T1ti
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6d376f31cb
|
implement sound emitters load/save
rework chunk loading classes to be temporary
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2024-03-08 07:53:14 +01:00 |
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T1ti
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58f12ebf96
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wip
|
2024-02-11 08:01:17 +01:00 |
|
Kaev
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2ae5de2608
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Merge branch 'sql_update' into 'noggit-shadowlands'
Update
See merge request prophecy-rp/noggit-red!44
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2023-07-22 07:10:37 +00:00 |
|
T1ti
|
f94c0c833e
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skip loading tile textures and models when not needed. Major improvement and fix for wdl generation
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2023-07-19 02:48:38 +02:00 |
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T1ti
|
935a532fcd
|
Merge branch 'noggit-shadowlands' of https://gitlab.com/prophecy-rp/noggit-red into ground_effects_editor
# Conflicts:
# src/noggit/MapTile.cpp
# src/noggit/MapView.cpp
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2023-07-10 06:58:14 +02:00 |
|
ihm-tswow
|
7d6da16105
|
fix almost all compiler errors and warnings
|
2023-05-13 23:40:08 +02:00 |
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T1ti
|
9adc98b3a7
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implement global texture swapping
|
2023-01-21 03:18:48 +01:00 |
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Havric
|
9866140a0f
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Merge branch 'tetxure_remove' into 'noggit-shadowlands'
New button to remove texture from ADT
See merge request prophecy-rp/noggit-red!15
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2022-08-25 17:21:40 +00:00 |
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T1ti
|
b6097d8d9c
|
New button to remove texture from ADT
|
2022-07-22 07:22:54 +02:00 |
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EIntemporel
|
61de6ffd9d
|
Swap texture on chunk even if texture set is full
|
2022-07-01 19:51:13 +02:00 |
|
Skarn
|
ceb2c872eb
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fix projects on linux
|
2022-03-20 15:51:27 +03:00 |
|
Skarn
|
7cb38c4781
|
Update MapChunk.cpp | potential fix for normals
|
2022-03-13 02:39:44 +03:00 |
|
Skarn
|
c259d21807
|
Update MapChunk.cpp | fix normal saving
|
2022-03-13 00:20:41 +03:00 |
|
Skarn
|
b70fcf8b02
|
fix crash on map save
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2022-03-12 19:32:13 +03:00 |
|
Skarn
|
96d82e7a1a
|
Update MapChunk.cpp | fix cursor going through terrain on selection
|
2022-03-07 00:16:41 +03:00 |
|
Skarn
|
8f5b39487c
|
texture swapper: fix render update
|
2022-02-28 01:58:24 +03:00 |
|
Skarn
|
75806861d4
|
fix or hack fix various issues | Update FlowView.cpp, Action.cpp, and 8 more files...
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2022-01-12 18:27:30 +03:00 |
|
Skarn
|
1aba567967
|
quick rename
|
2021-12-19 00:03:42 +03:00 |
|
Skarn
|
15011583fc
|
remove pool alloc, fix bad optional access, renaming
|
2021-12-14 01:16:41 +03:00 |
|
Alister
|
bf34bfcf31
|
removing more boost references
|
2021-12-12 22:32:47 +00:00 |
|
Skarn
|
3bf5ae2a66
|
Merge remote-tracking branch 'origin/noggit-shadowlands' into noggit-shadowlands
|
2021-12-13 01:07:28 +03:00 |
|
Skarn
|
ec8caddc33
|
rename namespaces to match code style
|
2021-12-13 01:01:05 +03:00 |
|
Alister
|
f41ef1914f
|
removing more boost usage
|
2021-12-12 20:14:38 +00:00 |
|
Skarn
|
cb32b9a8eb
|
migrate to BlizzardArchive library for file reading
|
2021-12-11 21:30:45 +03:00 |
|
Skarn
|
0b0d878b48
|
fix flatten/blur math to use glm: Update MapChunk.cpp
|
2021-11-29 12:32:14 +03:00 |
|
Skarn
|
f5eac8b745
|
Make action stuff a macro
| Update ActionManager.hpp, MapChunk.cpp, and 21 more files...
|
2021-11-29 03:13:39 +03:00 |
|
Skarn
|
57172101a6
|
fix frustum culling to use row major matrix
|
2021-11-26 23:13:43 +03:00 |
|
Skarn
|
407602e223
|
remake tile update queue to be universal
|
2021-11-19 18:39:59 +03:00 |
|
Havric
|
9cd2dad5a2
|
Merge branch 'noggit-shadowlands' into 'master'
# Conflicts:
# CMakeLists.txt
# src/noggit/MapChunk.cpp
# src/noggit/World.cpp
# src/noggit/World.h
|
2021-11-17 19:00:10 +00:00 |
|
Skarn
|
58c4d0fb02
|
major clean up and rework of minimap generator. it is now much faster and never skips to load an asset. it should not stall the process either.
UX improvements for dock widgets and minimap selector widget. The long requested ADT coord promt is now back.
|
2021-11-17 21:13:03 +03:00 |
|
Alister
|
c1f8db38f2
|
moving across to glm math functions
|
2021-11-14 20:37:59 +00:00 |
|
Alister
|
926dd64a3f
|
removing the rest of vector3d
|
2021-11-14 19:52:57 +00:00 |
|
Alister
|
eb9b0c5c50
|
moving across to glm::vec3
moving across to glm::vec3 this one took a while!
|
2021-11-14 16:46:57 +00:00 |
|
Alister
|
b7af3b0776
|
moving across to using glm::vec4
|
2021-11-13 22:11:55 +00:00 |
|
Alister
|
a01cb1552f
|
moving across to glm::quat
|
2021-11-13 19:00:28 +00:00 |
|
ssshumakov3@gmail.com
|
18bc08887a
|
fix a bunch of culling bugs
|
2021-10-22 22:17:18 +03:00 |
|
ssshumakov3@gmail.com
|
8893a2f366
|
prefer numeric limits to weird constants
|
2021-10-15 11:24:14 +03:00 |
|
ssshumakov3@gmail.com
|
2a30e3ca2c
|
more culling improvements
|
2021-10-11 20:44:31 +03:00 |
|
sshumakov3
|
9da67901cd
|
frustum culling and LOD
|
2021-09-03 01:52:32 +03:00 |
|
sshumakov3
|
dc164667f8
|
fix normals & implement holes
|
2021-08-31 20:43:54 +03:00 |
|
sshumakov3
|
05368885d1
|
GPU accelerated selection
|
2021-08-31 15:28:32 +03:00 |
|
sshumakov3
|
0fa66d6ad6
|
push rendering progress. unstable.
|
2021-08-30 22:49:16 +03:00 |
|
sshumakov3
|
64ee9c89b0
|
noggit goes bindless, first test
|
2021-08-22 21:45:55 +03:00 |
|
sshumakov3
|
baab65de22
|
more render optimizations
|
2021-08-16 20:53:05 +03:00 |
|
sshumakov3
|
f6c6eac563
|
include tracy profiler and fix wireframe
|
2021-08-15 19:49:52 +03:00 |
|
sshumakov3
|
e207aeb88b
|
more rendering improvements
|
2021-08-15 11:46:21 +03:00 |
|
sshumakov3
|
0df885e5a0
|
test speed up rendering
|
2021-08-01 17:32:28 +03:00 |
|
sshumakov3
|
b5fb489eb5
|
optimize frustum culling
|
2021-07-31 10:36:36 +03:00 |
|
sshumakov3
|
4fbb9e0a47
|
add new application mode for vertex colors
|
2021-07-29 22:55:55 +03:00 |
|
sshumakov3
|
f2af3965c3
|
compare to image size, not per-unit size
|
2021-07-29 15:57:49 +03:00 |
|