fix liquid render not upddating after clearing all liquid from a tile

This commit is contained in:
T1ti
2024-08-09 06:56:21 +02:00
parent 9e9770df8b
commit fc697493a0

View File

@@ -20,7 +20,7 @@ void LiquidRender::draw(math::frustum const& frustum
, LiquidTextureManager* tex_manager
)
{
if (!_map_tile->Water.hasData())
if (!_map_tile->Water.hasData() && !_map_tile->Water.needsUpdate())
{
return;
}