update icons
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@@ -96,7 +96,7 @@ namespace Noggit
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VISIBILITY_FOG = 0xf8b2,
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VISIBILITY_WATER = 0xf8b3,
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VISIBILITY_GROUNDEFFECTS= 0xf8b4,
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VISIBILITY_FLIGHT_BOUNDS = 0xf8b5,
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// VISIBILITY_FLIGHT_BOUNDS = 0xf8b5,
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VISIBILITY_HIDDEN_MODELS = 0xf8b6,
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VISIBILITY_HOLE_LINES = 0xf8b7,
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VISIBILITY_ANIMATION = 0xf8b8,
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@@ -125,7 +125,21 @@ namespace Noggit
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GIZMO_VISIBILITY_ALL = 0xf8cf,
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TOOL_LIGHT = 0xf8d0,
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VISIBILITY_VERTEX_PAINTER = 0xf8d1,
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VISIBILITY_CLIMB = 0xf8d2
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VISIBILITY_CLIMB = 0xf8d2,
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VISIBILITY_BAKED_SHADOWS = 0xf8d3,
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DOODAD = 0xf8d4,
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CHARACTER_RADIUS = 0xf8d5,
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SUN = 0xf8d6,
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CHARACTER = 0xf8d7,
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VIEW_MODE_GAME = 0xf8d8,
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SOUND = 0xf8d9, // use for sound points
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CUBE = 0xf8da,
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POINTER = 0xf8db,
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CREATURE = 0xf8dc,
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CAMERA = 0xf8dd,
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WINDOW = 0xf8de,
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VISIBILITY_FLIGHT_BOUNDS = 0xf8df,
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};
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};
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@@ -94,7 +94,7 @@ ViewToolbar::ViewToolbar(MapView *mapView, ViewToolbar *tb)
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add_tool_icon(mapView, &mapView->_draw_models, tr("Doodads"), FontNoggit::VISIBILITY_DOODADS, tb);
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add_tool_icon(mapView, &mapView->_draw_wmo, tr("WMOs"), FontNoggit::VISIBILITY_WMO, tb);
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add_tool_icon(mapView, &mapView->_draw_wmo_doodads, tr("WMO doodads"), FontNoggit::VISIBILITY_WMO_DOODADS, tb);
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add_tool_icon(mapView, &mapView->_draw_wmo_exterior, tr("WMO exterior"), FontNoggit::GIZMO_VISIBILITY, tb);
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add_tool_icon(mapView, &mapView->_draw_wmo_exterior, tr("WMO exterior"), FontNoggit::UI_TOGGLE, tb);
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add_tool_icon(mapView, &mapView->_draw_terrain, tr("Terrain"), FontNoggit::VISIBILITY_TERRAIN, tb);
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add_tool_icon(mapView, &mapView->_draw_water, tr("Water"), FontNoggit::VISIBILITY_WATER, tb);
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@@ -106,7 +106,7 @@ ViewToolbar::ViewToolbar(MapView *mapView, ViewToolbar *tb)
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add_tool_icon(mapView, &mapView->_draw_contour, tr("Contours"), FontNoggit::VISIBILITY_CONTOURS, tb);
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add_tool_icon(mapView, &mapView->_draw_climb, tr("Climb"), FontNoggit::VISIBILITY_CLIMB, tb, tb->_climb_secondary_tool);
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add_tool_icon(mapView, &mapView->_draw_vertex_color, tr("Vertex Color"), FontNoggit::VISIBILITY_VERTEX_PAINTER, tb);
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add_tool_icon(mapView, &mapView->_draw_baked_shadows, tr("Baked Shadows"), FontNoggit::TOOL_AREA_DESIGNATOR, tb); // TODO : better icon
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add_tool_icon(mapView, &mapView->_draw_baked_shadows, tr("Baked Shadows"), FontNoggit::VISIBILITY_BAKED_SHADOWS, tb); // TODO : better icon
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addSeparator();
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@@ -131,7 +131,7 @@ ViewToolbar::ViewToolbar(MapView *mapView, ViewToolbar *tb)
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// normal view mode icon, and make them only 1 at a time out of the 3 view modes?
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// add_tool_icon(mapView, &mapView->_game_mode_camera, tr("Normal view"), FontNoggit::VIEW_AXIS, tb);
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add_tool_icon(mapView, &mapView->_game_mode_camera, tr("Game view"), FontNoggit::VISIBILITY_UNUSED, tb);
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add_tool_icon(mapView, &mapView->_game_mode_camera, tr("Game view"), FontNoggit::VIEW_MODE_GAME, tb);
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// add_tool_icon(mapView, &mapView->_game_mode_camera, tr("Tile view"), FontNoggit::VIEW_MODE_2D, tb);
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addSeparator();
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