Add GLSL cylinder files
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10
src/noggit/rendering/glsl/cylinder_frag.glsl
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10
src/noggit/rendering/glsl/cylinder_frag.glsl
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#version 330 core
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uniform vec4 color;
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out vec4 out_color;
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void main()
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{
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out_color = color;
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}
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src/noggit/rendering/glsl/cylinder_vert.glsl
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src/noggit/rendering/glsl/cylinder_vert.glsl
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#version 330 core
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in vec4 position;
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uniform mat4 model_view_projection;
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uniform vec3 origin;
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uniform int height;
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uniform float radius;
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void main()
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{
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vec3 offset = vec3(position.x * radius, position.y, position.z * radius);
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vec3 p = origin + offset;
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gl_Position = model_view_projection * vec4(p,1.);
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}
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