNT = 1024;
Worm g_wormArray[MAX_WORM_COUNT];
// This function is called by GLUT when the program is idle.
void IdleGLUT ()
{
glutPostRedisplay ();
}
// This function is called by GLUT when the program window is resized.
void ReshapeGLUT (int w, int h)
{
glViewport (0, 0, (GLsizei)w, (GLsizei)h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
// No need for perspective since the worms are rendered in 2D.
double aspect = (double)h / (double)w;
glOrtho (-1.0f, 1.0f, -1.0f * aspect, 1.0f * aspect, 0.0f, 1.0f);
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
}
// This function is called by GLUT when a key is pressed.
void KeyboardGLUT (unsigned char key, int x, int y)
{
switch (key) {
case 'Q':
case 'q':
++g_curWormCount;
break;
case 'A':
case 'a':
--g_curWormCount;
break;
case 'W':
case 'w':
++g_wormSegmentCount;
break;
case 'S':
case 's':
--g_wormSegmentCount;
break;
case 'E':
case 'e':
g_wormSpeed += (1.0 / 2048.0);
break;
case 'D':
case 'd':
g_wormSpeed -= (1.0 / 2048.0);
break;
case 'R':
case 'r':
g_wormLateralSpeed += (1.0 / 8192.0);
break;
case 'F':
case 'f':
g_wormLateralSpeed -= (1.0 / 8192.0);
break;
case 'T':
case 't':
g_wormThickness += (1.0 / 256.0);
break;
case 'G':
case 'g':
g_wormThickness -= (1.0 / 256.0);
break;
case 'Y':
case 'y':
g_wormTwistiness += (1.0 / 256.0);
break;
case 'H':
case 'h':
g_wormTwistiness -= (1.0 / 256.0);
break;
case 27:
exit (0);
}
// Make sure the worm parameters are legal. If they are not, set them to
// the nearest legal value.
Clamp (g_curWormCount, 1, 1024);
Clamp (g_wormSegmentCount, 1, 256);
Clamp (g_wormSpeed, (1.0 / 2048.0), (1024.0 / 2048.0));
Clamp (g_wormLateralSpeed, (1.0 / 8192.0), (64.0 / 8192.0));
Clamp (g_wormThickness, (1.0 / 256.0), (16.0 / 256.0));
Clamp (g_wormTwistiness, (1.0 / 256.0), (16.0 / 256.0));
// Set the parameters for each worm.
for (int i = 0; i < g_curWormCount; i++) {
g_wormArray[i].SetSegmentCount (g_wormSegmentCount);
g_wormArray[i].SetSpeed (g_wormSpeed);
g_wormArray[i].SetLateralSpeed (g_wormLateralSpeed);
g_wormArray[i].SetThickness (g_wormThickness);
g_wormArray[i].SetTwistiness (g_wormTwistiness);
}
}
// This function is called by GLUT when the user moves the mouse or presses
// any of its buttons.
void MouseGLUT (int button, int state, int x, int y)
{
static int xMouseCenter = 0;
static int yMouseCenter = 0;
if (state == GLUT_DOWN) {
switch (button) {
case GLUT_LEFT_BUTTON:
break;
case GLUT_RIGHT_BUTTON:
break;
default:
break;
}
} else if (state == GLUT_UP) {
switch (button) {
case GLUT_LEFT_BUTTON:
break;
case GLUT_RIGHT_BUTTON:
break;
default:
break;
}
}
}
// This function is called by GLUT when the window needs to be redrawn.
void DisplayGLUT ()
{
glClear (GL_COLOR_BUFFER_BIT);
glMatrixMode (GL_MODELVIEW);
glPushMatrix ();
glLoadIdentity ();
// Draw all the worms.
for (int i = 0; i < g_curWormCount; i++) {
g_wormArray[i].Draw ();
g_wormArray[i].Update ();
}
// Show the frame count in the console window.
static int frame = 0;
frame++;
if ((frame % 10) == 0) {
std::cout << frame << std::endl;
}
glPopMatrix ();
glFlush ();
glutSwapBuffers ();
}
int main (int argc, char** argv)
{
for (int i = 0; i < MAX_WORM_COUNT; i++) {
Vector2 pos;
pos.x = noise::ValueNoise3D (i + 1000, i + 2000, i + 3000);
pos.y = noise::ValueNoise3D (i + 1001, i + 2001, i + 3001);
g_wormArray[i].SetSeed (i);
g_wormArray[i].SetHeadScreenPos (pos);
}
// Set up us the GLUT (OpenGL windowing toolkit).
glutInit (&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (640, 640);
glutInitWindowPosition (0, 0);
glutCreateWindow ("libnoise demonstration - Perlin worms");
// Set up us the GLUT function callbacks.
glutDisplayFunc (DisplayGLUT);
glutReshapeFunc (ReshapeGLUT);
glutMouseFunc (MouseGLUT);
glutKeyboardFunc (KeyboardGLUT);
glutIdleFunc (IdleGLUT);
// Set the OpenGL texture mapping and blending parameters for this program.
glClearColor (0.1f, 0.15f, 0.3f, 1.0f);
glShadeModel (GL_SMOOTH);
glDisable (GL_DEPTH_TEST);
glDisable (GL_CULL_FACE);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable (GL_TEXTURE_2D);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Build the texture map to use for the worms.
unsigned char pTexture[g_textureWidth * g_textureHeight * 4];
unsigned char* pSource = (unsigned char*)g_pTextureData;
for (int y = 0; y < g_textureHeight; y++) {
unsigned char* pDest = &(pTexture[g_textureWidth * 4 * y]);
for (int x = 0; x < g_textureWidth; x++) {
HEADER_PIXEL (pSource, pDest); // Decode the pixel value.
// Set the value of the alpha channel for this pixel. The top and
// bottom rows are somewhat transparent. Combined with mipmapping,
// it's almost like getting antialiasing for free.
if (y == 0 || y == g_textureHeight - 1) {
pDest[3] = 0x40;
} else {
pDest[3] = 0xff;
}
pDest += 4;
}
}
// Upload the texture to the video card and build mipmaps.
GLuint textureID = gluBuild2DMipmaps (GL_TEXTURE_2D,
4, // bits per channel
(GLint)g_textureWidth, (GLint)g_textureHeight, // dimensions
GL_RGBA, // texture format
GL_UNSIGNED_BYTE,
pTexture);
glBindTexture (GL_TEXTURE_2D, textureID);
// Go farkers go!
glutMainLoop ();
return 0;
}

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@@ -0,0 +1,36 @@
set(PROJECT_NAME libnoiseutils)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS YES CACHE BOOL "Export all symbols")
set(libSrcs ${libSrcs}
noiseutils.cpp
)
add_library(noiseutils SHARED ${libSrcs})
add_library(noiseutils-static STATIC ${libSrcs})
set_target_properties(noiseutils PROPERTIES LIBNOISE_VERSION ${LIBNOISE_VERSION})
set_target_properties(noiseutils-static PROPERTIES LIBNOISE_VERSION ${LIBNOISE_VERSION})
target_link_libraries(noiseutils noise)
target_link_libraries(noiseutils-static noise-static)
# I would like to see more projects using these defaults
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
message(STATUS "noiseutils - using optimized compile settings with all warnings enabled")
add_compile_options(-Wall -ansi -pedantic -O3)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
message(STATUS "noiseutils - using optimized compile settings with all warnings enabled")
add_compile_options(/Wall /Ox)
endif()
# Where to look for noise headers
target_include_directories( noiseutils PRIVATE ../src )
target_include_directories( noiseutils-static PRIVATE ../src )
# install include files into /include
install( FILES "${PROJECT_SOURCE_DIR}/noiseutils/noiseutils.h"
DESTINATION "${CMAKE_INSTALL_PREFIX}/include/noise" )
# install dynamic libraries (.dll or .so) into /bin
install( TARGETS noiseutils DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" )
# install static libraries (.lib) into /lib
install( TARGETS noiseutils-static DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" )

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@@ -0,0 +1,504 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
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That's all there is to it!

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@@ -0,0 +1,4 @@
noiseutils library - differences between 0.9.0 and 0.9.0.1
- Added the noiseutils classes to the noise::utils namespace.

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# http://www.linux-magazin.de/Heft-Abo/Ausgaben/2007/02/Mal-ausspannen
set(PROJECT_NAME libnoise)
include_directories (noise)
set(libSrcs ${libSrcs}
noisegen.cpp
latlon.cpp
model/line.cpp
model/plane.cpp
model/sphere.cpp
model/cylinder.cpp
module/abs.cpp
module/add.cpp
module/billow.cpp
module/blend.cpp
module/cache.cpp
module/checkerboard.cpp
module/clamp.cpp
module/const.cpp
module/curve.cpp
module/cylinders.cpp
module/displace.cpp
module/exponent.cpp
module/invert.cpp
module/max.cpp
module/min.cpp
module/modulebase.cpp
module/multiply.cpp
module/perlin.cpp
module/power.cpp
module/ridgedmulti.cpp
module/rotatepoint.cpp
module/scalebias.cpp
module/scalepoint.cpp
module/select.cpp
module/spheres.cpp
module/terrace.cpp
module/translatepoint.cpp
module/turbulence.cpp
module/voronoi.cpp
)
IF(BUILD_SHARED_LIBS)
IF (WIN32)
message(STATUS "build - shared for win32 (x86)")
add_library( noise SHARED ${libSrcs} win32/dllmain.cpp)
ELSE()
message(STATUS "build - shared for others")
add_library( noise SHARED ${libSrcs} )
ENDIF()
ENDIF()
add_library( noise-static STATIC ${libSrcs} )
# this value is set in the root CMakeLists.txt
set_target_properties( noise-static PROPERTIES LIBNOISE_VERSION ${LIBNOISE_VERSION} )
target_compile_definitions( noise-static PUBLIC NOISE_STATIC)
set_target_properties( noise-static PROPERTIES OUTPUT_NAME "noise" )
# I would like to see more projects using these defaults
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
message(STATUS "noiseutils - using optimized compile settings with all warnings enabled")
add_compile_options(-Wall -ansi -pedantic -O3)
elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
message(STATUS "noiseutils - using optimized compile settings with all warnings enabled")
add_compile_options(/Wall /Ox)
endif()
# install include files into /include
install( DIRECTORY "${PROJECT_SOURCE_DIR}/src/noise"
DESTINATION "${CMAKE_INSTALL_PREFIX}/include" )
# install static libraries (.lib) into /lib
install( TARGETS noise-static DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" )

34
src/external/libnoise/src/latlon.cpp vendored Normal file
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// latlon.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "noise/latlon.h"
using namespace noise;
void noise::LatLonToXYZ (double lat, double lon, double& x, double& y,
double& z)
{
double r = cos (DEG_TO_RAD * lat);
x = r * cos (DEG_TO_RAD * lon);
y = sin (DEG_TO_RAD * lat);
z = r * sin (DEG_TO_RAD * lon);
}

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@@ -0,0 +1,47 @@
// cylinder.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "mathconsts.h"
#include "model/cylinder.h"
using namespace noise;
using namespace noise::model;
Cylinder::Cylinder (): m_pModule (NULL)
{
}
Cylinder::Cylinder (const module::Module& module):
m_pModule (&module)
{
}
double Cylinder::GetValue (double angle, double height) const
{
assert (m_pModule != NULL);
double x, y, z;
x = cos (angle * DEG_TO_RAD);
y = height;
z = sin (angle * DEG_TO_RAD);
return m_pModule->GetValue (x, y, z);
}

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@@ -0,0 +1,65 @@
// line.cpp
//
// Copyright (C) 2004 Keith Davies
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#include "model/line.h"
using namespace noise;
using namespace noise::model;
Line::Line ():
m_attenuate (true),
m_pModule (NULL),
m_x0 (0.0),
m_x1 (1.0),
m_y0 (0.0),
m_y1 (1.0),
m_z0 (0.0),
m_z1 (1.0)
{
}
Line::Line (const module::Module& module):
m_attenuate (true),
m_pModule (&module),
m_x0 (0.0),
m_x1 (1.0),
m_y0 (0.0),
m_y1 (1.0),
m_z0 (0.0),
m_z1 (1.0)
{
}
double Line::GetValue (double p) const
{
assert (m_pModule != NULL);
double x = (m_x1 - m_x0) * p + m_x0;
double y = (m_y1 - m_y0) * p + m_y0;
double z = (m_z1 - m_z0) * p + m_z0;
double value = m_pModule->GetValue (x, y, z);
if (m_attenuate) {
return p * (1.0 - p) * 4 * value;
} else {
return value;
}
}

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@@ -0,0 +1,43 @@
// plane.cpp
//
// Copyright (C) 2004 Owen Jacobson
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is ojacobson@lionsanctuary.net
//
#include "model/plane.h"
using namespace noise;
using namespace noise::model;
Plane::Plane ():
m_pModule (NULL)
{
}
Plane::Plane (const module::Module& module) :
m_pModule( &module)
{
}
// Told you this was trivial.
double Plane::GetValue (double x, double z) const
{
assert (m_pModule != NULL);
return m_pModule->GetValue (x, 0, z);
}

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// sphere.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "latlon.h"
#include "model/sphere.h"
using namespace noise;
using namespace noise::model;
Sphere::Sphere ():
m_pModule (NULL)
{
}
Sphere::Sphere (const module::Module& module):
m_pModule (&module)
{
}
double Sphere::GetValue (double lat, double lon) const
{
assert (m_pModule != NULL);
double x, y, z;
LatLonToXYZ (lat, lon, x, y, z);
return m_pModule->GetValue (x, y, z);
}

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// abs.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/abs.h"
using namespace noise::module;
Abs::Abs ():
Module (GetSourceModuleCount ())
{
}
double Abs::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
return fabs (m_pSourceModule[0]->GetValue (x, y, z));
}

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// add.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/add.h"
using namespace noise::module;
Add::Add ():
Module (GetSourceModuleCount ())
{
}
double Add::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
return m_pSourceModule[0]->GetValue (x, y, z)
+ m_pSourceModule[1]->GetValue (x, y, z);
}

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// billow.cpp
//
// Copyright (C) 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/billow.h"
using namespace noise::module;
Billow::Billow ():
Module (GetSourceModuleCount ()),
m_frequency (DEFAULT_BILLOW_FREQUENCY ),
m_lacunarity (DEFAULT_BILLOW_LACUNARITY ),
m_noiseQuality (DEFAULT_BILLOW_QUALITY ),
m_octaveCount (DEFAULT_BILLOW_OCTAVE_COUNT),
m_persistence (DEFAULT_BILLOW_PERSISTENCE ),
m_seed (DEFAULT_BILLOW_SEED)
{
}
double Billow::GetValue (double x, double y, double z) const
{
double value = 0.0;
double signal = 0.0;
double curPersistence = 1.0;
double nx, ny, nz;
int seed;
x *= m_frequency;
y *= m_frequency;
z *= m_frequency;
for (int curOctave = 0; curOctave < m_octaveCount; curOctave++) {
// Make sure that these floating-point values have the same range as a 32-
// bit integer so that we can pass them to the coherent-noise functions.
nx = MakeInt32Range (x);
ny = MakeInt32Range (y);
nz = MakeInt32Range (z);
// Get the coherent-noise value from the input value and add it to the
// final result.
seed = (m_seed + curOctave) & 0xffffffff;
signal = GradientCoherentNoise3D (nx, ny, nz, seed, m_noiseQuality);
signal = 2.0 * fabs (signal) - 1.0;
value += signal * curPersistence;
// Prepare the next octave.
x *= m_lacunarity;
y *= m_lacunarity;
z *= m_lacunarity;
curPersistence *= m_persistence;
}
value += 0.5;
return value;
}

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// blend.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/blend.h"
#include "interp.h"
using namespace noise::module;
Blend::Blend ():
Module (GetSourceModuleCount ())
{
}
double Blend::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
assert (m_pSourceModule[2] != NULL);
double v0 = m_pSourceModule[0]->GetValue (x, y, z);
double v1 = m_pSourceModule[1]->GetValue (x, y, z);
double alpha = (m_pSourceModule[2]->GetValue (x, y, z) + 1.0) / 2.0;
return LinearInterp (v0, v1, alpha);
}

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// cache.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/cache.h"
using namespace noise::module;
Cache::Cache ():
Module (GetSourceModuleCount ()),
m_isCached (false)
{
}
double Cache::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
if (!(m_isCached && x == m_xCache && y == m_yCache && z == m_zCache)) {
m_cachedValue = m_pSourceModule[0]->GetValue (x, y, z);
m_xCache = x;
m_yCache = y;
m_zCache = z;
}
m_isCached = true;
return m_cachedValue;
}

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// checkerboard.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/checkerboard.h"
using namespace noise::module;
Checkerboard::Checkerboard ():
Module (GetSourceModuleCount ())
{
}
double Checkerboard::GetValue (double x, double y, double z) const
{
int ix = (int)(floor (MakeInt32Range (x)));
int iy = (int)(floor (MakeInt32Range (y)));
int iz = (int)(floor (MakeInt32Range (z)));
return (ix & 1 ^ iy & 1 ^ iz & 1)? -1.0: 1.0;
}

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// clamp.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/clamp.h"
using namespace noise::module;
Clamp::Clamp ():
Module (GetSourceModuleCount ()),
m_lowerBound (DEFAULT_CLAMP_LOWER_BOUND),
m_upperBound (DEFAULT_CLAMP_UPPER_BOUND)
{
}
double Clamp::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
double value = m_pSourceModule[0]->GetValue (x, y, z);
if (value < m_lowerBound) {
return m_lowerBound;
} else if (value > m_upperBound) {
return m_upperBound;
} else {
return value;
}
}
void Clamp::SetBounds (double lowerBound, double upperBound)
{
assert (lowerBound < upperBound);
m_lowerBound = lowerBound;
m_upperBound = upperBound;
}

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// const.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/const.h"
using namespace noise::module;
Const::Const ():
Module (GetSourceModuleCount ()),
m_constValue (DEFAULT_CONST_VALUE)
{
}

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// curve.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "interp.h"
#include "misc.h"
#include "module/curve.h"
using namespace noise::module;
Curve::Curve ():
Module (GetSourceModuleCount ()),
m_pControlPoints (NULL)
{
m_controlPointCount = 0;
}
Curve::~Curve ()
{
delete[] m_pControlPoints;
}
void Curve::AddControlPoint (double inputValue, double outputValue)
{
// Find the insertion point for the new control point and insert the new
// point at that position. The control point array will remain sorted by
// input value.
int insertionPos = FindInsertionPos (inputValue);
InsertAtPos (insertionPos, inputValue, outputValue);
}
void Curve::ClearAllControlPoints ()
{
delete[] m_pControlPoints;
m_pControlPoints = NULL;
m_controlPointCount = 0;
}
int Curve::FindInsertionPos (double inputValue)
{
int insertionPos;
for (insertionPos = 0; insertionPos < m_controlPointCount; insertionPos++) {
if (inputValue < m_pControlPoints[insertionPos].inputValue) {
// We found the array index in which to insert the new control point.
// Exit now.
break;
} else if (inputValue == m_pControlPoints[insertionPos].inputValue) {
// Each control point is required to contain a unique input value, so
// throw an exception.
throw noise::ExceptionInvalidParam ();
}
}
return insertionPos;
}
double Curve::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_controlPointCount >= 4);
// Get the output value from the source module.
double sourceModuleValue = m_pSourceModule[0]->GetValue (x, y, z);
// Find the first element in the control point array that has an input value
// larger than the output value from the source module.
int indexPos;
for (indexPos = 0; indexPos < m_controlPointCount; indexPos++) {
if (sourceModuleValue < m_pControlPoints[indexPos].inputValue) {
break;
}
}
// Find the four nearest control points so that we can perform cubic
// interpolation.
int index0 = ClampValue (indexPos - 2, 0, m_controlPointCount - 1);
int index1 = ClampValue (indexPos - 1, 0, m_controlPointCount - 1);
int index2 = ClampValue (indexPos , 0, m_controlPointCount - 1);
int index3 = ClampValue (indexPos + 1, 0, m_controlPointCount - 1);
// If some control points are missing (which occurs if the value from the
// source module is greater than the largest input value or less than the
// smallest input value of the control point array), get the corresponding
// output value of the nearest control point and exit now.
if (index1 == index2) {
return m_pControlPoints[index1].outputValue;
}
// Compute the alpha value used for cubic interpolation.
double input0 = m_pControlPoints[index1].inputValue;
double input1 = m_pControlPoints[index2].inputValue;
double alpha = (sourceModuleValue - input0) / (input1 - input0);
// Now perform the cubic interpolation given the alpha value.
return CubicInterp (
m_pControlPoints[index0].outputValue,
m_pControlPoints[index1].outputValue,
m_pControlPoints[index2].outputValue,
m_pControlPoints[index3].outputValue,
alpha);
}
void Curve::InsertAtPos (int insertionPos, double inputValue,
double outputValue)
{
// Make room for the new control point at the specified position within the
// control point array. The position is determined by the input value of
// the control point; the control points must be sorted by input value
// within that array.
ControlPoint* newControlPoints = new ControlPoint[m_controlPointCount + 1];
for (int i = 0; i < m_controlPointCount; i++) {
if (i < insertionPos) {
newControlPoints[i] = m_pControlPoints[i];
} else {
newControlPoints[i + 1] = m_pControlPoints[i];
}
}
delete[] m_pControlPoints;
m_pControlPoints = newControlPoints;
++m_controlPointCount;
// Now that we've made room for the new control point within the array, add
// the new control point.
m_pControlPoints[insertionPos].inputValue = inputValue ;
m_pControlPoints[insertionPos].outputValue = outputValue;
}

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// cylinders.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "misc.h"
#include "module/cylinders.h"
using namespace noise::module;
Cylinders::Cylinders ():
Module (GetSourceModuleCount ()),
m_frequency (DEFAULT_CYLINDERS_FREQUENCY)
{
}
double Cylinders::GetValue (double x, double y, double z) const
{
x *= m_frequency;
z *= m_frequency;
double distFromCenter = sqrt (x * x + z * z);
double distFromSmallerSphere = distFromCenter - floor (distFromCenter);
double distFromLargerSphere = 1.0 - distFromSmallerSphere;
double nearestDist = GetMin (distFromSmallerSphere, distFromLargerSphere);
return 1.0 - (nearestDist * 4.0); // Puts it in the -1.0 to +1.0 range.
}

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// displace.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/displace.h"
using namespace noise::module;
Displace::Displace ():
Module (GetSourceModuleCount ())
{
}
double Displace::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
assert (m_pSourceModule[2] != NULL);
assert (m_pSourceModule[3] != NULL);
// Get the output values from the three displacement modules. Add each
// value to the corresponding coordinate in the input value.
double xDisplace = x + (m_pSourceModule[1]->GetValue (x, y, z));
double yDisplace = y + (m_pSourceModule[2]->GetValue (x, y, z));
double zDisplace = z + (m_pSourceModule[3]->GetValue (x, y, z));
// Retrieve the output value using the offsetted input value instead of
// the original input value.
return m_pSourceModule[0]->GetValue (xDisplace, yDisplace, zDisplace);
}

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// exponent.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/exponent.h"
using namespace noise::module;
Exponent::Exponent ():
Module (GetSourceModuleCount ()),
m_exponent (DEFAULT_EXPONENT)
{
}
double Exponent::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
double value = m_pSourceModule[0]->GetValue (x, y, z);
return (pow (fabs ((value + 1.0) / 2.0), m_exponent) * 2.0 - 1.0);
}

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// invert.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/invert.h"
using namespace noise::module;
Invert::Invert ():
Module (GetSourceModuleCount ())
{
}
double Invert::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
return -(m_pSourceModule[0]->GetValue (x, y, z));
}

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// max.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "misc.h"
#include "module/max.h"
using namespace noise::module;
Max::Max ():
Module (GetSourceModuleCount ())
{
}
double Max::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
double v0 = m_pSourceModule[0]->GetValue (x, y, z);
double v1 = m_pSourceModule[1]->GetValue (x, y, z);
return GetMax (v0, v1);
}

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// min.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "misc.h"
#include "module/min.h"
using namespace noise::module;
Min::Min ():
Module (GetSourceModuleCount ())
{
}
double Min::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
double v0 = m_pSourceModule[0]->GetValue (x, y, z);
double v1 = m_pSourceModule[1]->GetValue (x, y, z);
return GetMin (v0, v1);
}

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// modulebase.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/modulebase.h"
using namespace noise::module;
Module::Module (int sourceModuleCount)
{
m_pSourceModule = NULL;
// Create an array of pointers to all source modules required by this
// noise module. Set these pointers to NULL.
if (sourceModuleCount > 0) {
m_pSourceModule = new const Module*[sourceModuleCount];
for (int i = 0; i < sourceModuleCount; i++) {
m_pSourceModule[i] = NULL;
}
} else {
m_pSourceModule = NULL;
}
}
Module::~Module ()
{
delete[] m_pSourceModule;
}

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// multiply.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/multiply.h"
using namespace noise::module;
Multiply::Multiply ():
Module (GetSourceModuleCount ())
{
}
double Multiply::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
return m_pSourceModule[0]->GetValue (x, y, z)
* m_pSourceModule[1]->GetValue (x, y, z);
}

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// perlin.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/perlin.h"
using namespace noise::module;
Perlin::Perlin ():
Module (GetSourceModuleCount ()),
m_frequency (DEFAULT_PERLIN_FREQUENCY ),
m_lacunarity (DEFAULT_PERLIN_LACUNARITY ),
m_noiseQuality (DEFAULT_PERLIN_QUALITY ),
m_octaveCount (DEFAULT_PERLIN_OCTAVE_COUNT),
m_persistence (DEFAULT_PERLIN_PERSISTENCE ),
m_seed (DEFAULT_PERLIN_SEED)
{
}
double Perlin::GetValue (double x, double y, double z) const
{
double value = 0.0;
double signal = 0.0;
double curPersistence = 1.0;
double nx, ny, nz;
int seed;
x *= m_frequency;
y *= m_frequency;
z *= m_frequency;
for (int curOctave = 0; curOctave < m_octaveCount; curOctave++) {
// Make sure that these floating-point values have the same range as a 32-
// bit integer so that we can pass them to the coherent-noise functions.
nx = MakeInt32Range (x);
ny = MakeInt32Range (y);
nz = MakeInt32Range (z);
// Get the coherent-noise value from the input value and add it to the
// final result.
seed = (m_seed + curOctave) & 0xffffffff;
signal = GradientCoherentNoise3D (nx, ny, nz, seed, m_noiseQuality);
value += signal * curPersistence;
// Prepare the next octave.
x *= m_lacunarity;
y *= m_lacunarity;
z *= m_lacunarity;
curPersistence *= m_persistence;
}
return value;
}

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// power.cpp
//
// Copyright (C) 2004 Owen Jacobson
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is angstrom@lionsanctuary.net
//
#include "module/power.h"
using namespace noise::module;
Power::Power ():
Module (GetSourceModuleCount ())
{
}
double Power::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
return pow (m_pSourceModule[0]->GetValue (x, y, z),
m_pSourceModule[1]->GetValue (x, y, z));
}

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// ridgedmulti.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/ridgedmulti.h"
using namespace noise::module;
RidgedMulti::RidgedMulti ():
Module (GetSourceModuleCount ()),
m_frequency (DEFAULT_RIDGED_FREQUENCY ),
m_lacunarity (DEFAULT_RIDGED_LACUNARITY ),
m_noiseQuality (DEFAULT_RIDGED_QUALITY ),
m_octaveCount (DEFAULT_RIDGED_OCTAVE_COUNT),
m_seed (DEFAULT_RIDGED_SEED)
{
CalcSpectralWeights ();
}
// Calculates the spectral weights for each octave.
void RidgedMulti::CalcSpectralWeights ()
{
// This exponent parameter should be user-defined; it may be exposed in a
// future version of libnoise.
double h = 1.0;
double frequency = 1.0;
for (int i = 0; i < RIDGED_MAX_OCTAVE; i++) {
// Compute weight for each frequency.
m_pSpectralWeights[i] = pow (frequency, -h);
frequency *= m_lacunarity;
}
}
// Multifractal code originally written by F. Kenton "Doc Mojo" Musgrave,
// 1998. Modified by jas for use with libnoise.
double RidgedMulti::GetValue (double x, double y, double z) const
{
x *= m_frequency;
y *= m_frequency;
z *= m_frequency;
double signal = 0.0;
double value = 0.0;
double weight = 1.0;
// These parameters should be user-defined; they may be exposed in a
// future version of libnoise.
double offset = 1.0;
double gain = 2.0;
for (int curOctave = 0; curOctave < m_octaveCount; curOctave++) {
// Make sure that these floating-point values have the same range as a 32-
// bit integer so that we can pass them to the coherent-noise functions.
double nx, ny, nz;
nx = MakeInt32Range (x);
ny = MakeInt32Range (y);
nz = MakeInt32Range (z);
// Get the coherent-noise value.
int seed = (m_seed + curOctave) & 0x7fffffff;
signal = GradientCoherentNoise3D (nx, ny, nz, seed, m_noiseQuality);
// Make the ridges.
signal = fabs (signal);
signal = offset - signal;
// Square the signal to increase the sharpness of the ridges.
signal *= signal;
// The weighting from the previous octave is applied to the signal.
// Larger values have higher weights, producing sharp points along the
// ridges.
signal *= weight;
// Weight successive contributions by the previous signal.
weight = signal * gain;
if (weight > 1.0) {
weight = 1.0;
}
if (weight < 0.0) {
weight = 0.0;
}
// Add the signal to the output value.
value += (signal * m_pSpectralWeights[curOctave]);
// Go to the next octave.
x *= m_lacunarity;
y *= m_lacunarity;
z *= m_lacunarity;
}
return (value * 1.25) - 1.0;
}

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// rotatepoint.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "mathconsts.h"
#include "module/rotatepoint.h"
using namespace noise::module;
RotatePoint::RotatePoint ():
Module (GetSourceModuleCount ())
{
SetAngles (DEFAULT_ROTATE_X, DEFAULT_ROTATE_Y, DEFAULT_ROTATE_Z);
}
double RotatePoint::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
double nx = (m_x1Matrix * x) + (m_y1Matrix * y) + (m_z1Matrix * z);
double ny = (m_x2Matrix * x) + (m_y2Matrix * y) + (m_z2Matrix * z);
double nz = (m_x3Matrix * x) + (m_y3Matrix * y) + (m_z3Matrix * z);
return m_pSourceModule[0]->GetValue (nx, ny, nz);
}
void RotatePoint::SetAngles (double xAngle, double yAngle,
double zAngle)
{
double xCos, yCos, zCos, xSin, ySin, zSin;
xCos = cos (xAngle * DEG_TO_RAD);
yCos = cos (yAngle * DEG_TO_RAD);
zCos = cos (zAngle * DEG_TO_RAD);
xSin = sin (xAngle * DEG_TO_RAD);
ySin = sin (yAngle * DEG_TO_RAD);
zSin = sin (zAngle * DEG_TO_RAD);
m_x1Matrix = ySin * xSin * zSin + yCos * zCos;
m_y1Matrix = xCos * zSin;
m_z1Matrix = ySin * zCos - yCos * xSin * zSin;
m_x2Matrix = ySin * xSin * zCos - yCos * zSin;
m_y2Matrix = xCos * zCos;
m_z2Matrix = -yCos * xSin * zCos - ySin * zSin;
m_x3Matrix = -ySin * xCos;
m_y3Matrix = xSin;
m_z3Matrix = yCos * xCos;
m_xAngle = xAngle;
m_yAngle = yAngle;
m_zAngle = zAngle;
}

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// scalebias.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/scalebias.h"
using namespace noise::module;
ScaleBias::ScaleBias ():
Module (GetSourceModuleCount ()),
m_bias (DEFAULT_BIAS ),
m_scale (DEFAULT_SCALE)
{
}
double ScaleBias::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
return m_pSourceModule[0]->GetValue (x, y, z) * m_scale + m_bias;
}

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// scalepoint.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/scalepoint.h"
using namespace noise::module;
ScalePoint::ScalePoint ():
Module (GetSourceModuleCount ()),
m_xScale (DEFAULT_SCALE_POINT_X),
m_yScale (DEFAULT_SCALE_POINT_Y),
m_zScale (DEFAULT_SCALE_POINT_Z)
{
}
double ScalePoint::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
return m_pSourceModule[0]->GetValue (x * m_xScale, y * m_yScale,
z * m_zScale);
}

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// select.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "interp.h"
#include "module/select.h"
using namespace noise::module;
Select::Select ():
Module (GetSourceModuleCount ()),
m_edgeFalloff (DEFAULT_SELECT_EDGE_FALLOFF),
m_lowerBound (DEFAULT_SELECT_LOWER_BOUND),
m_upperBound (DEFAULT_SELECT_UPPER_BOUND)
{
}
double Select::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_pSourceModule[1] != NULL);
assert (m_pSourceModule[2] != NULL);
double controlValue = m_pSourceModule[2]->GetValue (x, y, z);
double alpha;
if (m_edgeFalloff > 0.0) {
if (controlValue < (m_lowerBound - m_edgeFalloff)) {
// The output value from the control module is below the selector
// threshold; return the output value from the first source module.
return m_pSourceModule[0]->GetValue (x, y, z);
} else if (controlValue < (m_lowerBound + m_edgeFalloff)) {
// The output value from the control module is near the lower end of the
// selector threshold and within the smooth curve. Interpolate between
// the output values from the first and second source modules.
double lowerCurve = (m_lowerBound - m_edgeFalloff);
double upperCurve = (m_lowerBound + m_edgeFalloff);
alpha = SCurve3 (
(controlValue - lowerCurve) / (upperCurve - lowerCurve));
return LinearInterp (m_pSourceModule[0]->GetValue (x, y, z),
m_pSourceModule[1]->GetValue (x, y, z),
alpha);
} else if (controlValue < (m_upperBound - m_edgeFalloff)) {
// The output value from the control module is within the selector
// threshold; return the output value from the second source module.
return m_pSourceModule[1]->GetValue (x, y, z);
} else if (controlValue < (m_upperBound + m_edgeFalloff)) {
// The output value from the control module is near the upper end of the
// selector threshold and within the smooth curve. Interpolate between
// the output values from the first and second source modules.
double lowerCurve = (m_upperBound - m_edgeFalloff);
double upperCurve = (m_upperBound + m_edgeFalloff);
alpha = SCurve3 (
(controlValue - lowerCurve) / (upperCurve - lowerCurve));
return LinearInterp (m_pSourceModule[1]->GetValue (x, y, z),
m_pSourceModule[0]->GetValue (x, y, z),
alpha);
} else {
// Output value from the control module is above the selector threshold;
// return the output value from the first source module.
return m_pSourceModule[0]->GetValue (x, y, z);
}
} else {
if (controlValue < m_lowerBound || controlValue > m_upperBound) {
return m_pSourceModule[0]->GetValue (x, y, z);
} else {
return m_pSourceModule[1]->GetValue (x, y, z);
}
}
}
void Select::SetBounds (double lowerBound, double upperBound)
{
assert (lowerBound < upperBound);
m_lowerBound = lowerBound;
m_upperBound = upperBound;
// Make sure that the edge falloff curves do not overlap.
SetEdgeFalloff (m_edgeFalloff);
}
void Select::SetEdgeFalloff (double edgeFalloff)
{
// Make sure that the edge falloff curves do not overlap.
double boundSize = m_upperBound - m_lowerBound;
m_edgeFalloff = (edgeFalloff > boundSize / 2)? boundSize / 2: edgeFalloff;
}

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// spheres.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "misc.h"
#include "module/spheres.h"
using namespace noise::module;
Spheres::Spheres ():
Module (GetSourceModuleCount ()),
m_frequency (DEFAULT_SPHERES_FREQUENCY)
{
}
double Spheres::GetValue (double x, double y, double z) const
{
x *= m_frequency;
y *= m_frequency;
z *= m_frequency;
double distFromCenter = sqrt (x * x + y * y + z * z);
double distFromSmallerSphere = distFromCenter - floor (distFromCenter);
double distFromLargerSphere = 1.0 - distFromSmallerSphere;
double nearestDist = GetMin (distFromSmallerSphere, distFromLargerSphere);
return 1.0 - (nearestDist * 4.0); // Puts it in the -1.0 to +1.0 range.
}

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// terrace.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "interp.h"
#include "misc.h"
#include "module/terrace.h"
using namespace noise::module;
using namespace noise;
Terrace::Terrace ():
Module (GetSourceModuleCount ()),
m_controlPointCount (0),
m_invertTerraces (false),
m_pControlPoints (NULL)
{
}
Terrace::~Terrace ()
{
delete[] m_pControlPoints;
}
void Terrace::AddControlPoint (double value)
{
// Find the insertion point for the new control point and insert the new
// point at that position. The control point array will remain sorted by
// value.
int insertionPos = FindInsertionPos (value);
InsertAtPos (insertionPos, value);
}
void Terrace::ClearAllControlPoints ()
{
delete[] m_pControlPoints;
m_pControlPoints = NULL;
m_controlPointCount = 0;
}
int Terrace::FindInsertionPos (double value)
{
int insertionPos;
for (insertionPos = 0; insertionPos < m_controlPointCount; insertionPos++) {
if (value < m_pControlPoints[insertionPos]) {
// We found the array index in which to insert the new control point.
// Exit now.
break;
} else if (value == m_pControlPoints[insertionPos]) {
// Each control point is required to contain a unique value, so throw
// an exception.
throw noise::ExceptionInvalidParam ();
}
}
return insertionPos;
}
double Terrace::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
assert (m_controlPointCount >= 2);
// Get the output value from the source module.
double sourceModuleValue = m_pSourceModule[0]->GetValue (x, y, z);
// Find the first element in the control point array that has a value
// larger than the output value from the source module.
int indexPos;
for (indexPos = 0; indexPos < m_controlPointCount; indexPos++) {
if (sourceModuleValue < m_pControlPoints[indexPos]) {
break;
}
}
// Find the two nearest control points so that we can map their values
// onto a quadratic curve.
int index0 = ClampValue (indexPos - 1, 0, m_controlPointCount - 1);
int index1 = ClampValue (indexPos , 0, m_controlPointCount - 1);
// If some control points are missing (which occurs if the output value from
// the source module is greater than the largest value or less than the
// smallest value of the control point array), get the value of the nearest
// control point and exit now.
if (index0 == index1) {
return m_pControlPoints[index1];
}
// Compute the alpha value used for linear interpolation.
double value0 = m_pControlPoints[index0];
double value1 = m_pControlPoints[index1];
double alpha = (sourceModuleValue - value0) / (value1 - value0);
if (m_invertTerraces) {
alpha = 1.0 - alpha;
SwapValues (value0, value1);
}
// Squaring the alpha produces the terrace effect.
alpha *= alpha;
// Now perform the linear interpolation given the alpha value.
return LinearInterp (value0, value1, alpha);
}
void Terrace::InsertAtPos (int insertionPos, double value)
{
// Make room for the new control point at the specified position within
// the control point array. The position is determined by the value of
// the control point; the control points must be sorted by value within
// that array.
double* newControlPoints = new double[m_controlPointCount + 1];
for (int i = 0; i < m_controlPointCount; i++) {
if (i < insertionPos) {
newControlPoints[i] = m_pControlPoints[i];
} else {
newControlPoints[i + 1] = m_pControlPoints[i];
}
}
delete[] m_pControlPoints;
m_pControlPoints = newControlPoints;
++m_controlPointCount;
// Now that we've made room for the new control point within the array,
// add the new control point.
m_pControlPoints[insertionPos] = value;
}
void Terrace::MakeControlPoints (int controlPointCount)
{
if (controlPointCount < 2) {
throw noise::ExceptionInvalidParam ();
}
ClearAllControlPoints ();
double terraceStep = 2.0 / ((double)controlPointCount - 1.0);
double curValue = -1.0;
for (int i = 0; i < (int)controlPointCount; i++) {
AddControlPoint (curValue);
curValue += terraceStep;
}
}

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// translatepoint.cpp
//
// Copyright (C) 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/translatepoint.h"
using namespace noise::module;
TranslatePoint::TranslatePoint ():
Module (GetSourceModuleCount ()),
m_xTranslation (DEFAULT_TRANSLATE_POINT_X),
m_yTranslation (DEFAULT_TRANSLATE_POINT_Y),
m_zTranslation (DEFAULT_TRANSLATE_POINT_Z)
{
}
double TranslatePoint::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
return m_pSourceModule[0]->GetValue (x + m_xTranslation, y + m_yTranslation,
z + m_zTranslation);
}

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// turbulence.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "module/turbulence.h"
using namespace noise::module;
Turbulence::Turbulence ():
Module (GetSourceModuleCount ()),
m_power (DEFAULT_TURBULENCE_POWER)
{
SetSeed (DEFAULT_TURBULENCE_SEED);
SetFrequency (DEFAULT_TURBULENCE_FREQUENCY);
SetRoughness (DEFAULT_TURBULENCE_ROUGHNESS);
}
double Turbulence::GetFrequency () const
{
// Since each noise::module::Perlin noise module has the same frequency, it
// does not matter which module we use to retrieve the frequency.
return m_xDistortModule.GetFrequency ();
}
int Turbulence::GetSeed () const
{
return m_xDistortModule.GetSeed ();
}
double Turbulence::GetValue (double x, double y, double z) const
{
assert (m_pSourceModule[0] != NULL);
// Get the values from the three noise::module::Perlin noise modules and
// add each value to each coordinate of the input value. There are also
// some offsets added to the coordinates of the input values. This prevents
// the distortion modules from returning zero if the (x, y, z) coordinates,
// when multiplied by the frequency, are near an integer boundary. This is
// due to a property of gradient coherent noise, which returns zero at
// integer boundaries.
double x0, y0, z0;
double x1, y1, z1;
double x2, y2, z2;
x0 = x + (12414.0 / 65536.0);
y0 = y + (65124.0 / 65536.0);
z0 = z + (31337.0 / 65536.0);
x1 = x + (26519.0 / 65536.0);
y1 = y + (18128.0 / 65536.0);
z1 = z + (60493.0 / 65536.0);
x2 = x + (53820.0 / 65536.0);
y2 = y + (11213.0 / 65536.0);
z2 = z + (44845.0 / 65536.0);
double xDistort = x + (m_xDistortModule.GetValue (x0, y0, z0)
* m_power);
double yDistort = y + (m_yDistortModule.GetValue (x1, y1, z1)
* m_power);
double zDistort = z + (m_zDistortModule.GetValue (x2, y2, z2)
* m_power);
// Retrieve the output value at the offsetted input value instead of the
// original input value.
return m_pSourceModule[0]->GetValue (xDistort, yDistort, zDistort);
}
void Turbulence::SetSeed (int seed)
{
// Set the seed of each noise::module::Perlin noise modules. To prevent any
// sort of weird artifacting, use a slightly different seed for each noise
// module.
m_xDistortModule.SetSeed (seed );
m_yDistortModule.SetSeed (seed + 1);
m_zDistortModule.SetSeed (seed + 2);
}

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// voronoi.cpp
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#include "mathconsts.h"
#include "module/voronoi.h"
using namespace noise::module;
Voronoi::Voronoi ():
Module (GetSourceModuleCount ()),
m_displacement (DEFAULT_VORONOI_DISPLACEMENT),
m_enableDistance (false ),
m_frequency (DEFAULT_VORONOI_FREQUENCY ),
m_seed (DEFAULT_VORONOI_SEED )
{
}
double Voronoi::GetValue (double x, double y, double z) const
{
// This method could be more efficient by caching the seed values. Fix
// later.
x *= m_frequency;
y *= m_frequency;
z *= m_frequency;
int xInt = (x > 0.0? (int)x: (int)x - 1);
int yInt = (y > 0.0? (int)y: (int)y - 1);
int zInt = (z > 0.0? (int)z: (int)z - 1);
double minDist = 2147483647.0;
double xCandidate = 0;
double yCandidate = 0;
double zCandidate = 0;
// Inside each unit cube, there is a seed point at a random position. Go
// through each of the nearby cubes until we find a cube with a seed point
// that is closest to the specified position.
for (int zCur = zInt - 2; zCur <= zInt + 2; zCur++) {
for (int yCur = yInt - 2; yCur <= yInt + 2; yCur++) {
for (int xCur = xInt - 2; xCur <= xInt + 2; xCur++) {
// Calculate the position and distance to the seed point inside of
// this unit cube.
double xPos = xCur + ValueNoise3D (xCur, yCur, zCur, m_seed );
double yPos = yCur + ValueNoise3D (xCur, yCur, zCur, m_seed + 1);
double zPos = zCur + ValueNoise3D (xCur, yCur, zCur, m_seed + 2);
double xDist = xPos - x;
double yDist = yPos - y;
double zDist = zPos - z;
double dist = xDist * xDist + yDist * yDist + zDist * zDist;
if (dist < minDist) {
// This seed point is closer to any others found so far, so record
// this seed point.
minDist = dist;
xCandidate = xPos;
yCandidate = yPos;
zCandidate = zPos;
}
}
}
}
double value;
if (m_enableDistance) {
// Determine the distance to the nearest seed point.
double xDist = xCandidate - x;
double yDist = yCandidate - y;
double zDist = zCandidate - z;
value = (sqrt (xDist * xDist + yDist * yDist + zDist * zDist)
) * SQRT_3 - 1.0;
} else {
value = 0.0;
}
// Return the calculated distance with the displacement value applied.
return value + (m_displacement * (double)ValueNoise3D (
(int)(floor (xCandidate)),
(int)(floor (yCandidate)),
(int)(floor (zCandidate))));
}

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// basictypes.h
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#ifndef NOISE_BASICTYPES_H
#define NOISE_BASICTYPES_H
// You may need to modify these constants for your compiler or platform.
namespace noise
{
/// @defgroup libnoise libnoise
/// @addtogroup libnoise
/// @{
/// Unsigned integer type.
typedef unsigned int uint;
/// 32-bit unsigned integer type.
typedef unsigned int uint32;
/// 16-bit unsigned integer type.
typedef unsigned short uint16;
/// 8-bit unsigned integer type.
typedef unsigned char uint8;
/// 32-bit signed integer type.
typedef int int32;
/// 16-bit signed integer type.
typedef short int16;
/// 8-bit signed integer type.
typedef char int8;
/// @}
}
#endif

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// exception.h
//
// Copyright (C) 2003, 2004 Jason Bevins
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or (at
// your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
// License (COPYING.txt) for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// The developer's email is jlbezigvins@gmzigail.com (for great email, take
// off every 'zig'.)
//
#ifndef NOISE_EXCEPTION_H
#define NOISE_EXCEPTION_H
namespace noise
{
/// @addtogroup libnoise
/// @{
/// Abstract base class for libnoise exceptions
class Exception
{
};
/// Invalid parameter exception
///
/// An invalid parameter was passed to a libnoise function or method.
class ExceptionInvalidParam: public Exception
{
};
/// No module exception
///
/// Could not retrieve a source module from a noise module.
///
/// @note If one or more required source modules were not connected to a
/// specific noise module, and its GetValue() method was called, that
/// method will raise a debug assertion instead of this exception. This
/// is done for performance reasons.
class ExceptionNoModule: public Exception
{
};
/// Out of memory exception
///
/// There was not enough memory to perform an action.
class ExceptionOutOfMemory: public Exception
{
};
/// Unknown exception
///
/// libnoise raised an unknown exception.
class ExceptionUnknown: public Exception
{
};
/// @}
}
#endif

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