15 lines
287 B
GLSL
15 lines
287 B
GLSL
#version 400 core
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out vec4 FragColor;
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in vec2 TexCoord;
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uniform sampler2D texSampler;
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void main() {
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// sample the texture
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vec4 texColor = texture(texSampler, TexCoord);
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if (texColor.a < 0.1) discard;
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//FragColor = vec4(0.6, 0.0, 1.0, 1.0);
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FragColor = texColor;
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} |